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- // -------------------------------------------------------------------------
- /*
- Copyright (C) 1996, 2003 - 3D Realms Entertainment
- This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
- Duke Nukem 3D is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- Original Source: 1996 - Todd Replogle
- Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
- */
- // -------------------------------------------------------------------------
- /*
- ---------------------------------------------------------------------------
- IMPORTANT NOTICE IF YOU USE MODIFIED .CON FILES
- If you are playing a MULTIPLAY game (Dukematch or Co-op) and you are
- using *modified* .CON files (USER.CON, GAME.CON, DEFS.CON), then each
- multiplayer must be using the EXACT SAME .CON files, or the game will
- get out of sync and/or develop interesting problems.
- 3D Realms encourages you to experiment freely with the parameters
- contained in this file, and to share your discoveries with the rest
- of the world. However, BE ADVISED that 3D Realms does NOT offer
- any technical support on how to use this file or other user-modifiable
- features of this game. Do NOT call 3D Realms or Apogee Software
- for advice or help with this subject.
- You make modifications to this and other files at your own risk.
- It is recommended that you first make a backup copy of this, or
- any .CON files before making any changes.
- ---------------------------------------------------------------------------
- */
- // ******************
- // MISC GAME SETTINGS
- // ******************
- define CAMERASDESTRUCTABLE NO // YES
- define FREEZERHURTOWNER YES
- define MAXPLAYERHEALTH 100
- define MAXWATERFOUNTAINHEALTH 50
- define YELLHURTSOUNDSTRENGTH 40
- define YELLHURTSOUNDSTRENGTHMP 50
- define MAXXSTRETCH 70
- define MAXYSTRETCH 70
- define MINXSTRETCH 9
- define MINYSTRETCH 8
- define MAXPLAYERATOMICHEALTH 200 // doubles as maxarmor.
- define DOUBLEMAXPLAYERHEALTH MAXPLAYERATOMICHEALTH
- define STARTARMORHEALTH 0
- define RETRIEVEDISTANCE 844
- define SQUISHABLEDISTANCE 1024 // For actors only!
- define DEFAULTVISIBILITY 512
- define FROZENQUICKKICKDIST 980
- define GENERICIMPACTDAMAGE 10
- define SWEARFREQUENCY 100
- define MAXPISTOLAMMO 200
- define MAXSHOTGUNAMMO 50
- define MAXCHAINGUNAMMO 200
- define MAXRPGAMMO 50
- define MAXHANDBOMBAMMO 50
- define MAXSHRINKERAMMO 50
- define MAXGROWAMMO 50
- define MAXDEVISTATORAMMO 99
- define MAXFREEZEAMMO 99
- define MAXTRIPBOMBAMMO 10
- define TRIPBOMBLASERMODE 0 // 0 = always visable
- // 1 = transluscense
- // 2 = invisible w/o IR goggles
- // 3 = totally invisable
- define RESPAWNACTORTIME 768
- define RESPAWNITEMTIME 768
- define QSIZE 64 // total number of active
- // bullet holes, blood,
- // footprints, money, ect...
- // (max 1024)
- // The BLIMP has a high respawn time (any value smaller runs the risk
- // of spawning too many sprites, resulting in "Bog City")
- define BLIMPRESPAWNTIME 2048
- define NUMFREEZEBOUNCES 3 // 0 - 255
- define RUNNINGSPEED 53200
- define GRAVITATIONALCONSTANT 176
- define PLAYDEADTIME 120
- define SHRUNKCOUNT 270
- define SHRUNKDONECOUNT 304
- define FROZENDRIPTIME 90
- define THAWTIME 138
- // Various blast radius distances
- define RPGBLASTRADIUS 1780
- define PIPEBOMBRADIUS 2500
- define SHRINKERBLASTRADIUS 680
- define TRIPBOMBBLASTRADIUS 3880
- define MORTERBLASTRADIUS 2500
- define BOUNCEMINEBLASTRADIUS 2500
- define SEENINEBLASTRADIUS 2048
- gamestartup DEFAULTVISIBILITY GENERICIMPACTDAMAGE MAXPLAYERHEALTH
- STARTARMORHEALTH RESPAWNACTORTIME RESPAWNITEMTIME
- RUNNINGSPEED GRAVITATIONALCONSTANT RPGBLASTRADIUS
- PIPEBOMBRADIUS SHRINKERBLASTRADIUS TRIPBOMBBLASTRADIUS
- MORTERBLASTRADIUS BOUNCEMINEBLASTRADIUS SEENINEBLASTRADIUS
- MAXPISTOLAMMO MAXSHOTGUNAMMO MAXCHAINGUNAMMO
- MAXRPGAMMO MAXHANDBOMBAMMO MAXSHRINKERAMMO
- MAXDEVISTATORAMMO MAXTRIPBOMBAMMO MAXFREEZEAMMO
- MAXGROWAMMO CAMERASDESTRUCTABLE NUMFREEZEBOUNCES
- FREEZERHURTOWNER QSIZE TRIPBOMBLASERMODE
- // Weapon Strengths
- define KNEE_WEAPON_STRENGTH 10
- define PISTOL_WEAPON_STRENGTH 6
- define HANDBOMB_WEAPON_STRENGTH 140
- // For direct hits with the rocket launcher,
- // this amount is actually doubled. Otherwise,
- // damage values depend on distance. The
- // further, the weaker.
