GameVersion.c 816 B

123456789101112131415161718192021222324252627282930313233343536373839404142
  1. #ifdef PRECOMPILEDHEADERS
  2. #include "JA2 All.h"
  3. #else
  4. #include "Types.h"
  5. #include "GameVersion.h"
  6. #endif
  7. //
  8. // Keeps track of the game version
  9. //
  10. #ifdef JA2BETAVERSION
  11. //BETA/TEST BUILD VERSION
  12. INT16 zVersionLabel[16] = { L"Beta v. 0.98" };
  13. #elif defined CRIPPLED_VERSION
  14. //RELEASE BUILD VERSION
  15. INT16 zVersionLabel[16] = { L"Beta v. 0.98" };
  16. #else
  17. //RELEASE BUILD VERSION
  18. INT16 zVersionLabel[16] = { L"Release v1.12" };
  19. #endif
  20. INT8 czVersionNumber[16] = { "Build 04.12.02" };
  21. INT16 zTrackingNumber[16] = { L"Z" };
  22. //
  23. // Keeps track of the saved game version. Increment the saved game version whenever
  24. // you will invalidate the saved game file
  25. #define SAVE_GAME_VERSION 99
  26. const UINT32 guiSavedGameVersion = SAVE_GAME_VERSION;