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- #ifdef JA2_PRECOMPILED_HEADERS
- #include "JA2 SGP ALL.H"
- #elif defined( WIZ8_PRECOMPILED_HEADERS )
- #include "WIZ8 SGP ALL.H"
- #else
- #include "types.h"
- #include "Button System.h"
- #include "Button Sound Control.h"
- #include "Sound Control.h"
- #include "jascreens.h"
- #endif
- void SpecifyButtonSoundScheme( INT32 iButtonID, INT8 bSoundScheme )
- {
- ButtonList[ iButtonID ]->ubSoundSchemeID = (UINT8)bSoundScheme;
- if( bSoundScheme == BUTTON_SOUND_SCHEME_GENERIC )
- {
- #ifdef JA2
- switch( guiCurrentScreen )
- {
- case MAINMENU_SCREEN:
- case OPTIONS_SCREEN:
- case LOADSAVE_SCREEN:
- case SAVE_LOAD_SCREEN:
- case INIT_SCREEN:
- ButtonList[ iButtonID ]->ubSoundSchemeID = BUTTON_SOUND_SCHEME_BIGSWITCH3;
- break;
- case LAPTOP_SCREEN:
- ButtonList[ iButtonID ]->ubSoundSchemeID = BUTTON_SOUND_SCHEME_COMPUTERBEEP2;
- break;
- case AUTORESOLVE_SCREEN:
- case MAP_SCREEN:
- case GAME_SCREEN:
- case SHOPKEEPER_SCREEN:
- ButtonList[ iButtonID ]->ubSoundSchemeID = BUTTON_SOUND_SCHEME_SMALLSWITCH2;
- break;
- case GAME_INIT_OPTIONS_SCREEN:
- ButtonList[ iButtonID ]->ubSoundSchemeID = BUTTON_SOUND_SCHEME_VERYSMALLSWITCH2;
- break;
- //Anything not handled gets NO sound.
- //SHOPKEEPER_SCREEN,
- //GAME_SCREEN,
- //MSG_BOX_SCREEN,
-
- //ERROR_SCREEN,
- //ANIEDIT_SCREEN,
- //PALEDIT_SCREEN,
- //DEBUG_SCREEN,
- //SEX_SCREEN,
- }
- #endif
- if( bSoundScheme == BUTTON_SOUND_SCHEME_GENERIC )
- bSoundScheme = BUTTON_SOUND_SCHEME_NONE;
- }
- }
- void PlayButtonSound( INT32 iButtonID, INT32 iSoundType )
- {
- if ( ButtonList[ iButtonID ] == NULL )
- {
- return;
- }
- switch( ButtonList[ iButtonID ]->ubSoundSchemeID )
- {
- case BUTTON_SOUND_SCHEME_NONE:
- case BUTTON_SOUND_SCHEME_GENERIC:
- break;
- #ifdef JA2
- case BUTTON_SOUND_SCHEME_VERYSMALLSWITCH1:
- switch( iSoundType )
- {
- case BUTTON_SOUND_CLICKED_ON:
- PlayJA2Sample( VSM_SWITCH1_IN, RATE_11025, 15, 1, MIDDLEPAN );
- break;
- case BUTTON_SOUND_CLICKED_OFF:
- PlayJA2Sample( VSM_SWITCH1_OUT, RATE_11025, 15, 1, MIDDLEPAN );
- break;
- case BUTTON_SOUND_DISABLED_CLICK:
- PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
- break;
- }
- break;
- case BUTTON_SOUND_SCHEME_VERYSMALLSWITCH2:
- switch( iSoundType )
- {
- case BUTTON_SOUND_CLICKED_ON:
- PlayJA2Sample( VSM_SWITCH2_IN, RATE_11025, 15, 1, MIDDLEPAN );
- break;
- case BUTTON_SOUND_CLICKED_OFF:
- PlayJA2Sample( VSM_SWITCH2_OUT, RATE_11025, 15, 1, MIDDLEPAN );
- break;
- case BUTTON_SOUND_DISABLED_CLICK:
- PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
- break;
- }
- break;
- case BUTTON_SOUND_SCHEME_SMALLSWITCH1:
- switch( iSoundType )
- {
- case BUTTON_SOUND_CLICKED_ON:
- PlayJA2Sample( SM_SWITCH1_IN, RATE_11025, 15, 1, MIDDLEPAN );
- break;
- case BUTTON_SOUND_CLICKED_OFF:
- PlayJA2Sample( SM_SWITCH1_OUT, RATE_11025, 15, 1, MIDDLEPAN );
- break;
- case BUTTON_SOUND_DISABLED_CLICK:
- PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
- break;
- }
- break;
- case BUTTON_SOUND_SCHEME_SMALLSWITCH2:
- switch( iSoundType )
- {
- case BUTTON_SOUND_CLICKED_ON:
- PlayJA2Sample( SM_SWITCH2_IN, RATE_11025, 15, 1, MIDDLEPAN );
- break;
- case BUTTON_SOUND_CLICKED_OFF:
- PlayJA2Sample( SM_SWITCH2_OUT, RATE_11025, 15, 1, MIDDLEPAN );
- break;
- case BUTTON_SOUND_DISABLED_CLICK:
- PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
- break;
- }
- break;
- case BUTTON_SOUND_SCHEME_SMALLSWITCH3:
- switch( iSoundType )
- {
- case BUTTON_SOUND_CLICKED_ON:
- PlayJA2Sample( SM_SWITCH3_IN, RATE_11025, 15, 1, MIDDLEPAN );
- break;
- case BUTTON_SOUND_CLICKED_OFF:
- PlayJA2Sample( SM_SWITCH3_OUT, RATE_11025, 15, 1, MIDDLEPAN );
- break;
- case BUTTON_SOUND_DISABLED_CLICK:
- PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
- break;
- }
- break;
- case BUTTON_SOUND_SCHEME_BIGSWITCH3:
- switch( iSoundType )
- {
- case BUTTON_SOUND_CLICKED_ON:
- PlayJA2Sample( BIG_SWITCH3_IN, RATE_11025, 15, 1, MIDDLEPAN );
- break;
- case BUTTON_SOUND_CLICKED_OFF:
- PlayJA2Sample( BIG_SWITCH3_OUT, RATE_11025, 15, 1, MIDDLEPAN );
- break;
- case BUTTON_SOUND_DISABLED_CLICK:
- PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
- break;
- }
- break;
- case BUTTON_SOUND_SCHEME_COMPUTERBEEP2:
- switch( iSoundType )
- {
- case BUTTON_SOUND_CLICKED_ON:
- PlayJA2Sample( COMPUTER_BEEP2_IN, RATE_11025, 15, 1, MIDDLEPAN );
- break;
- case BUTTON_SOUND_CLICKED_OFF:
- PlayJA2Sample( COMPUTER_BEEP2_OUT, RATE_11025, 15, 1, MIDDLEPAN );
- break;
- case BUTTON_SOUND_DISABLED_CLICK:
- PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
- break;
- }
- break;
- case BUTTON_SOUND_SCHEME_COMPUTERSWITCH1:
- switch( iSoundType )
- {
- case BUTTON_SOUND_CLICKED_ON:
- PlayJA2Sample( COMPUTER_SWITCH1_IN, RATE_11025, 15, 1, MIDDLEPAN );
- break;
- case BUTTON_SOUND_CLICKED_OFF:
- PlayJA2Sample( COMPUTER_SWITCH1_OUT, RATE_11025, 15, 1, MIDDLEPAN );
- break;
- case BUTTON_SOUND_DISABLED_CLICK:
- PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
- break;
- }
- break;
- #endif
- }
- }
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