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- #ifndef _DOORS_H
- #define _DOORS_H
- #define HANDLE_DOOR_OPEN 1
- #define HANDLE_DOOR_EXAMINE 2
- #define HANDLE_DOOR_LOCKPICK 3
- #define HANDLE_DOOR_FORCE 4
- #define HANDLE_DOOR_LOCK 5
- #define HANDLE_DOOR_UNLOCK 6
- #define HANDLE_DOOR_EXPLODE 7
- #define HANDLE_DOOR_UNTRAP 8
- #define HANDLE_DOOR_CROWBAR 9
- extern BOOLEAN gfSetPerceivedDoorState;
- BOOLEAN HandleOpenableStruct( SOLDIERTYPE *pSoldier, INT16 sGridNo, STRUCTURE *pStructure );
- void InteractWithOpenableStruct( SOLDIERTYPE *pSoldier, STRUCTURE *pStructure, UINT8 ubDirection, BOOLEAN fDoor );
- void InteractWithClosedDoor( SOLDIERTYPE *pSoldier, UINT8 ubHandleCode );
- void SetDoorString( INT16 sGridNo );
- void HandleDoorChangeFromGridNo( SOLDIERTYPE *pSoldier, INT16 sGridNo, BOOLEAN fNoAnimations );
- #endif
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