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- #ifndef __RENDER_FUN_H
- #define __RENDER_FUN_H
- #include <stdio.h>
- #include "worlddef.h"
- #define NO_ROOM 0
- #define MAX_ROOMS 250
- UINT8 gubWorldRoomHidden[ MAX_ROOMS ];
- UINT8 gubWorldRoomInfo[ WORLD_MAX ];
- BOOLEAN InitRoomDatabase( );
- void ShutdownRoomDatabase( );
- void SetTileRoomNum( INT16 sGridNo, UINT8 ubRoomNum );
- void SetTileRangeRoomNum( SGPRect *pSelectRegion, UINT8 ubRoomNum );
- void RemoveRoomRoof( UINT16 sGridNo, UINT8 bRoomNum, SOLDIERTYPE *pSoldier );
- BOOLEAN InARoom( UINT16 sGridNo, UINT8 *pubRoomNo );
- BOOLEAN InAHiddenRoom( UINT16 sGridNo, UINT8 *pubRoomNo );
- void SetGridNoRevealedFlag( UINT16 sGridNo );
- void ExamineGridNoForSlantRoofExtraGraphic( UINT16 sCheckGridNo );
- void SetRecalculateWireFrameFlagRadius(INT16 sX, INT16 sY, INT16 sRadius);
- #endif
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