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- #ifndef __SKILL_CHECK_H
- #define __SKILL_CHECK_H
- #include "types.h"
- #include "Soldier Control.h"
- extern void ReducePointsForFatigue( SOLDIERTYPE *pSoldier, UINT16 *pusPoints );
- extern INT32 GetSkillCheckPenaltyForFatigue( SOLDIERTYPE *pSoldier, INT32 iSkill );
- extern INT32 SkillCheck( SOLDIERTYPE *pSoldier, INT8 bReason, INT8 bDifficulty );
- extern INT8 CalcTrapDetectLevel( SOLDIERTYPE *pSoldier, BOOLEAN fExamining );
- extern INT8 EffectiveStrength( SOLDIERTYPE *pSoldier );
- extern INT8 EffectiveWisdom( SOLDIERTYPE *pSoldier );
- extern INT8 EffectiveAgility( SOLDIERTYPE *pSoldier );
- extern INT8 EffectiveMechanical( SOLDIERTYPE *pSoldier );
- extern INT8 EffectiveExplosive( SOLDIERTYPE *pSoldier );
- extern INT8 EffectiveLeadership( SOLDIERTYPE *pSoldier );
- extern INT8 EffectiveMarksmanship( SOLDIERTYPE *pSoldier );
- extern INT8 EffectiveDexterity( SOLDIERTYPE *pSoldier );
- extern INT8 EffectiveExpLevel( SOLDIERTYPE *pSoldier );
- extern INT8 EffectiveMedical( SOLDIERTYPE *pSoldier );
- enum
- {
- NO_CHECK = 0,
- LOCKPICKING_CHECK,
- ELECTRONIC_LOCKPICKING_CHECK,
- ATTACHING_DETONATOR_CHECK,
- ATTACHING_REMOTE_DETONATOR_CHECK,
- PLANTING_BOMB_CHECK,
- PLANTING_REMOTE_BOMB_CHECK,
- OPEN_WITH_CROWBAR,
- SMASH_DOOR_CHECK,
- DISARM_TRAP_CHECK,
- UNJAM_GUN_CHECK,
- NOTICE_DART_CHECK,
- LIE_TO_QUEEN_CHECK,
- ATTACHING_SPECIAL_ITEM_CHECK,
- ATTACHING_SPECIAL_ELECTRONIC_ITEM_CHECK,
- DISARM_ELECTRONIC_TRAP_CHECK,
- } SkillChecks;
- #endif
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