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- (setf normal_unlimited '(list_box normal unlimited))
- (def_class player_vars nil
- (num_points 0)
- (num_stank_deaths 0)
- (num_stank_lives 3)
- (income_multipler 1) ; computer players get an advantage
- (income_rate 0)
- (money 10000)
- (continue 0) ; after stank dies
- (team_flag "team_flag")
- )
- (setf radar_darkness 1.0) ; 0-1 scales the birghtness of the radar map
- (setf editor_pan_accel 0.05)
- (setf editor_rotate_accel 0.01) ; in radians
- ; **************************** Border frame config *******************************
- (setf strategy_camera_border 7)
-
- ; defines which weapons go with which upgrade levels and the border image to use
- ; weapons are defined in scheme/balance.scm
- (setf default_frame "bitmaps/stank/def_frame.jpg")
- (setf upgrade_levels
- ; '(("bitmaps/stank/frame_level_0.jpg" guided_missile heavy_rocket bolt kevlar)))
- '(("bitmaps/stank/frame_level_0.jpg" b120mm heavy_rocket chain_gun kevlar)
- ("bitmaps/stank/frame_level_1.jpg" acid vortex_missile chain_gun reactive)
- ("bitmaps/stank/frame_level_2.jpg" napalm nuke_missile chain_gun titanium)))
- (setf upgrade_colors
- '(0xffffff ; no stank - white
- 0x005fff ; cyan - level 0
- 0xff00 ; green - level 1 (acid)
- 0xff0000)) ; red - level 2 (fire)
- ; locations relative to status bar top left graphic
- (setf action_mode_locations
- '((276 10) ; lives
- (-10 500) ; money
- (92 34) ; main
- (341 37) ; missiles
- (369 6) ; chain
- (92 6))) ; health
- ; locations relative to strategy-bar top left graphic
- (setf strategy_mode_locations
- '((7 172) ; lives
- (99 126) ; money
- (37 270) ; main
- (100 299) ; missiles
- (101 218) ; chain
- (37 218))) ; health
- ; *************************** Preferences ******************************
- (setf team_tinting nil)
- (setf team_icons nil)
- (setf allow_follow_mode nil)
- ;(set_default_ai "ai_builder")
- (set_default_ai "ai_jim")
- (setf watch_camera_accel 0.01)
- (setf watch_camera_max_speed 0.3)
- (setf watch_camera_turn_speed 0.04)
- (setf font "bitmaps/golgotha_font.tga")
- (def_class music_class nil
- (songs "none" '(list_box
- ; ************ music list ***********
- "music/splash_screen_opus_22khz.wav"
- "music/roselyn_Chapel_scotland_ii.wav"
- "music/rome_italy.wav"
- ; "music/frankfurt_germany_22khz.wav"
- ; "music/norway_nephelim_battle_22khz.wav"
- ; "music/rome_italy_22khz.wav"
- ; "music/roselyn_chapel_scotland_ii_22khz.wav"
- ; "music/naples_italy.wav"
- ; "music/turin_italy_22khz.wav"
- ; "music/vienna_austria_22khz.wav"
- ; ************************************
- ))
- (volume 63))
- (setf music (new music_class))
- (setf enemy_buildable '(peon_tank bomb_truck engineer))
- (setf player_buildable '(peon_tank bomb_truck stank engineer))
-
- (load "scheme/classes.scm")
- ;(set_default_level "/u/ddt/src/dlev/d.level")
- (setf mouse_left_button "Main Gun")
- (setf mouse_right_button "Chain Gun")
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