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- /********************************************************************** <BR>
- This file is part of Crack dot Com's free source code release of
- Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
- information about compiling & licensing issues visit this URL</a>
- <PRE> If that doesn't help, contact Jonathan Clark at
- golgotha_source@usa.net (Subject should have "GOLG" in it)
- ***********************************************************************/
- #include "gui/butbox.hh"
- #include "error/error.hh"
- #include "device/kernel.hh"
- #include "device/event.hh"
- #include "app/app.hh"
- void i4_button_box_class::parent_draw(i4_draw_context_class &context)
- {
- // this code swiped from color_window
- i4_rect_list_class child_clip(&context.clip,0,0);
- child_clip.intersect_list(&undrawn_area);
- child_clip.swap(&context.clip);
-
- i4_graphical_style_class *style=i4_current_app->get_style();
- for (i4_rect_list_class::area_iter c=context.clip.list.begin();c!=context.clip.list.end();++c)
- style->deco_neutral_fill(local_image, c->x1, c->y1, c->x2, c->y2, context);
- child_clip.swap(&context.clip);
- i4_parent_window_class::parent_draw(context);
- }
- i4_button_box_class::i4_button_box_class(i4_event_handler_class *receiver,
- i4_bool require_one_down)
- : receiver(receiver),
- require_one_down(require_one_down)
- {
- current_down=0;
- }
- void i4_button_box_class::add_child(i4_coord x, i4_coord y, i4_window_class *child)
- {
- i4_error("You must use add_button");
- }
- void i4_button_box_class::expand_if_needed()
- {
- win_iter c=children.begin();
- w32 w=width(),h=height();
- for (;c!=children.end(); ++c)
- {
- if (c->x()+c->width()-x()>w)
- w=c->x()+c->width()-x();
- if (c->y()+c->height()-y()>h)
- h=c->y()+c->height()-y();
- }
- if ((w!=width() || h!=height()))
- resize(w,h);
- }
- // when adding a child, enlarge the button box window if nessary to encompass it
- void i4_button_box_class::add_button(i4_coord _x, i4_coord _y, i4_button_class *child)
- {
- i4_parent_window_class::add_child(_x,_y,child);
- child->set_menu_parent(this);
- expand_if_needed();
- }
- void i4_button_box_class::arrange_right_down()
- {
- i4_parent_window_class::arrange_right_down();
- expand_if_needed();
- }
-
- void i4_button_box_class::arrange_down_right()
- {
- i4_parent_window_class::arrange_down_right();
- expand_if_needed();
- }
- void i4_button_box_class::note_reaction_sent(i4_menu_item_class *who, // this is who sent it
- i4_event_reaction_class *ev, // who it was to
- i4_menu_item_class::reaction_type type)
- {
- i4_button_class *but=(i4_button_class *)who;
- if (type==i4_menu_item_class::PRESSED)
- {
- if (current_down)
- {
- if (current_down!=but) // see if we need to depress the current button
- {
- i4_button_class *old_down=current_down;
- current_down=but;
- old_down->do_depress();
- }
- } else current_down=but;
- }
- else if (type==i4_menu_item_class::DEPRESSED)
- {
- if (but==current_down && require_one_down)
- current_down->do_press(); // sorry we need you to stay down
- }
- }
- void i4_button_box_class::push_button(i4_button_class *which, i4_bool send_event)
- {
- if (!which) return;
- if (current_down)
- {
- if (current_down!=which)
- {
- current_down->do_depress();
- current_down=which;
- current_down->do_press();
- }
- } else
- {
- current_down=which;
- current_down->do_press();
- }
- if (send_event)
- current_down->send_event(current_down->send.press, i4_menu_item_class::PRESSED);
- }
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