JA2 SGP ALL.H 2.0 KB

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  1. #ifndef __JA2_SGP_ALL_H
  2. #define __JA2_SGP_ALL_H
  3. #pragma message("GENERATED PCH FOR JA2 SGP PROJECT.")
  4. //#ifndef INITGUID
  5. // #define INITGUID
  6. //#endif
  7. #include "WordWrap.h"
  8. #include "video.h"
  9. #include "Button Sound Control.h"
  10. #include "Sound Control.h"
  11. #ifdef _JA2_RENDER_DIRTY
  12. #include "\JA2\Build\utils\Font Control.h"
  13. #include "Render Dirty.h"
  14. #include "utilities.h"
  15. #endif
  16. #include "input.h"
  17. #include "memman.h"
  18. #include "english.h"
  19. #include "vobject.h"
  20. #include "vobject_blitters.h"
  21. #include "soundman.h"
  22. #include "Button System.h"
  23. #include "line.h"
  24. #include <stdarg.h>
  25. #include "debug.h"
  26. #ifndef NO_ZLIB_COMPRESSION
  27. #include "zlib.h"
  28. #include "Compression.h"
  29. #endif
  30. #include "types.h"
  31. #include <stdlib.h>
  32. #include <malloc.h>
  33. #include <stdio.h>
  34. #include "Container.h"
  35. #include <iostream.h>
  36. #include "Cursor Control.h"
  37. #include "wcheck.h"
  38. #include "FileMan.h"
  39. #include "DbMan.h"
  40. #include <windows.h>
  41. #include <ddeml.h>
  42. #include "TopicIDs.h"
  43. #include "TopicOps.h"
  44. #include "WizShare.h"
  45. #include "screenids.h"
  46. #include "Sys Globals.h"
  47. #include "jascreens.h"
  48. #include "gameloop.h"
  49. #include "DirectX Common.h"
  50. #include "DirectDraw Calls.h"
  51. #include "video_private.h"
  52. #include <direct.h>
  53. #include "RegInst.h"
  54. #include "LibraryDataBase.h"
  55. #include "io.h"
  56. #include <wchar.h>
  57. #include "sgp.h"
  58. #include "pcx.h"
  59. #include "Font.h"
  60. #include "himage.h"
  61. #include <math.h>
  62. #include <string.h>
  63. #include "impTGA.h"
  64. #include "STCI.h"
  65. #include <memory.h>
  66. #include "local.h"
  67. #include <tchar.h>
  68. #include <assert.h>
  69. #include "Install.h"
  70. #include "GameSettings.h"
  71. #ifdef _DEBUG
  72. #include <crtdbg.h>
  73. #endif
  74. #include "mousesystem.h"
  75. #include "Mutex Manager.h"
  76. #include "Random.h"
  77. #include <windowsx.h>
  78. #include "vobject_private.h"
  79. #include "shading.h"
  80. #include "mss.h"
  81. #include "imgfmt.h"
  82. #include "timer.h"
  83. #include "renderworld.h"
  84. #include "Isometric utils.h"
  85. #include "fade screen.h"
  86. #include "timer control.h"
  87. #include "vsurface.h"
  88. #include "vsurface_private.h"
  89. #include "Timer Control.h"
  90. #endif