Shade Table Util.h 408 B

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  1. #ifndef __SHADE_TABLE_UTIL_H
  2. #define __SHADE_TABLE_UTIL_H
  3. #include "TileDat.h"
  4. void DetermineRGBDistributionSettings();
  5. BOOLEAN LoadShadeTable( HVOBJECT pObj, UINT32 uiTileTypeIndex );
  6. BOOLEAN SaveShadeTable( HVOBJECT pObj, UINT32 uiTileTypeIndex );
  7. extern CHAR8 TileSurfaceFilenames[NUMBEROFTILETYPES][32];
  8. extern BOOLEAN gfForceBuildShadeTables;
  9. BOOLEAN DeleteShadeTableDir( );
  10. #endif