m1_commands.cc 12 KB

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  1. /********************************************************************** <BR>
  2. This file is part of Crack dot Com's free source code release of
  3. Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
  4. information about compiling & licensing issues visit this URL</a>
  5. <PRE> If that doesn't help, contact Jonathan Clark at
  6. golgotha_source@usa.net (Subject should have "GOLG" in it)
  7. ***********************************************************************/
  8. #include "m1_info.hh"
  9. #include "st_edit.hh"
  10. #include "render.hh"
  11. #include "lisp/lisp.hh"
  12. #include "lisp/li_init.hh"
  13. #include "max_object.hh"
  14. #include "file/file.hh"
  15. li_object *m1_wireframe_toggle(li_object *o, li_environment *env)
  16. {
  17. m1_info.set_flags(M1_WIREFRAME, ~m1_info.get_flags(M1_WIREFRAME));
  18. m1_render_window->request_redraw();
  19. return 0;
  20. }
  21. li_object *m1_select_none(li_object *o, li_environment *env)
  22. {
  23. // deselect all the old polys
  24. for (int i=0; i<m1_info.obj->num_quad; i++)
  25. m1_info.obj->quad[i].set_flags(g1_quad_class::SELECTED,0);
  26. m1_render_window->request_redraw();
  27. m1_st_edit->edit_poly_changed();
  28. return 0;
  29. }
  30. li_object *m1_select_similar(li_object *o, li_environment *env)
  31. {
  32. i4_str *texture=0;
  33. int i,j;
  34. for (i=0; i<m1_info.obj->num_quad; i++)
  35. if (m1_info.obj->quad[i].get_flags(g1_quad_class::SELECTED))
  36. {
  37. texture = m1_info.obj->texture_names[i];
  38. // non-optimal search (lots of reselection)
  39. for (j=0; j<m1_info.obj->num_quad; j++)
  40. if (*m1_info.obj->texture_names[j] == *texture)
  41. m1_info.obj->quad[j].set_flags(g1_quad_class::SELECTED);
  42. }
  43. if (!texture)
  44. return 0;
  45. m1_render_window->request_redraw();
  46. m1_st_edit->edit_poly_changed();
  47. return 0;
  48. }
  49. li_object *m1_rotate_texture_selected(li_object *o, li_environment *env)
  50. {
  51. for (int i=0; i<m1_info.obj->num_quad; i++)
  52. {
  53. g1_quad_class *q = &m1_info.obj->quad[i];
  54. if (q->get_flags(g1_quad_class::SELECTED))
  55. {
  56. i4_float u=q->u[0],v=q->v[0], nu,nv;
  57. for (int j=q->num_verts()-1; j>=0; j--)
  58. {
  59. nu = q->u[j]; nv = q->v[j];
  60. q->u[j] = u; q->v[j] = v;
  61. u = nu; v = nv;
  62. }
  63. }
  64. }
  65. m1_info.obj->calc_texture_scales();
  66. m1_render_window->request_redraw();
  67. return 0;
  68. }
  69. li_object *m1_reverse_texture_selected(li_object *o, li_environment *env)
  70. {
  71. for (int i=0; i<m1_info.obj->num_quad; i++)
  72. {
  73. g1_quad_class *q = &m1_info.obj->quad[i];
  74. if (q->get_flags(g1_quad_class::SELECTED))
  75. {
  76. int j = q->num_verts()-1;
  77. i4_float t;
  78. // swap uv coords
  79. t = q->u[1];
  80. q->u[1] = q->u[j];
  81. q->u[j] = t;
  82. t = q->v[1];
  83. q->v[1] = q->v[j];
  84. q->v[j] = t;
  85. }
  86. }
  87. m1_render_window->request_redraw();
  88. m1_info.obj->calc_texture_scales();
  89. return 0;
  90. }
  91. li_object *m1_flip_normal_selected(li_object *o, li_environment *env)
  92. {
  93. for (int i=0; i<m1_info.obj->num_quad; i++)
  94. {
  95. g1_quad_class *q = &m1_info.obj->quad[i];
  96. if (q->get_flags(g1_quad_class::SELECTED))
  97. {
