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- #ifdef PRECOMPILEDHEADERS
- #include "JA2 All.h"
- #else
- #include "Types.h"
- #include "GameVersion.h"
- #endif
-
-
- //
- // Keeps track of the game version
- //
-
- #ifdef JA2BETAVERSION
- //BETA/TEST BUILD VERSION
- INT16 zVersionLabel[16] = { L"Beta v. 0.98" };
- #elif defined CRIPPLED_VERSION
- //RELEASE BUILD VERSION
- INT16 zVersionLabel[16] = { L"Beta v. 0.98" };
- #else
- //RELEASE BUILD VERSION
- INT16 zVersionLabel[16] = { L"Release v1.12" };
- #endif
- INT8 czVersionNumber[16] = { "Build 04.12.02" };
- INT16 zTrackingNumber[16] = { L"Z" };
-
- //
- // Keeps track of the saved game version. Increment the saved game version whenever
- // you will invalidate the saved game file
- #define SAVE_GAME_VERSION 99
- const UINT32 guiSavedGameVersion = SAVE_GAME_VERSION;
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