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- #ifndef __JA2_ALL_H
- #define __JA2_ALL_H
- #pragma message("GENERATED PCH FOR JA2 PROJECT.")
- #include <time.h>
- #include <stdio.h>
- #include <stdarg.h>
- #include "sgp.h"
- #include "gameloop.h"
- #include "himage.h"
- #include "vobject.h"
- #include "vobject_private.h"
- #include "vobject_blitters.h"
- #include "Types.h"
- #include "wcheck.h"
- #include "renderworld.h"
- #include "input.h"
- #include "screenids.h"
- #include "overhead.h"
- #include "Isometric Utils.h"
- #include "sysutil.h"
- #include "Radar Screen.h"
- #include "Soldier Control.h"
- #include "Animation Control.h"
- #include "Animation Data.h"
- #include "Event Pump.h"
- #include "Timer Control.h"
- #include "Render Dirty.h"
- #include "Sys Globals.h"
- #include "interface.h"
- #include "soldier ani.h"
- #include <wchar.h>
- #include <tchar.h>
- #include "english.h"
- #include "Fileman.h"
- #include "messageboxscreen.h"
- #include "sgp.h"
- #include "fade screen.h"
- #include "cursor control.h"
- #include "music control.h"
- #include "GameInitOptionsScreen.h"
- #include "GameSettings.h"
- #include "Utilities.h"
- #include "Font Control.h"
- #include "WordWrap.h"
- #include "Options Screen.h"
- #include "cursors.h"
- #include "Screens.h"
- #include "init.h"
- #include "laptop.h"
- #include "mapscreen.h"
- #include "Game Clock.h"
- #include "LibraryDataBase.h"
- #include "Map Screen Interface.h"
- #include "Tactical Save.h"
- #include "Interface Control.h"
- #include "JA2 Demo Ads.h"
- #include "text.h"
- #include "Handle UI.h"
- #include "Button System.h"
- #include "lighting.h"
- #include "environment.h"
- #include "bullets.h"
- #include "message.h"
- #include <string.h>
- #include "overhead map.h"
- #include "Strategic Exit GUI.h"
- #include "strategic movement.h"
- #include "Tactical Placement GUI.h"
- #include "Air raid.h"
- #include "game init.h"
- //DEF: Test Code
- #ifdef NETWORKED
- #include "Networking.h"
- #endif
- #include "physics.h"
- #include "dialogue control.h"
- #include "soldier macros.h"
- #include "faces.h"
- #include "strategicmap.h"
- #include "gamescreen.h"
- #include "strategic turns.h"
- #include "merc entering.h"
- #include "soldier create.h"
- #include "Soldier Init List.h"
- #include "interface panels.h"
- #include "Map Information.h"
- #include "Squads.h"
- #include "interface dialogue.h"
- #include "auto bandage.h"
- #include "meanwhile.h"
- #include "strategic ai.h"
- #include "Sound Control.h"
- #include "SaveLoadScreen.h"
- #include "GameVersion.h"
- #include "Debug.h"
- #include "Language Defines.h"
- #include "mousesystem.h"
- #include "worlddef.h"
- #include "video.h"
- #include "interface items.h"
- #include "Maputility.h"
- #include "strategic.h"
- #include "NPC.h"
- #include "MercTextBox.h"
- #include "tile cache.h"
- #include "Shade Table Util.h"
- #include "Exit Grids.h"
- #include "Summary Info.h"
- #include <time.h>
- #include "font.h"
- #include "timer.h"
- #include "tiledef.h"
- #include "editscreen.h"
- #include "jascreens.h"
- #include "animation cache.h"
- #include "mainmenuscreen.h"
- #include "Random.h"
- #include "Multi Language Graphic Utils.h"
- #include "SaveLoadGame.h"
- #include "Text Input.h"
- #include "Slider.h"
- #include "soundman.h"
- #include "Ambient Control.h"
- #include "Worlddat.h"
- #include "Gap.h"
- #include "Soldier Profile.h"
- #include "Keys.h"
- #include "finances.h"
- #include "History.h"
- #include "files.h"
- #include "Email.h"
- #include "Game Events.h"
- #include "LaptopSave.h"
- #include "Queen Command.h"
- #include "Quests.h"
- #include "opplist.h"
- #include "Merc Hiring.h"
- #include "Ai.h"
- #include "SmokeEffects.h"
- #include "Map Screen Interface Border.h"
- #include "Map Screen Interface Bottom.h"
- #include "Map Screen Helicopter.h"
- #include "Arms Dealer Init.h"
- #include "Strategic Mines.h"
- #include "Strategic Town Loyalty.h"
- #include "Vehicles.h"
- #include "Merc Contract.h"
- #include "Strategic Pathing.h"
- #include "TeamTurns.h"
- #include "explosion control.h"
- #include "Creature Spreading.h"
- #include "Strategic Status.h"
- #include "Boxing.h"
- #include "Map Screen Interface Map.h"
- #include "lighteffects.h"
- #include "JA2 Splash.h"
- #include "Scheduling.h"
- #include "_JA25EnglishText.h"
- #endif
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