#ifndef _MSGBOX_H
#define _MSGBOX_H

// Message box flags
#define		MSG_BOX_FLAG_USE_CENTERING_RECT			0x0001			// Pass in a rect to center in
#define   MSG_BOX_FLAG_OK											0x0002			// Displays OK button
#define   MSG_BOX_FLAG_YESNO									0x0004			// Displays YES NO buttons
#define   MSG_BOX_FLAG_CANCEL									0x0008			// Displays YES NO buttons
#define		MSG_BOX_FLAG_FOUR_NUMBERED_BUTTONS	0x0010			// Displays four numbered buttons, 1-4
#define   MSG_BOX_FLAG_YESNOCONTRACT					0x0020      // yes no and contract buttons
#define		MSG_BOX_FLAG_OKCONTRACT							0x0040			// ok and contract buttons
#define		MSG_BOX_FLAG_YESNOLIE								0x0080			// ok and contract buttons
#define		MSG_BOX_FLAG_CONTINUESTOP						0x0100			// continue stop box
#define		MSG_BOX_FLAG_OKSKIP									0x0200			// Displays ok or skip (meanwhile) buttons
#define		MSG_BOX_FLAG_GENERICCONTRACT				0x0400			// displays contract buttoin + 2 user-defined text buttons
#define		MSG_BOX_FLAG_GENERIC								0x0800			// 2 user-defined text buttons

// message box return codes
#define		MSG_BOX_RETURN_OK									1					// ENTER or on OK button
#define		MSG_BOX_RETURN_YES								2					// ENTER or YES button
#define		MSG_BOX_RETURN_NO									3					// ESC, Right Click or NO button
#define		MSG_BOX_RETURN_CONTRACT						4					// contract button
#define		MSG_BOX_RETURN_LIE								5					// LIE BUTTON

// message box style flags
enum
{
	MSG_BOX_BASIC_STYLE = 0,														// We'll have other styles, like in laptop, etc
																											// Graphics are all that are required here...
	MSG_BOX_RED_ON_WHITE,
	MSG_BOX_BLUE_ON_GREY,
	MSG_BOX_BASIC_SMALL_BUTTONS,
	MSG_BOX_IMP_STYLE,
	MSG_BOX_LAPTOP_DEFAULT,
};


typedef void (*MSGBOX_CALLBACK)( UINT8 bExitValue );	



typedef struct
{
	UINT16							usFlags;
	UINT32						uiExitScreen;
	MSGBOX_CALLBACK		ExitCallback;
	INT16							sX;
	INT16							sY;
	UINT32						uiSaveBuffer;
	MOUSE_REGION			BackRegion;
	UINT16						usWidth;
	UINT16						usHeight;
	INT32							iButtonImages;
	union
	{
		struct
		{
			UINT32						uiOKButton;
			UINT32						uiYESButton;
			UINT32						uiNOButton;
			UINT32						uiUnusedButton;
		};
		struct
		{
			UINT32						uiButton[4];
		};
	};
	BOOLEAN						fRenderBox;
	INT8							bHandled;
	INT32							iBoxId;

} MESSAGE_BOX_STRUCT;




extern		MESSAGE_BOX_STRUCT	gMsgBox;
extern		BOOLEAN							fRestoreBackgroundForMessageBox;

//this variable can be unset if ur in a non gamescreen and DONT want the msg box to use the save buffer
extern		BOOLEAN							gfDontOverRideSaveBuffer;

////////////////////////////////
// ubStyle:				Determines the look of graphics including buttons
// zString:				16-bit string
// uiExitScreen		The screen to exit to
// ubFlags				Some flags for button style
// ReturnCallback	Callback for return. Can be NULL. Returns any above return value
// pCenteringRect	Rect to send if MSG_BOX_FLAG_USE_CENTERING_RECT set. Can be NULL 
////////////////////////////////

INT32 DoMessageBox( UINT8 ubStyle, INT16 *zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );
void DoScreenIndependantMessageBox( INT16 *zString, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback );
void DoUpperScreenIndependantMessageBox( INT16 *zString, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback );
void DoLowerScreenIndependantMessageBox( INT16 *zString, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback );
void DoScreenIndependantMessageBoxWithRect( INT16 *zString, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );

//wrappers for other screens
BOOLEAN DoLapTopSystemMessageBoxWithRect( UINT8 ubStyle, INT16 *zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );
INT32 DoMapMessageBoxWithRect( UINT8 ubStyle, INT16 *zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );
BOOLEAN DoOptionsMessageBoxWithRect( UINT8 ubStyle, INT16 *zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );
BOOLEAN DoSaveLoadMessageBoxWithRect( UINT8 ubStyle, INT16 *zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );


#endif