SkillCheck.h 1.4 KB

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  1. #ifndef __SKILL_CHECK_H
  2. #define __SKILL_CHECK_H
  3. #include "types.h"
  4. #include "Soldier Control.h"
  5. extern void ReducePointsForFatigue( SOLDIERTYPE *pSoldier, UINT16 *pusPoints );
  6. extern INT32 GetSkillCheckPenaltyForFatigue( SOLDIERTYPE *pSoldier, INT32 iSkill );
  7. extern INT32 SkillCheck( SOLDIERTYPE *pSoldier, INT8 bReason, INT8 bDifficulty );
  8. extern INT8 CalcTrapDetectLevel( SOLDIERTYPE *pSoldier, BOOLEAN fExamining );
  9. extern INT8 EffectiveStrength( SOLDIERTYPE *pSoldier );
  10. extern INT8 EffectiveWisdom( SOLDIERTYPE *pSoldier );
  11. extern INT8 EffectiveAgility( SOLDIERTYPE *pSoldier );
  12. extern INT8 EffectiveMechanical( SOLDIERTYPE *pSoldier );
  13. extern INT8 EffectiveExplosive( SOLDIERTYPE *pSoldier );
  14. extern INT8 EffectiveLeadership( SOLDIERTYPE *pSoldier );
  15. extern INT8 EffectiveMarksmanship( SOLDIERTYPE *pSoldier );
  16. extern INT8 EffectiveDexterity( SOLDIERTYPE *pSoldier );
  17. extern INT8 EffectiveExpLevel( SOLDIERTYPE *pSoldier );
  18. extern INT8 EffectiveMedical( SOLDIERTYPE *pSoldier );
  19. enum
  20. {
  21. NO_CHECK = 0,
  22. LOCKPICKING_CHECK,
  23. ELECTRONIC_LOCKPICKING_CHECK,
  24. ATTACHING_DETONATOR_CHECK,
  25. ATTACHING_REMOTE_DETONATOR_CHECK,
  26. PLANTING_BOMB_CHECK,
  27. PLANTING_REMOTE_BOMB_CHECK,
  28. OPEN_WITH_CROWBAR,
  29. SMASH_DOOR_CHECK,
  30. DISARM_TRAP_CHECK,
  31. UNJAM_GUN_CHECK,
  32. NOTICE_DART_CHECK,
  33. LIE_TO_QUEEN_CHECK,
  34. ATTACHING_SPECIAL_ITEM_CHECK,
  35. ATTACHING_SPECIAL_ELECTRONIC_ITEM_CHECK,
  36. DISARM_ELECTRONIC_TRAP_CHECK,
  37. } SkillChecks;
  38. #endif