JA2.dsp 19 KB

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  1. # Microsoft Developer Studio Project File - Name="ja2" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Application" 0x0101
  5. CFG=ja2 - Win32 Demo Bounds Checker
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "JA2.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "JA2.mak" CFG="ja2 - Win32 Demo Bounds Checker"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "ja2 - Win32 Release" (based on "Win32 (x86) Application")
  19. !MESSAGE "ja2 - Win32 Debug" (based on "Win32 (x86) Application")
  20. !MESSAGE "ja2 - Win32 Release with Debug Info" (based on "Win32 (x86) Application")
  21. !MESSAGE "ja2 - Win32 Bounds Checker" (based on "Win32 (x86) Application")
  22. !MESSAGE "ja2 - Win32 Debug Demo" (based on "Win32 (x86) Application")
  23. !MESSAGE "ja2 - Win32 Release Demo" (based on "Win32 (x86) Application")
  24. !MESSAGE "ja2 - Win32 Demo Release with Debug Info" (based on "Win32 (x86) Application")
  25. !MESSAGE "ja2 - Win32 Demo Bounds Checker" (based on "Win32 (x86) Application")
  26. !MESSAGE
  27. # Begin Project
  28. # PROP AllowPerConfigDependencies 0
  29. # PROP Scc_ProjName ""$/Jagged Alliance 2/Development/Programming/Jagged Alliance 2/Build", AVAAAAAA"
  30. # PROP Scc_LocalPath "..\..\ja2source\ja2\build"
  31. CPP=cl.exe
  32. MTL=midl.exe
  33. RSC=rc.exe
  34. !IF "$(CFG)" == "ja2 - Win32 Release"
  35. # PROP BASE Use_MFC 0
  36. # PROP BASE Use_Debug_Libraries 0
  37. # PROP BASE Output_Dir ".\Release"
  38. # PROP BASE Intermediate_Dir ".\Release"
  39. # PROP BASE Target_Dir ""
  40. # PROP Use_MFC 0
  41. # PROP Use_Debug_Libraries 0
  42. # PROP Output_Dir "Release"
  43. # PROP Intermediate_Dir "Release"
  44. # PROP Ignore_Export_Lib 0
  45. # PROP Target_Dir ""
  46. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  47. # ADD CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /D "NDEBUG" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR /YX"JA2 All.h" /FD /O2b2 /c
  48. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  49. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  50. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  51. # ADD RSC /l 0x409 /d "NDEBUG"
  52. BSC32=bscmake.exe
  53. # ADD BASE BSC32 /nologo
  54. # ADD BSC32 /nologo
  55. LINK32=link.exe
  56. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  57. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"\ja2\ja2.exe"
  58. !ELSEIF "$(CFG)" == "ja2 - Win32 Debug"
  59. # PROP BASE Use_MFC 0
  60. # PROP BASE Use_Debug_Libraries 1
  61. # PROP BASE Output_Dir ".\Debug"
  62. # PROP BASE Intermediate_Dir ".\Debug"
  63. # PROP BASE Target_Dir ""
  64. # PROP Use_MFC 0
  65. # PROP Use_Debug_Libraries 1
  66. # PROP Output_Dir "Debug"
  67. # PROP Intermediate_Dir "Debug"
  68. # PROP Ignore_Export_Lib 0
  69. # PROP Target_Dir ""
  70. # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  71. # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /FR /YX"JA2 All.h" /FD /c
  72. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  73. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  74. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  75. # ADD RSC /l 0x409 /d "_DEBUG"
  76. BSC32=bscmake.exe
  77. # ADD BASE BSC32 /nologo
  78. # ADD BSC32 /nologo
  79. LINK32=link.exe
  80. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
  81. # ADD LINK32 vtuneapi.lib mss32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /nodefaultlib:"libc" /out:"\ja2\ja2.exe"
  82. !ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info"
  83. # PROP BASE Use_MFC 0
  84. # PROP BASE Use_Debug_Libraries 0
  85. # PROP BASE Output_Dir "ja2___Wi"
  86. # PROP BASE Intermediate_Dir "ja2___Wi"
  87. # PROP BASE Ignore_Export_Lib 0
  88. # PROP BASE Target_Dir ""
  89. # PROP Use_MFC 0
  90. # PROP Use_Debug_Libraries 0
  91. # PROP Output_Dir "Release with Debug"
  92. # PROP Intermediate_Dir "Release with Debug"
  93. # PROP Ignore_Export_Lib 0
  94. # PROP Target_Dir ""
