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- #ifndef _SOLDIER_FUNCTIONS_H
- #define _SOLDIER_FUNCTIONS_H
- #include "soldier control.h"
- void ContinueMercMovement( SOLDIERTYPE *pSoldier );
- BOOLEAN IsValidStance( SOLDIERTYPE *pSoldier, INT8 bNewStance );
- void SelectMoveAnimationFromStance( SOLDIERTYPE *pSoldier );
- BOOLEAN IsValidMovementMode( SOLDIERTYPE *pSoldier, INT16 usMovementMode );
- FLOAT CalcSoldierNextBleed( SOLDIERTYPE *pSoldier );
- FLOAT CalcSoldierNextUnmovingBleed( SOLDIERTYPE *pSoldier );
- void SoldierCollapse( SOLDIERTYPE *pSoldier );
- BOOLEAN ReevaluateEnemyStance( SOLDIERTYPE *pSoldier, UINT16 usAnimState );
- void HandlePlacingRoofMarker( SOLDIERTYPE *pSoldier, INT16 sGridNo, BOOLEAN fSet, BOOLEAN fForce );
- void PickPickupAnimation( SOLDIERTYPE *pSoldier, INT32 iItemIndex, INT16 sGridNo, INT8 bZLevel );
- void MercStealFromMerc( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pTarget );
- void HandleCrowShadowVisibility( SOLDIERTYPE *pSoldier );
- #endif
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