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- /********************************************************************** <BR>
- This file is part of Crack dot Com's free source code release of
- Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
- information about compiling & licensing issues visit this URL</a>
- <PRE> If that doesn't help, contact Jonathan Clark at
- golgotha_source@usa.net (Subject should have "GOLG" in it)
- ***********************************************************************/
- #ifndef G1_EXPLOSION1_HH
- #define G1_EXPLOSION1_HH
- #include "g1_object.hh"
- class g1_light_object_class;
- class g1_particle_emitter_class;
- class g1_explosion1_class : public g1_object_class
- {
- protected:
- w16 num_exp_frames, exp_frame;
- sw16 start_delay;
- public:
- float zv; // z velocity
- r1_texture_handle han;
- w16 model_id;
- void destroy_light();
- void create_light();
- g1_typed_reference_class<g1_light_object_class> light;
- g1_typed_reference_class<g1_particle_emitter_class> emitter;
- virtual i4_float occupancy_radius() const { return 0.4; }
- g1_explosion1_class(g1_object_type id, g1_loader_class *fp);
- ~g1_explosion1_class();
-
- enum
- {
- HIT_GROUND = 1,
- HIT_OBJECT = 2,
- MAKE_SPHERE = 128
- };
- virtual void setup(i4_float sx, i4_float sy, i4_float sh, w32 type=HIT_OBJECT);
-
- virtual void draw(g1_draw_context_class *context);
- virtual void think();
- };
- #endif
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