12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485 |
- /********************************************************************** <BR>
- This file is part of Crack dot Com's free source code release of
- Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
- information about compiling & licensing issues visit this URL</a>
- <PRE> If that doesn't help, contact Jonathan Clark at
- golgotha_source@usa.net (Subject should have "GOLG" in it)
- ***********************************************************************/
- #ifndef M1_INFO_HH
- #define M1_INFO_HH
- #include "math/num_type.hh"
- #include "memory/array.hh"
- #include "string/string.hh"
- enum {
- M1_SHOW_AXIS=1,
- M1_WIREFRAME=2,
- M1_SHADING=4,
- M1_SHOW_FACE_NUMBERS=8,
- M1_SHOW_FACE_NAMES=16,
- M1_SHOW_VERT_NUMBERS=32
- };
- class m1_poly_object_class;
- class r1_render_api_class;
- class i4_font_class;
- struct m1_info_struct
- {
- i4_array<i4_str *> models;
- i4_array<i4_str *> textures;
- i4_array<i4_str *> res_files;
- m1_poly_object_class *obj;
- r1_render_api_class *r_api;
- i4_font_class *r_font;
- i4_array<w32> vertex_flags;
- int current_model;
- int preselect_poly;
- int preselect_point;
- i4_float time;
- int current_frame;
- int current_animation;
- int current_team;
- w32 bg_color;
- int update_mode;
- w32 flags;
- w32 get_flags(w32 mask) { return flags&mask; }
- void set_flags(w32 mask, w32 value=0xffffffff) { flags=(flags&~mask) | (value&mask); }
- const i4_const_str current_filename();
- void set_current_filename(const i4_const_str &str);
- i4_bool textures_loaded, recalcing_textures;
- m1_info_struct() : models(0,32), textures(0,32), res_files(0, 32), vertex_flags(0,32)
- {
- flags=0;
- current_model=0;
- textures_loaded=i4_F;
- recalcing_textures=i4_F;
- preselect_poly=-1;
- obj=0;
- time=0;
- current_frame=0;
- current_animation=0;
- current_team=0;
- r_api=0;
- update_mode=0;
- r_font=0;
- }
- void get_texture_list(i4_array<i4_str *> &array, i4_bool for_all=i4_T);
- void init(int argc, i4_const_str *argv);
- void uninit();
- void texture_list_changed();
- };
- extern m1_info_struct m1_info;
- #endif
|