  98. int j = q->num_verts()-1;
  99. i4_float t;
  100. w16 ref;
  101. // swap references
  102. ref = q->vertex_ref[1];
  103. q->vertex_ref[1] = q->vertex_ref[j];
  104. q->vertex_ref[j] = ref;
  105. // swap uv coords
  106. t = q->u[1];
  107. q->u[1] = q->u[j];
  108. q->u[j] = t;
  109. t = q->v[1];
  110. q->v[1] = q->v[j];
  111. q->v[j] = t;
  112. }
  113. }
  114. m1_info.obj->calc_texture_scales();
  115. m1_render_window->request_redraw();
  116. return 0;
  117. }
  118. li_object *m1_default_coordinates(li_object *o, li_environment *env)
  119. {
  120. for (int i=0; i<m1_info.obj->num_quad; i++)
  121. {
  122. g1_quad_class *q = &m1_info.obj->quad[i];
  123. if (q->get_flags(g1_quad_class::SELECTED))
  124. {
  125. q->u[0] = 0;
  126. q->v[0] = 0;
  127. q->u[1] = 1;
  128. q->v[1] = 0;
  129. q->u[2] = 1;
  130. q->v[2] = 1;
  131. q->u[3] = 0;
  132. q->v[3] = 1;
  133. }
  134. }
  135. m1_info.obj->calc_texture_scales();
  136. m1_render_window->request_redraw();
  137. return 0;
  138. }
  139. li_object *m1_tint_selected(li_object *o, li_environment *env)
  140. {
  141. for (int i=0; i<m1_info.obj->num_quad; i++)
  142. {
  143. if (m1_info.obj->quad[i].get_flags(g1_quad_class::SELECTED))
  144. m1_info.obj->quad[i].set_flags(g1_quad_class::TINT);
  145. }
  146. m1_render_window->request_redraw();
  147. return 0;
  148. }
  149. li_object *m1_untint_selected(li_object *o, li_environment *env)
  150. {
  151. for (int i=0; i<m1_info.obj->num_quad; i++)
  152. {
  153. if (m1_info.obj->quad[i].get_flags(g1_quad_class::SELECTED))
  154. m1_info.obj->quad[i].set_flags(g1_quad_class::TINT,0);
  155. }
  156. m1_render_window->request_redraw();
  157. return 0;
  158. }
  159. li_object *m1_delete_selected(li_object *o, li_environment *env)
  160. {
  161. m1_poly_object_class *obj=m1_info.obj;
  162. if (obj)
  163. {
  164. int shift=0;
  165. for (int i=0; i<obj->num_quad; i++)
  166. {
  167. if (obj->quad[i].get_flags(g1_quad_class::SELECTED))
  168. shift++;
  169. else
  170. if (shift>0)
  171. {
  172. obj->quad[i-shift]=obj->quad[i];
  173. obj->texture_names[i-shift]=obj->texture_names[i];
  174. }
  175. }
  176. obj->num_quad-=shift;
  177. m1_render_window->request_redraw();
  178. }
  179. return 0;
  180. }
  181. li_object *m1_join_coords(li_object *o, li_environment *env)
  182. {
  183. m1_poly_object_class *obj=m1_info.obj;
  184. i4_float u,v;
  185. int set=0;
  186. if (obj)
  187. {
  188. for (int j=0; j<obj->num_quad; j++)
  189. {
  190. g1_quad_class *q=obj->quad+j;
  191. if (q->get_flags(g1_quad_class::SELECTED))
  192. for (int i=0; i<q->num_verts(); i++)
  193. if (obj->get_poly_vert_flag(j, 1<<i))
  194. if (set)
  195. {
  196. q->u[i] = u;
  197. q->v[i] = v;
  198. }
  199. else
  200. {
  201. set = 1;
  202. u = q->u[i];
  203. v = q->v[i];
  204. }
  205. }
  206. m1_render_window->request_redraw();
  207. }
  208. return 0;
  209. }
  210. li_object *m1_team1(li_object *o, li_environment *env)
  211. {
  212. m1_info.current_team=1;
  213. m1_render_window->request_redraw();
  214. return 0;
  215. }
  216. li_object *m1_team2(li_object *o, li_environment *env)
  217. {
  218. m1_info.current_team=2;
  219. m1_render_window->request_redraw();
  220. return 0;
  221. }
  222. li_object *m1_team3(li_object *o, li_environment *env)
