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- #ifndef _ARMS_DEALER_INV_INIT__H_
- #define _ARMS_DEALER_INV_INIT__H_
- #define LAST_DEALER_ITEM -1
- #define NO_DEALER_ITEM 0
- // item suitability categories for dealer inventory initialization, virtual customer sales, and re-ordering
- #define ITEM_SUITABILITY_NONE 0
- #define ITEM_SUITABILITY_LOW 1
- #define ITEM_SUITABILITY_MEDIUM 2
- #define ITEM_SUITABILITY_HIGH 3
- #define ITEM_SUITABILITY_ALWAYS 4
- #define DEALER_BUYING 0
- #define DEALER_SELLING 1
- typedef struct
- {
- INT16 sItemIndex;
- UINT8 ubOptimalNumber;
- } DEALER_POSSIBLE_INV;
- typedef struct
- {
- UINT32 uiItemClass;
- UINT8 ubWeaponClass;
- BOOLEAN fAllowUsed;
- } ITEM_SORT_ENTRY;
- INT8 GetDealersMaxItemAmount( UINT8 ubDealerID, UINT16 usItemIndex );
- DEALER_POSSIBLE_INV *GetPointerToDealersPossibleInventory( UINT8 ubArmsDealerID );
- UINT8 GetCurrentSuitabilityForItem( INT8 bArmsDealer, UINT16 usItemIndex );
- UINT8 ChanceOfItemTransaction( INT8 bArmsDealer, UINT16 usItemIndex, BOOLEAN fDealerSelling, BOOLEAN fUsed );
- BOOLEAN ItemTransactionOccurs( INT8 bArmsDealer, UINT16 usItemIndex, BOOLEAN fDealerSelling, BOOLEAN fUsed );
- UINT8 DetermineInitialInvItems( INT8 bArmsDealerID, UINT16 usItemIndex, UINT8 ubChances, BOOLEAN fUsed);
- UINT8 HowManyItemsAreSold( INT8 bArmsDealerID, UINT16 usItemIndex, UINT8 ubNumInStock, BOOLEAN fUsed);
- UINT8 HowManyItemsToReorder(UINT8 ubWanted, UINT8 ubStillHave);
- int BobbyRayItemQsortCompare(const void *pArg1, const void *pArg2);
- int ArmsDealerItemQsortCompare(const void *pArg1, const void *pArg2);
- int RepairmanItemQsortCompare(const void *pArg1, const void *pArg2);
- int CompareItemsForSorting( UINT16 usItem1Index, UINT16 usItem2Index, UINT8 ubItem1Quality, UINT8 ubItem2Quality );
- UINT8 GetDealerItemCategoryNumber( UINT16 usItemIndex );
- BOOLEAN CanDealerItemBeSoldUsed( UINT16 usItemIndex );
- #endif
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