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- /********************************************************************** <BR>
- This file is part of Crack dot Com's free source code release of
- Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
- information about compiling & licensing issues visit this URL</a>
- <PRE> If that doesn't help, contact Jonathan Clark at
- golgotha_source@usa.net (Subject should have "GOLG" in it)
- ***********************************************************************/
- #ifndef G1_SUPERGUN_HH
- #define G1_SUPERGUN_HH
- #include "sound/sound.hh"
- #include "objs/map_piece.hh"
- class g1_supergun_class : public g1_map_piece_class
- {
- protected:
- g1_mini_object *muzzle;
- i4_float target_angle, target_pitch;
- i4_float target_groundspeed, target_zspeed;
- int time;
- int mode;
- public:
- g1_supergun_class(g1_object_type id, g1_loader_class *fp);
- virtual void save(g1_saver_class *fp);
-
- enum { ORIGNAL_RUMBLE_VOLUME=I4_SOUND_VOLUME_LEVELS/8 };
- virtual i4_bool suggest_new_attack_target(g1_object_class *new_target, g1_fire_range_type range);
- virtual g1_fire_range_type range() { return G1_FIRE_RANGE_1; }
- virtual void fire();
- virtual void think();
- virtual void setup(i4_float x, i4_float y, g1_object_class *creator);
- virtual i4_bool deploy_to(float x, float y);
- virtual i4_bool occupy_location()
- {
- int ret;
- if (ret = g1_object_class::occupy_location_model(draw_params))
- get_terrain_info();
- return ret;
- }
- };
- #endif
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