  223. {
  224. m1_info.current_team=3;
  225. m1_render_window->request_redraw();
  226. return 0;
  227. }
  228. li_object *m1_team4(li_object *o, li_environment *env)
  229. {
  230. m1_info.current_team=4;
  231. m1_render_window->request_redraw();
  232. return 0;
  233. }
  234. li_object *m1_team_default(li_object *o, li_environment *env)
  235. {
  236. m1_info.current_team=0;
  237. m1_render_window->request_redraw();
  238. return 0;
  239. }
  240. li_object *m1_back_black(li_object *o, li_environment *env)
  241. {
  242. m1_info.bg_color=0;
  243. m1_render_window->request_redraw();
  244. return 0;
  245. }
  246. li_object *m1_back_red(li_object *o, li_environment *env)
  247. {
  248. m1_info.bg_color=0xff0000;
  249. m1_render_window->request_redraw();
  250. return 0;
  251. }
  252. li_object *m1_back_white(li_object *o, li_environment *env)
  253. {
  254. m1_info.bg_color=0xffffff;
  255. m1_render_window->request_redraw();
  256. return 0;
  257. }
  258. li_object *m1_back_blue(li_object *o, li_environment *env)
  259. {
  260. m1_info.bg_color=0xff;
  261. m1_render_window->request_redraw();
  262. return 0;
  263. }
  264. li_object *m1_back_darkblue(li_object *o, li_environment *env)
  265. {
  266. m1_info.bg_color=0x2f;
  267. m1_render_window->request_redraw();
  268. return 0;
  269. }
  270. li_object *m1_back_green(li_object *o, li_environment *env)
  271. {
  272. m1_info.bg_color=0xff00;
  273. m1_render_window->request_redraw();
  274. return 0;
  275. }
  276. li_object *m1_recenter(li_object *o, li_environment *env)
  277. {
  278. m1_render_window->recenter();
  279. return 0;
  280. }
  281. li_object *m1_axis_toggle(li_object *o, li_environment *env)
  282. {
  283. m1_info.set_flags(M1_SHOW_AXIS, ~m1_info.get_flags(M1_SHOW_AXIS));
  284. m1_render_window->request_redraw();
  285. return 0;
  286. }
  287. li_object *m1_toggle_shading(li_object *o, li_environment *env)
  288. {
  289. m1_info.set_flags(M1_SHADING, ~m1_info.get_flags(M1_SHADING));
  290. m1_render_window->request_redraw();
  291. return 0;
  292. }
  293. li_object *m1_toggle_names(li_object *o, li_environment *env)
  294. {
  295. m1_info.set_flags(M1_SHOW_FACE_NAMES, ~m1_info.get_flags(M1_SHOW_FACE_NAMES));
  296. m1_render_window->request_redraw();
  297. return 0;
  298. }
  299. li_object *m1_toggle_numbers(li_object *o, li_environment *env)
  300. {
  301. m1_info.set_flags(M1_SHOW_FACE_NUMBERS, ~m1_info.get_flags(M1_SHOW_FACE_NUMBERS));
  302. m1_render_window->request_redraw();
  303. return 0;
  304. }
  305. li_object *m1_toggle_vnumbers(li_object *o, li_environment *env)
  306. {
  307. m1_info.set_flags(M1_SHOW_VERT_NUMBERS, ~m1_info.get_flags(M1_SHOW_VERT_NUMBERS));
  308. m1_render_window->request_redraw();
  309. return 0;
  310. }
  311. li_object *m1_swap_polynums(li_object *o, li_environment *env)
  312. {
  313. int q1=-1,q2=-1;
  314. for (int i=0; i<m1_info.obj->num_quad; i++)
  315. {
  316. g1_quad_class *q = &m1_info.obj->quad[i];
  317. if (q->get_flags(g1_quad_class::SELECTED))
  318. if (q1==-1)
  319. q1=i;
  320. else if (q2==-1)
  321. q2=i;
  322. else return 0;
  323. }
  324. if (q1!=-1 && q2!=-1)
  325. {
  326. m1_poly_object_class *obj=m1_info.obj;
  327. i4_str *tmp=obj->texture_names[q1];
  328. obj->texture_names[q1]=obj->texture_names[q2];