  95. # ADD BASE CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /D "NDEBUG" /D "CALLBACKTIMER" /D "JA2" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /O2b2 /c
  96. # ADD CPP /nologo /G5 /MT /W4 /GX /Zi /O2 /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /D "NDEBUG" /D "RELEASE_WITH_DEBUG_INFO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /FR /YX"JA2 All.h" /FD /O2b2 /c
  97. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  98. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  99. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  100. # ADD RSC /l 0x409 /d "NDEBUG"
  101. BSC32=bscmake.exe
  102. # ADD BASE BSC32 /nologo
  103. # ADD BSC32 /nologo
  104. LINK32=link.exe
  105. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"\ja2\ja2.exe"
  106. # ADD LINK32 vtuneapi.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"\ja2\ja2.exe"
  107. # SUBTRACT LINK32 /nodefaultlib
  108. !ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker"
  109. # PROP BASE Use_MFC 0
  110. # PROP BASE Use_Debug_Libraries 1
  111. # PROP BASE Output_Dir "ja2___W1"
  112. # PROP BASE Intermediate_Dir "ja2___W1"
  113. # PROP BASE Ignore_Export_Lib 0
  114. # PROP BASE Target_Dir ""
  115. # PROP Use_MFC 0
  116. # PROP Use_Debug_Libraries 1
  117. # PROP Output_Dir "Bounds Checker"
  118. # PROP Intermediate_Dir "Bounds Checker"
  119. # PROP Ignore_Export_Lib 0
  120. # PROP Target_Dir ""
  121. # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "JA2" /D "WIN32" /D "_WINDOWS" /D "CALLBACKTIMER" /FR /YX /FD /c
  122. # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /FR /YX"JA2 All.h" /FD /c
  123. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  124. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  125. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  126. # ADD RSC /l 0x409 /d "_DEBUG"
  127. BSC32=bscmake.exe
  128. # ADD BASE BSC32 /nologo
  129. # ADD BSC32 /nologo
  130. LINK32=link.exe
  131. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"\ja2\ja2.exe"
  132. # ADD LINK32 vtuneapi.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"\ja2\ja2.exe"
  133. !ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo"
  134. # PROP BASE Use_MFC 0
  135. # PROP BASE Use_Debug_Libraries 1
  136. # PROP BASE Output_Dir "ja2___W0"
  137. # PROP BASE Intermediate_Dir "ja2___W0"
  138. # PROP BASE Ignore_Export_Lib 0
  139. # PROP BASE Target_Dir ""
  140. # PROP Use_MFC 0
  141. # PROP Use_Debug_Libraries 1
  142. # PROP Output_Dir "Debug Demo"
  143. # PROP Intermediate_Dir "Debug Demo"
  144. # PROP Ignore_Export_Lib 0
  145. # PROP Target_Dir ""
  146. # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "JA2" /D "WIN32" /D "_WINDOWS" /D "CALLBACKTIMER" /FR /YX /FD /c
  147. # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR /YX"JA2 All.h" /FD /c
  148. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  149. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  150. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  151. # ADD RSC /l 0x409 /d "_DEBUG"
  152. BSC32=bscmake.exe
  153. # ADD BASE BSC32 /nologo
  154. # ADD BSC32 /nologo
  155. LINK32=link.exe
  156. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"\ja2\ja2.exe"
  157. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"d:\ja2demo\ja2.exe"
  158. !ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo"
  159. # PROP BASE Use_MFC 0
  160. # PROP BASE Use_Debug_Libraries 0
  161. # PROP BASE Output_Dir "ja2___W2"
  162. # PROP BASE Intermediate_Dir "ja2___W2"
  163. # PROP BASE Ignore_Export_Lib 0
  164. # PROP BASE Target_Dir ""
  165. # PROP Use_MFC 0
  166. # PROP Use_Debug_Libraries 0
  167. # PROP Output_Dir "Release Demo"
  168. # PROP Intermediate_Dir "Release Demo"
  169. # PROP Ignore_Export_Lib 0
  170. # PROP Target_Dir ""
  171. # ADD BASE CPP /nologo /G5 /MT /W4 /GX /Zi /O2 /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /D "NDEBUG" /D "CALLBACKTIMER" /D "JA2" /D "WIN32" /D "_WINDOWS" /D "RELEASE_WITH_DEBUG_INFO" /FR /YX /FD /O2b2 /c
