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- /********************************************************************** <BR>
- This file is part of Crack dot Com's free source code release of
- Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
- information about compiling & licensing issues visit this URL</a>
- <PRE> If that doesn't help, contact Jonathan Clark at
- golgotha_source@usa.net (Subject should have "GOLG" in it)
- ***********************************************************************/
- #ifndef G1_PEON_TANK_HH
- #define G1_PEON_TANK_HH
- #include "objs/map_piece.hh"
- class g1_peon_tank_class : public g1_map_piece_class
- {
- protected:
- g1_mini_object *turret;
- i4_float guard_angle;
- int guard_time;
- public:
- g1_peon_tank_class(g1_object_type id, g1_loader_class *fp);
- virtual void save(g1_saver_class *fp);
- virtual void draw(g1_draw_context_class *context);
- virtual void fire();
- virtual void think();
- i4_float turret_kick,lturret_kick; //just an aesthetic thing, the turret kicks back when fired
- int get_chunk_names(char **&list);
- };
- #endif
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