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- #ifndef __ISOMETRIC_UTILSH
- #define __ISOMETRIC_UTILSH
- #include "worlddef.h"
- //DEFINES
- #define MAXCOL WORLD_COLS
- #define MAXROW WORLD_ROWS
- #define GRIDSIZE (MAXCOL * MAXROW)
- #define RIGHTMOSTGRID (MAXCOL - 1)
- #define LASTROWSTART (GRIDSIZE - MAXCOL)
- #define NOWHERE (GRIDSIZE + 1)
- #define NO_MAP_POS NOWHERE
- #define MAPWIDTH (WORLD_COLS)
- #define MAPHEIGHT (WORLD_ROWS)
- #define MAPLENGTH (MAPHEIGHT*MAPWIDTH)
- #define ADJUST_Y_FOR_HEIGHT( pos, y ) ( y -= gpWorldLevelData[ pos ].sHeight )
- UINT8 gOppositeDirection[ NUM_WORLD_DIRECTIONS ];
- UINT8 gTwoCCDirection[ NUM_WORLD_DIRECTIONS ];
- UINT8 gTwoCDirection[ NUM_WORLD_DIRECTIONS ];
- UINT8 gOneCDirection[ NUM_WORLD_DIRECTIONS ];
- UINT8 gOneCCDirection[ NUM_WORLD_DIRECTIONS ];
- UINT8 gPurpendicularDirection[ NUM_WORLD_DIRECTIONS ][ NUM_WORLD_DIRECTIONS ];
- // Macros
- // |Check for map bounds------------------------------------------| |Invalid-| |Valid-------------------|
- #define MAPROWCOLTOPOS( r, c ) ( ( (r < 0) || (r >= WORLD_ROWS) || (c < 0) || (c >= WORLD_COLS) ) ? ( 0xffff ) : ( (r) * WORLD_COLS + (c) ) )
- #define GETWORLDINDEXFROMWORLDCOORDS( r, c ) ( (INT16) ( r / CELL_X_SIZE ) ) * WORLD_COLS + ( (INT16) ( c / CELL_Y_SIZE ) )
- void ConvertGridNoToXY( INT16 sGridNo, INT16 *sXPos, INT16 *sYPos );
- void ConvertGridNoToCellXY( INT16 sGridNo, INT16 *sXPos, INT16 *sYPos );
- void ConvertGridNoToCenterCellXY( INT16 sGridNo, INT16 *sXPos, INT16 *sYPos );
- // GRID NO MANIPULATION FUNCTIONS
- INT16 NewGridNo(INT16 sGridno, INT16 sDirInc);
- INT16 DirectionInc(INT16 sDirection);
- INT32 OutOfBounds(INT16 sGridno, INT16 sProposedGridno);
-
- // Functions
- BOOLEAN GetMouseCell( INT32 *piMouseMapPos );
- BOOLEAN GetMouseXY( INT16 *psMouseX, INT16 *psMouseY );
- BOOLEAN GetMouseWorldCoords( INT16 *psMouseX, INT16 *psMouseY );
- BOOLEAN GetMouseMapPos( INT16 *psMapPos );
- BOOLEAN GetMouseWorldCoordsInCenter( INT16 *psMouseX, INT16 *psMouseY );
- BOOLEAN GetMouseXYWithRemainder( INT16 *psMouseX, INT16 *psMouseY, INT16 *psCellX, INT16 *psCellY );
- void GetScreenXYWorldCoords( INT16 sScreenX, INT16 sScreenY, INT16 *pWorldX, INT16 *psWorldY );
- void GetScreenXYWorldCell( INT16 sScreenX, INT16 sScreenY, INT16 *psWorldCellX, INT16 *psWorldCellY );
- void GetScreenXYGridNo( INT16 sScreenX, INT16 sScreenY, INT16 *psMapPos );
- void GetWorldXYAbsoluteScreenXY( INT32 sWorldCellX, INT32 sWorldCellY, INT16 *psWorldScreenX, INT16 *psWorldScreenY );
- void GetFromAbsoluteScreenXYWorldXY( INT32 *psWorldCellX, INT32* psWorldCellY, INT16 sWorldScreenX, INT16 sWorldScreenY );
- void FromCellToScreenCoordinates( INT16 sCellX, INT16 sCellY, INT16 *psScreenX, INT16 *psScreenY );
- void FromScreenToCellCoordinates( INT16 sScreenX, INT16 sScreenY, INT16 *psCellX, INT16 *psCellY );
- // Higher resolution convertion functions
- void FloatFromCellToScreenCoordinates( FLOAT dCellX, FLOAT dCellY, FLOAT *pdScreenX, FLOAT *pdScreenY );
- void FloatFromScreenToCellCoordinates( FLOAT dScreenX, FLOAT dScreenY, FLOAT *pdCellX, FLOAT *pdCellY );
- BOOLEAN GridNoOnVisibleWorldTile( INT16 sGridNo );
- BOOLEAN GridNoOnVisibleWorldTileGivenYLimits( INT16 sGridNo );
- BOOLEAN GridNoOnEdgeOfMap( INT16 sGridNo, INT8 * pbDirection );
- BOOLEAN ConvertMapPosToWorldTileCenter( UINT16 usMapPos, INT16 *psXPos, INT16 *psYPos );
- BOOLEAN CellXYToScreenXY(INT16 sCellX, INT16 sCellY, INT16 *sScreenX, INT16 *sScreenY);
- INT32 GetRangeFromGridNoDiff( INT16 sGridNo1, INT16 sGridNo2 );
- INT32 GetRangeInCellCoordsFromGridNoDiff( INT16 sGridNo1, INT16 sGridNo2 );
- BOOLEAN IsPointInScreenRect( INT16 sXPos, INT16 sYPos, SGPRect *pRect );
- BOOLEAN IsPointInScreenRectWithRelative( INT16 sXPos, INT16 sYPos, SGPRect *pRect, INT16 *sXRel, INT16 *sRelY );
- INT16 PythSpacesAway(INT16 sOrigin, INT16 sDest);
- INT16 SpacesAway(INT16 sOrigin, INT16 sDest);
- INT16 CardinalSpacesAway(INT16 sOrigin, INT16 sDest);
- INT8 FindNumTurnsBetweenDirs( INT8 sDir1, INT8 sDir2 );
- BOOLEAN FindHeigherLevel( SOLDIERTYPE *pSoldier, INT16 sGridNo, INT8 bStartingDir, INT8 *pbDirection );
- BOOLEAN FindLowerLevel( SOLDIERTYPE *pSoldier, INT16 sGridNo, INT8 bStartingDir, INT8 *pbDirection );
-
- INT16 QuickestDirection(INT16 origin, INT16 dest);
- INT16 ExtQuickestDirection(INT16 origin, INT16 dest);
- // Returns the (center ) cell coordinates in X
- INT16 CenterX( INT16 sGridno );
- // Returns the (center ) cell coordinates in Y
- INT16 CenterY( INT16 sGridno );
- INT16 MapX( INT16 sGridNo );
- INT16 MapY( INT16 sGridNo );
- BOOLEAN FindFenceJumpDirection( SOLDIERTYPE *pSoldier, INT16 sGridNo, INT8 bStartingDir, INT8 *pbDirection );
- //Simply chooses a random gridno within valid boundaries (for dropping things in unloaded sectors)
- INT16 RandomGridNo();
- extern UINT32 guiForceRefreshMousePositionCalculation;
- #endif
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