TileEngine All.h 3.9 KB

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  1. #ifndef __TILEENGINE_ALL_H
  2. #define __TILEENGINE_ALL_H
  3. #pragma message("GENERATED PCH FOR TILEENGINE PROJECT.")
  4. #include <stdio.h>
  5. #include "sgp.h"
  6. #include "Ambient types.h"
  7. #include "fileman.h"
  8. #include "environment.h"
  9. #include "Sound Control.h"
  10. #include "Game Events.h"
  11. #include "Types.h"
  12. #include "Buildings.h"
  13. #include "Isometric Utils.h"
  14. #include "Pathai.h"
  15. #include "Structure Wrap.h"
  16. #include "Random.h"
  17. #include "Overhead.h"
  18. #include "Render Fun.h"
  19. #include "Strategicmap.h"
  20. #include "Sys Globals.h"
  21. #include "lighting.h"
  22. #include "renderworld.h"
  23. #include "Game Clock.h"
  24. #include "quests.h"
  25. #include "Ambient Control.h"
  26. #include "AimMembers.h"
  27. #include "Strategic Event Handler.h"
  28. #include "BobbyR.h"
  29. #include "mercs.h"
  30. #include "email.h"
  31. #include "Merc Hiring.h"
  32. #include "insurance Contract.h"
  33. #include "Strategic Merc Handler.h"
  34. #include "message.h"
  35. #include "opplist.h"
  36. #include "debug.h"
  37. #include "worlddef.h"
  38. #include "worldman.h"
  39. #include "smooth.h"
  40. #include "Exit Grids.h"
  41. #include "Editor Undo.h"
  42. #include "Strategic Movement.h"
  43. #include "Font Control.h"
  44. #include "SaveLoadMap.h"
  45. #include <string.h>
  46. #include "wcheck.h"
  47. #include "soldier control.h"
  48. #include "weapons.h"
  49. #include "handle items.h"
  50. #include "rotting corpses.h"
  51. #include "tile cache.h"
  52. #include "animation control.h"
  53. #include "utilities.h"
  54. #include "soldier create.h"
  55. #include "soldier add.h"
  56. #include "explosion control.h"
  57. #include "tile animation.h"
  58. #include "world items.h"
  59. #include "tiledef.h"
  60. #include "tiledat.h"
  61. #include "interactive tiles.h"
  62. #include "Handle Doors.h"
  63. #include "smokeeffects.h"
  64. #include "handle ui.h"
  65. #include "pits.h"
  66. #include "campaign Types.h"
  67. #include "strategic.h"
  68. #include "Action Items.h"
  69. #include "Soldier Profile.h"
  70. #include "Interface Dialogue.h"
  71. #include "LightEffects.h"
  72. #include "AI.h"
  73. #include "Soldier tile.h"
  74. #include "smell.h"
  75. #include "GameSettings.h"
  76. #include "Fog Of War.h"
  77. #include "Simple Render Utils.h"
  78. #include <stdarg.h>
  79. #include <time.h>
  80. #include "himage.h"
  81. #include "vsurface.h"
  82. #include "vsurface_private.h"
  83. #include "sysutil.h"
  84. #include "interface.h"
  85. #include "interface cursors.h"
  86. #include "structure.h"
  87. #include "points.h"
  88. #include "Dialogue Control.h"
  89. #include "english.h"
  90. #include "mousesystem.h"
  91. #include "jascreens.h"
  92. #include "math.h"
  93. #include <stdlib.h>
  94. #include <errno.h>
  95. #include "input.h"
  96. #include "video.h"
  97. #include "vobject_blitters.h"
  98. #include "edit_sys.h"
  99. #include "line.h"
  100. #include "Animation Data.h"
  101. #include "Timer Control.h"
  102. #include "Radar Screen.h"
  103. #include "Render Dirty.h"
  104. #include "Structure Internals.h"
  105. #include "Shade Table Util.h"
  106. #include <memory.h>
  107. #include "Map Edgepoints.h"
  108. #include "Map Information.h"
  109. #include "vobject.h"
  110. #include "worlddat.h"
  111. #include "overhead map.h"
  112. #include "interface control.h"
  113. #include "cursors.h"
  114. #include "soldier find.h"
  115. #include "interface panels.h"
  116. #include "Tactical Placement GUI.h"
  117. #include "phys math.h"
  118. #include "physics.h"
  119. #include "los.h"
  120. #include "event pump.h"
  121. #include "interface items.h"
  122. #include "Debug Control.h"
  123. #include "text.h"
  124. #include "Squads.h"
  125. #include "Map Screen Interface Map Inventory.h"
  126. //#include "container.h"
  127. #include "fov.h"
  128. #include "Overhead types.h"
  129. #include "Tactical Save.h"
  130. #include "MemMan.h"
  131. #include "font.h"
  132. #include "Button System.h"
  133. #include "gameloop.h"
  134. #include "Cursor Control.h"
  135. #include "MessageBoxScreen.h"
  136. #include "assignments.h"
  137. #include "WordWrap.h"
  138. #include "time.h"
  139. #include "Keys.h"
  140. #include "bullets.h"
  141. #include "Animation Cache.h"
  142. #include "tile surface.h"
  143. #include <wchar.h>
  144. #include "screenids.h"
  145. #include "shading.h"
  146. #include "Soldier Init List.h"
  147. #include "Summary Info.h"
  148. #include "Animated ProgressBar.h"
  149. #include "EditorBuildings.h"
  150. #include "music control.h"
  151. #include "Scheduling.h"
  152. #include "EditorMapInfo.h"
  153. #include "Smoothing Utils.h"
  154. #include "Meanwhile.h"
  155. #endif