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- #ifndef __INTERFACE_UTILS_H
- #define __INTERFACE_UTILS_H
- #include "Soldier Control.h"
- #define DRAW_ITEM_STATUS_ATTACHMENT1 200
- #define DRAW_ITEM_STATUS_ATTACHMENT2 201
- #define DRAW_ITEM_STATUS_ATTACHMENT3 202
- #define DRAW_ITEM_STATUS_ATTACHMENT4 203
- void DrawMoraleUIBarEx( SOLDIERTYPE *pSoldier, INT16 sXPos, INT16 sYPos, INT16 sWidth, INT16 sHeight, BOOLEAN fErase, UINT32 uiBuffer );
- void DrawBreathUIBarEx( SOLDIERTYPE *pSoldier, INT16 sXPos, INT16 sYPos, INT16 sWidth, INT16 sHeight, BOOLEAN fErase, UINT32 uiBuffer );
- void DrawLifeUIBarEx( SOLDIERTYPE *pSoldier, INT16 sXPos, INT16 sYPos, INT16 sWidth, INT16 sHeight, BOOLEAN fErase, UINT32 uiBuffer );
- void DrawItemUIBarEx( OBJECTTYPE *pObject, UINT8 ubStatus, INT16 sXPos, INT16 sYPos, INT16 sWidth, INT16 sHeight, INT16 sColor1, INT16 sColor2, BOOLEAN fErase, UINT32 uiBuffer );
- void RenderSoldierFace( SOLDIERTYPE *pSoldier, INT16 sFaceX, INT16 sFaceY, BOOLEAN fAutoFace );
- // load portraits for cars
- BOOLEAN LoadCarPortraitValues( void );
- // get rid of the loaded portraits for cars
- void UnLoadCarPortraits( void );
- #endif
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