  172. # ADD CPP /nologo /G5 /MT /W4 /GX /Zi /O2 /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR /YX"JA2 All.h" /FD /O2b2 /c
  173. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  174. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  175. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  176. # ADD RSC /l 0x409 /d "NDEBUG"
  177. BSC32=bscmake.exe
  178. # ADD BASE BSC32 /nologo
  179. # ADD BSC32 /nologo
  180. LINK32=link.exe
  181. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"\ja2\ja2.exe"
  182. # SUBTRACT BASE LINK32 /nodefaultlib
  183. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"d:\ja2demo\ja2.exe"
  184. # SUBTRACT LINK32 /nodefaultlib
  185. !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info"
  186. # PROP BASE Use_MFC 0
  187. # PROP BASE Use_Debug_Libraries 0
  188. # PROP BASE Output_Dir "ja2___W3"
  189. # PROP BASE Intermediate_Dir "ja2___W3"
  190. # PROP BASE Ignore_Export_Lib 0
  191. # PROP BASE Target_Dir ""
  192. # PROP Use_MFC 0
  193. # PROP Use_Debug_Libraries 0
  194. # PROP Output_Dir "Demo Release with Debug"
  195. # PROP Intermediate_Dir "Demo Release with Debug"
  196. # PROP Ignore_Export_Lib 0
  197. # PROP Target_Dir ""
  198. # ADD BASE CPP /nologo /G5 /MT /W4 /GX /Zi /O2 /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /D "NDEBUG" /D "CALLBACKTIMER" /D "JA2" /D "WIN32" /D "_WINDOWS" /D "RELEASE_WITH_DEBUG_INFO" /FR /YX /FD /O2b2 /c
  199. # ADD CPP /nologo /G5 /MT /W4 /GX /Zi /O2 /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR /YX"JA2 All.h" /FD /O2b2 /c
  200. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  201. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  202. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  203. # ADD RSC /l 0x409 /d "NDEBUG"
  204. BSC32=bscmake.exe
  205. # ADD BASE BSC32 /nologo
  206. # ADD BSC32 /nologo
  207. LINK32=link.exe
  208. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"\ja2\ja2.exe"
  209. # SUBTRACT BASE LINK32 /nodefaultlib
  210. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"d:\ja2demo\ja2.exe"
  211. # SUBTRACT LINK32 /nodefaultlib
  212. !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
  213. # PROP BASE Use_MFC 0
  214. # PROP BASE Use_Debug_Libraries 1
  215. # PROP BASE Output_Dir "ja2___W4"
  216. # PROP BASE Intermediate_Dir "ja2___W4"
  217. # PROP BASE Ignore_Export_Lib 0
  218. # PROP BASE Target_Dir ""
  219. # PROP Use_MFC 0
  220. # PROP Use_Debug_Libraries 1
  221. # PROP Output_Dir "Demo Bounds Checker"
  222. # PROP Intermediate_Dir "Demo Bounds Checker"
  223. # PROP Ignore_Export_Lib 0
  224. # PROP Target_Dir ""
  225. # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "CALLBACKTIMER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "BOUNDS_CHECKER" /FR /YX /FD /c
  226. # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR /YX"JA2 All.h" /FD /c
  227. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  228. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  229. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  230. # ADD RSC /l 0x409 /d "_DEBUG"
  231. BSC32=bscmake.exe
  232. # ADD BASE BSC32 /nologo
  233. # ADD BSC32 /nologo
  234. LINK32=link.exe
  235. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"\ja2\ja2.exe"
  236. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"d:\ja2demo\ja2.exe"
  237. !ENDIF
  238. # Begin Target
  239. # Name "ja2 - Win32 Release"
  240. # Name "ja2 - Win32 Debug"
  241. # Name "ja2 - Win32 Release with Debug Info"
  242. # Name "ja2 - Win32 Bounds Checker"
  243. # Name "ja2 - Win32 Debug Demo"
  244. # Name "ja2 - Win32 Release Demo"
  245. # Name "ja2 - Win32 Demo Release with Debug Info"
  246. # Name "ja2 - Win32 Demo Bounds Checker"
  247. # Begin Group "Source Files"
  248. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
  249. # Begin Source File
  250. SOURCE=.\Utils\_Ja25GermanText.c
  251. # End Source File
  252. # Begin Source File
  253. SOURCE=.\aniviewscreen.c
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