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- #ifndef __INTERFACE_PANELS
- #define __INTERFACE_PANELS
- typedef enum
- {
- STANCEUP_BUTTON = 0,
- UPDOWN_BUTTON,
- CLIMB_BUTTON,
- STANCEDOWN_BUTTON,
- HANDCURSOR_BUTTON,
- PREVMERC_BUTTON,
- NEXTMERC_BUTTON,
- OPTIONS_BUTTON,
- BURSTMODE_BUTTON,
- LOOK_BUTTON,
- TALK_BUTTON,
- MUTE_BUTTON,
- SM_DONE_BUTTON,
- SM_MAP_SCREEN_BUTTON,
- NUM_SM_BUTTONS
- };
- typedef enum
- {
- TEAM_DONE_BUTTON = 0,
- TEAM_MAP_SCREEN_BUTTON,
- CHANGE_SQUAD_BUTTON,
- NUM_TEAM_BUTTONS
- };
- #define NEW_ITEM_CYCLE_COUNT 19
- #define NEW_ITEM_CYCLES 4
- #define NUM_TEAM_SLOTS 6
- #define PASSING_ITEM_DISTANCE_OKLIFE 3
- #define PASSING_ITEM_DISTANCE_NOTOKLIFE 2
- #define SHOW_LOCATOR_NORMAL 1
- #define SHOW_LOCATOR_FAST 2
- BOOLEAN CreateSMPanelButtons( );
- void RemoveSMPanelButtons( );
- BOOLEAN InitializeSMPanel( );
- BOOLEAN ShutdownSMPanel( );
- void RenderSMPanel( BOOLEAN *pfDirty );
- void EnableSMPanelButtons( BOOLEAN fEnable, BOOLEAN fFromItemPickup );
- BOOLEAN CreateTEAMPanelButtons( );
- void RemoveTEAMPanelButtons( );
- BOOLEAN InitializeTEAMPanel( );
- BOOLEAN ShutdownTEAMPanel( );
- void RenderTEAMPanel( BOOLEAN fDirty );
- void UpdateTEAMPanel( );
- void SetSMPanelCurrentMerc( UINT8 ubNewID );
- void SetTEAMPanelCurrentMerc( UINT8 ubNewID );
- UINT16 GetSMPanelCurrentMerc( );
- void UpdateSMPanel( );
- BOOLEAN InitTEAMSlots( );
- void AddPlayerToInterfaceTeamSlot( UINT8 ubID );
- BOOLEAN RemovePlayerFromInterfaceTeamSlot( UINT8 ubID );
- BOOLEAN GetPlayerIDFromInterfaceTeamSlot( UINT8 ubPanelSlot, UINT8 *pubID );
- void RemoveAllPlayersFromSlot( );
- BOOLEAN PlayerExistsInSlot( UINT8 ubID );
- BOOLEAN RemovePlayerFromTeamSlotGivenMercID( UINT8 ubMercID );
- void CheckForAndAddMercToTeamPanel( SOLDIERTYPE *pSoldier );
- void DisableTacticalTeamPanelButtons( BOOLEAN fDisable );
- void RenderTownIDString( );
- void KeyRingSlotInvClickCallback( MOUSE_REGION * pRegion, INT32 iReason );
- // ATE TO BE MOVED TO INTERFACE_ITEMS.C
- INT8 gbNewItem[ NUM_INV_SLOTS ];
- INT8 gbNewItemCycle[ NUM_INV_SLOTS ];
- UINT8 gubNewItemMerc;
- void ShowRadioLocator( UINT8 ubID, UINT8 ubLocatorSpeed );
- void EndRadioLocator( UINT8 ubID );
- MOUSE_REGION gSMPanelRegion;
- UINT32 guiSecItemHiddenVO;
- extern BOOLEAN gfDisableTacticalPanelButtons;
- typedef struct
- {
- UINT8 ubID;
- BOOLEAN fOccupied;
- } TEAM_PANEL_SLOTS_TYPE;
- TEAM_PANEL_SLOTS_TYPE gTeamPanel[ NUM_TEAM_SLOTS ];
- //Used when the shop keeper interface is active
- void DisableSMPpanelButtonsWhenInShopKeeperInterface( BOOLEAN fDontDrawButtons );
- //void DisableSMPpanelButtonsWhenInShopKeeperInterface( );
- //
- void ReEvaluateDisabledINVPanelButtons( );
- void CheckForReEvaluateDisabledINVPanelButtons( );
- void CheckForDisabledForGiveItem( );
- void ReevaluateItemHatches( SOLDIERTYPE *pSoldier, BOOLEAN fEnable );
- void HandlePanelFaceAnimations( SOLDIERTYPE *pSoldier );
- void GoToMapScreenFromTactical( void );
- void HandleTacticalEffectsOfEquipmentChange( SOLDIERTYPE *pSoldier, UINT32 uiInvPos, UINT16 usOldItem, UINT16 usNewItem );
- void FinishAnySkullPanelAnimations( );
- UINT8 FindNextMercInTeamPanel( SOLDIERTYPE *pSoldier, BOOLEAN fGoodForLessOKLife, BOOLEAN fOnlyRegularMercs );
- #endif
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