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- /********************************************************************** <BR>
- This file is part of Crack dot Com's free source code release of
- Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
- information about compiling & licensing issues visit this URL</a>
- <PRE> If that doesn't help, contact Jonathan Clark at
- golgotha_source@usa.net (Subject should have "GOLG" in it)
- ***********************************************************************/
- #ifndef G1_TAKEOVER_PAD_HH
- #define G1_TAKEOVER_PAD_HH
- #include "g1_object.hh"
- #include "objs/model_draw.hh"
- class i4_stream_wav_player;
- extern g1_object_type g1_sfx_obj_type;
- class g1_sfx_obj_class : public g1_object_class
- {
- enum { DATA_VERSION=1 };
- public:
- static g1_sfx_obj_class *cast(g1_object_class *obj)
- {
- if (!obj || obj->id != g1_sfx_obj_type)
- {
- #ifdef I4_CAST_WARN
- i4_warning("bad cast to sfx_obj!\n");
- #endif
- return 0;
- }
-
- return (g1_sfx_obj_class *)obj;
- }
- i4_stream_wav_player *stream;
- i4_str *filename;
- w16 max_volume;
- w32 max_hearable_distance;
- w32 restart_delay;
- w32 random_restart_delay;
- w32 current_delay; // time to count down until next sound is played
- float dist_from_camera_sqrd; // calculated by g1_sound_man
- g1_sfx_obj_class *next_sfx;
-
- g1_sfx_obj_class(g1_object_type id, g1_loader_class *fp);
- ~g1_sfx_obj_class();
- virtual void save(g1_saver_class *fp);
- i4_str *get_context_string();
- void set_filename(const i4_const_str &fname);
- // adds self to sound_manager
- i4_bool occupy_location();
- // remove self from sound_manager
- void unoccupy_location();
- virtual void draw(g1_draw_context_class *context);
- virtual void think();
- };
- #endif
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