super_mortar.hh 1.5 KB

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  1. /********************************************************************** <BR>
  2. This file is part of Crack dot Com's free source code release of
  3. Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
  4. information about compiling & licensing issues visit this URL</a>
  5. <PRE> If that doesn't help, contact Jonathan Clark at
  6. golgotha_source@usa.net (Subject should have "GOLG" in it)
  7. ***********************************************************************/
  8. #ifndef G1_SUPER_MORTAR_HH
  9. #define G1_SUPER_MORTAR_HH
  10. #include "g1_object.hh"
  11. #include "player_type.hh"
  12. #include "path.hh"
  13. #include "sound_man.hh"
  14. class g1_solid_class;
  15. class g1_map_piece_class;
  16. class g1_smoke_trail_class;
  17. class g1_map_piece_class;
  18. class g1_super_mortar_class : public g1_object_class
  19. {
  20. enum { DATA_VERSION=3 };
  21. protected:
  22. g1_typed_reference_class<g1_object_class> who_fired_me;
  23. g1_typed_reference_class<g1_smoke_trail_class> smoke_trail;
  24. void delete_smoke();
  25. public:
  26. // g1_voice_class *rumble_sound; sfxfix
  27. i4_float z_speed;
  28. i4_3d_vector vel;
  29. g1_super_mortar_class(g1_object_type id, g1_loader_class *fp);
  30. virtual void save(g1_saver_class *fp);
  31. virtual void setup(const i4_3d_vector &pos,
  32. const i4_3d_vector &dir,
  33. g1_object_class *this_guy_fired_me);
  34. virtual void think();
  35. virtual i4_bool move(i4_3d_vector &vel);
  36. void draw(g1_draw_context_class *context);
  37. };
  38. #endif