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- /********************************************************************** <BR>
- This file is part of Crack dot Com's free source code release of
- Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
- information about compiling & licensing issues visit this URL</a>
- <PRE> If that doesn't help, contact Jonathan Clark at
- golgotha_source@usa.net (Subject should have "GOLG" in it)
- ***********************************************************************/
- #ifndef G1_MISCOBJS_HH
- #define G1_MISCOBJS_HH
- #include "g1_object.hh"
- #include "lisp/li_types.hh"
- #include "objs/structure_death.hh"
- g1_object_type g1_create_deco_object(char *name);
- class g1_deco_definition_class;
- class g1_deco_type_manager_class : public i4_init_class
- {
- i4_array<g1_deco_definition_class *> deco_objs;
- public:
- g1_deco_type_manager_class() : deco_objs(0,32) {}
- void uninit();
- const char *find_name(const char *name);
- void add_type(g1_deco_definition_class *def)
- {
- int i;
- for (i=0; i<deco_objs.size() && deco_objs[i]; i++) ;
- if (i==deco_objs.size())
- deco_objs.add(def);
- else
- deco_objs[i] = def;
- }
-
- void remove_type(g1_deco_definition_class *def)
- {
- for (int i=0; i<deco_objs.size(); i++)
- if (deco_objs[i]==def)
- deco_objs[i]=0;
- }
- };
- extern g1_deco_type_manager_class g1_deco_type_manager;
- class g1_deco_object_class : public g1_object_class
- {
- protected:
- g1_structure_death_class death;
- public:
- sw16 health; // the health its got left
- w8 collision_type;
- enum { DATA_VERSION=2 };
- const char *model_name;
- static g1_deco_object_class *cast(g1_object_class *o)
- {
- if (o->get_type()->get_flag(g1_object_definition_class::TO_DECO_OBJECT))
- return (g1_deco_object_class *)o;
- else return 0;
- }
- g1_deco_object_class(g1_object_type id, g1_loader_class *fp);
- virtual i4_bool check_collision(const i4_3d_vector &start,
- i4_3d_vector &ray);
-
- void save(g1_saver_class *fp);
-
- // void occupy_location()
- // {
- // h=g1_get_map()->terrain_height(x,y);
- // lh=h;
- // g1_object_class::occupy_location();
- // }
- virtual i4_bool occupy_location()
- {
- if (occupancy_radius()<0.6)
- return occupy_location_corners();
- else
- return occupy_location_model(draw_params);
- }
- virtual void think();
- virtual void damage(g1_object_class *who_is_hurting,
- int how_much_hurt, i4_3d_vector damage_dir);
- };
- #endif
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