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- /********************************************************************** <BR>
- This file is part of Crack dot Com's free source code release of
- Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
- information about compiling & licensing issues visit this URL</a>
- <PRE> If that doesn't help, contact Jonathan Clark at
- golgotha_source@usa.net (Subject should have "GOLG" in it)
- ***********************************************************************/
- #ifndef MAP_VIEW_HH
- #define MAP_VIEW_HH
- #include "arch.hh"
- #include "math/vector.hh"
- class i4_parent_window_class;
- enum
- {
- G1_RADAR_CLICK_HOLDS_VIEW =1,
- G1_RADAR_DRAW_ALL_PATHS =2,
- G1_RADAR_DRAW_UNHIDDEN_PATHS =4,
- G1_RADAR_USE_DIRTIES =8,
- G1_RADAR_CLICK_SELECTS_PATH =16,
- G1_RADAR_INTERLACED =32,
- G1_RADAR_USE_ICONS =64
- };
- i4_parent_window_class *g1_create_radar_view(int max_w, int max_h, int flags);
- // this will re-render and area of the radar map
- void g1_radar_refresh(int game_x1, int game_y1, int game_x2, int game_y2);
- // tell the radar where the view is, so we can show screen position
- void g1_radar_looking_at(float x1, float y1, float x2, float y2);
- // when the map is changed by the editor/or a new level, call this
- void g1_radar_recalculate_backgrounds();
- // callled when radar should redraw (probably once 1-per second)
- void g1_radar_update();
-
- void g1_unfog_radius(const i4_3d_vector &v, float r);
- #endif
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