  329. obj->texture_names[q2]=tmp;
  330. g1_quad_class tq;
  331. tq=obj->quad_store[q1];
  332. obj->quad_store[q1]=obj->quad_store[q2];
  333. obj->quad_store[q2]=tq;
  334. obj->quad[q1]=obj->quad_store[q1];
  335. obj->quad[q2]=obj->quad_store[q2];
  336. }
  337. return 0;
  338. }
  339. li_object *m1_dump_polys(li_object *o, li_environment *env)
  340. {
  341. i4_file_class *fp=i4_open("dump.scm", I4_WRITE);
  342. if (!fp) return 0;
  343. for (int i=0; i<m1_info.obj->num_quad; i++)
  344. {
  345. g1_quad_class *q = &m1_info.obj->quad[i];
  346. char tname[256];
  347. i4_os_string(*m1_info.obj->texture_names[i], tname, 256);
  348. int first=1, j;
  349. if (q->u[0]>=0.47 &&
  350. q->u[1]>=0.47 &&
  351. q->u[2]>=0.47 &&
  352. q->u[3]>=0.47)
  353. first=0;
  354. for (j=0; j<4; j++)
  355. if (first)
  356. {
  357. q->u[j]*=2;
  358. m1_info.obj->texture_names[i]=new i4_str("x:\\crack\\golgotha\\textures\\nuk_sky1.tga");
  359. }
  360. else
  361. {
  362. q->u[j]=q->u[j]*2-1.0;
  363. m1_info.obj->texture_names[i]=new i4_str("x:\\crack\\golgotha\\textures\\nuk_sky1.tga");
  364. }
  365. fp->printf("(setup_quad %d %s %f %f %f %f %f %f %f %f)\n",
  366. i, tname,
  367. q->u[0], q->v[0],
  368. q->u[1], q->v[1],
  369. q->u[2], q->v[2],
  370. q->u[3], q->v[3]);
  371. }
  372. delete fp;
  373. return 0;
  374. }
  375. li_automatic_add_function(m1_dump_polys, "dump_polys");
  376. li_automatic_add_function(m1_axis_toggle, "axis_toggle");
  377. li_automatic_add_function(m1_recenter, "recenter");
  378. li_automatic_add_function(m1_select_none, "select_none");
  379. li_automatic_add_function(m1_select_similar, "select_similar");
  380. li_automatic_add_function(m1_wireframe_toggle, "wireframe");
  381. li_automatic_add_function(m1_rotate_texture_selected, "rotate_texture_sel");
  382. li_automatic_add_function(m1_reverse_texture_selected, "reverse_texture_sel");
  383. li_automatic_add_function(m1_flip_normal_selected, "flip_normal_sel");
  384. li_automatic_add_function(m1_default_coordinates, "default_coords");
  385. li_automatic_add_function(m1_tint_selected, "tint_sel");
  386. li_automatic_add_function(m1_untint_selected, "untint_sel");
  387. li_automatic_add_function(m1_delete_selected, "delete_sel");
  388. li_automatic_add_function(m1_join_coords, "join_coords");
  389. li_automatic_add_function(m1_team1, "team_1");
  390. li_automatic_add_function(m1_team2, "team_2");
  391. li_automatic_add_function(m1_team3, "team_3");
  392. li_automatic_add_function(m1_team4, "team_4");
  393. li_automatic_add_function(m1_team_default, "no_tint");
  394. li_automatic_add_function(m1_toggle_shading, "toggle_shading");
  395. li_automatic_add_function(m1_back_black, "back_black");
  396. li_automatic_add_function(m1_back_red, "back_red");
  397. li_automatic_add_function(m1_back_white, "back_white");
  398. li_automatic_add_function(m1_back_blue, "back_blue");
  399. li_automatic_add_function(m1_back_darkblue, "back_darkblue");
  400. li_automatic_add_function(m1_back_green, "back_green");
  401. li_automatic_add_function(m1_toggle_names, "toggle_names");
  402. li_automatic_add_function(m1_toggle_numbers, "toggle_numbers");
  403. li_automatic_add_function(m1_toggle_vnumbers, "toggle_vnumbers");
  404. li_automatic_add_function(m1_swap_polynums, "swap_polynums");