gameloop.h 421 B

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  1. #ifndef __GAMELOOP_
  2. #define __GAMELOOP_
  3. #include "types.h"
  4. // main game loop systems
  5. #define INIT_SYSTEM 0
  6. #define NO_PENDING_SCREEN 0xFFFF
  7. extern BOOLEAN InitializeGame(void);
  8. extern void ShutdownGame(void);
  9. extern void GameLoop(void);
  10. // handle exit from game due to shortcut key
  11. void HandleShortCutExitState( void );
  12. void SetPendingNewScreen( UINT32 uiNewScreen );
  13. #endif