GameVersion.h 513 B

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  1. #ifndef _GAME_VERSION_H_
  2. #define _GAME_VERSION_H_
  3. #ifdef __cplusplus
  4. extern "C" {
  5. #endif
  6. //
  7. // Keeps track of the game version
  8. //
  9. extern INT16 zVersionLabel[16];
  10. extern INT8 czVersionNumber[16];
  11. extern INT16 zTrackingNumber[16];
  12. //#define RUSSIANGOLD
  13. //
  14. // Keeps track of the saved game version. Increment the saved game version whenever
  15. // you will invalidate the saved game file
  16. //
  17. const extern UINT32 guiSavedGameVersion;
  18. #ifdef __cplusplus
  19. }
  20. #endif
  21. #endif