#ifndef __JA2_SGP_ALL_H
#define __JA2_SGP_ALL_H

#pragma message("GENERATED PCH FOR JA2 SGP PROJECT.")

//#ifndef INITGUID
//	#define INITGUID
//#endif


#include "WordWrap.h"
#include "video.h"
#include "Button Sound Control.h"
#include "Sound Control.h"
#ifdef _JA2_RENDER_DIRTY
	#include "\JA2\Build\utils\Font Control.h"
	#include "Render Dirty.h"
	#include "utilities.h"
#endif
#include "input.h"
#include "memman.h"
#include "english.h"
#include "vobject.h"
#include "vobject_blitters.h"
#include "soundman.h"
#include "Button System.h"
#include "line.h"
#include <stdarg.h>
#include "debug.h"
#ifndef NO_ZLIB_COMPRESSION
	#include "zlib.h"
	#include "Compression.h"
#endif
#include "types.h"
#include <stdlib.h>
#include <malloc.h>
#include <stdio.h>
#include "Container.h"
#include <iostream.h>
#include "Cursor Control.h"
#include "wcheck.h"
#include "FileMan.h"
#include "DbMan.h"
#include <windows.h>
#include <ddeml.h>
#include "TopicIDs.h"
#include "TopicOps.h"
#include "WizShare.h"
#include "screenids.h"
#include "Sys Globals.h"
#include "jascreens.h"
#include "gameloop.h"
#include "DirectX Common.h"
#include "DirectDraw Calls.h"
#include "video_private.h"
#include <direct.h>
#include "RegInst.h"
#include "LibraryDataBase.h"
#include "io.h"
#include <wchar.h>
#include "sgp.h"
#include "pcx.h"
#include "Font.h"
#include "himage.h"
#include <math.h>
#include <string.h>
#include "impTGA.h"
#include "STCI.h"
#include <memory.h>
#include "local.h"
#include <tchar.h>
#include <assert.h>
#include "Install.h"
#include	"GameSettings.h"
#ifdef _DEBUG
	#include <crtdbg.h>
#endif
#include "mousesystem.h"
#include "Mutex Manager.h"
#include "Random.h"
#include <windowsx.h>
#include "vobject_private.h"
#include "shading.h"
#include "mss.h"
#include "imgfmt.h"
#include "timer.h"
#include "renderworld.h"
#include "Isometric utils.h"
#include "fade screen.h"
#include "timer control.h"
#include "vsurface.h"
#include "vsurface_private.h"
#include "Timer Control.h"


#endif