- define RPG_WEAPON_STRENGTH 140
- define SHRINKER_WEAPON_STRENGTH 0
- define GROWSPARK_WEAPON_STRENGTH 15
- define SHOTGUN_WEAPON_STRENGTH 10
- define CHAINGUN_WEAPON_STRENGTH 9
- define FREEZETHROWER_WEAPON_STRENGTH 20
- define COOL_EXPLOSION_STRENGTH 38
- define TRIPBOMB_STRENGTH 100
- define FIRELASER_WEAPON_STRENGTH 7
- define MORTER_WEAPON_STRENGTH 50
- define BOUNCEMINE_WEAPON_STRENGTH 150
- define SPIT_WEAPON_STRENGTH 8
- define BULLET_WEAPON_STRENGTH 30
- // Enemy strengths (hit points).
- define TROOPSTRENGTH 30
- define PIGCOPSTRENGTH 100
- define PIG_SHIELD_AMOUNT1 75
- define PIG_SHIELD_AMOUNT2 50
- define LIZSTRENGTH 100
- define LIZGETTINGDAZEDAT 15
- define LIZEATINGPLAYER -2
- define OCTASTRENGTH 175
- define OCTASCRATCHINGPLAYER -11
- define RECONSTRENGTH 50
- define TURRETSTRENGTH 30
- define ROTTURRETSTRENGTH 40
- define DRONESTRENGTH 150
- define CAPTAINSTRENGTH 50
- define CAPTSPINNINGPLAYER -11
- define COMMANDERSTRENGTH 350
- define SHARKSTRENGTH 35
- define SHARKBITESTRENGTH -9
- define NEWBEASTSTRENGTH 300
- define NEWBEASTSCRATCHAMOUNT -22
- define DOLPHINSTRENGTH 50
- define PISTOLAMMOAMOUNT 12
- define SHOTGUNAMMOAMOUNT 10
- define CHAINGUNAMMOAMOUNT 50
- define RPGAMMOBOX 5
- define CRYSTALAMMOAMOUNT 5
- define GROWCRYSTALAMMOAMOUNT 20
- define DEVISTATORAMMOAMOUNT 15
- define FREEZEAMMOAMOUNT 25
- define HANDBOMBBOX 5
- define BOSS1STRENGTH 4500
- define BOSS1PALSTRENGTH 1000
- define BOSS2STRENGTH 4500
- define BOSS3STRENGTH 4500
- define BOSS4STRENGTH 6000
- // Miscellaneous strengths.
- define WEAKEST 1
- define WEAK 5
- define MEDIUMSTRENGTH 10
- define TOUGH 20
- define REALLYTOUGH 30
- define ROBOTMOUSESTRENGTH 45
- define GOTTASMART 90
- define PIRATEGALSTRENGTH 200
- define MANWOMANSTRENGTH 100
- // Players' inventory amounts.
- define STEROID_AMOUNT 400
- define SHIELD_AMOUNT 100
- define SCUBA_AMOUNT 6400
- define HOLODUKE_AMOUNT 2400
- define JETPACK_AMOUNT 1600
- define HEAT_AMOUNT 1200
- define FIRSTAID_AMOUNT MAXPLAYERHEALTH
- define BOOT_AMOUNT 200
- define SPAWNAMMOODDS 96
- // Maximum quote size is 64 characters.
- // Maximum quotes is 192 slots.
- definequote 0 AUTO AIMING
- definequote 1 SHOW MAP: OFF
- definequote 2 ACTIVATED
- definequote 3 PORTABLE MEDKIT
- definequote 4 LOCKED
- definequote 5 GIVING EVERYTHING!
- definequote 6 BOOTS
- definequote 7 WASTED!
- definequote 8 UNLOCKED
- definequote 9 A SECRET PLACE!
- definequote 10 SQUISH!
- definequote 11 ALL DOORS UNLOCKED
- definequote 12 USED STEROIDS
- definequote 13 PRESS SPACE TO RESTART LEVEL
- definequote 14 AMMO FOR DEVASTATOR
- definequote 15 DEACTIVATED
- definequote 16 SWITCH OPERATED ONLY!
- definequote 17 GOD MODE: ON
- definequote 18 GOD MODE: OFF
- definequote 19 ATOMIC HEALTH!
- definequote 20 CROSSHAIR: ON
- definequote 21 CROSSHAIR: OFF
- definequote 22 YOU'RE TOO GOOD TO BE CHEATING!
- definequote 23 MESSAGES: ON
- definequote 24 MESSAGES: OFF
- definequote 25 TYPE THE CHEAT CODE:
- definequote 26 DETAIL: LOW
- definequote 27 DETAIL: HIGH
- definequote 28 WILL ALWAYS HAVE NO FUTURE
- definequote 29 BRIGHTNESS LEVEL: ONE
- definequote 30 BRIGHTNESS LEVEL: TWO
- definequote 31 BRIGHTNESS LEVEL: THREE
- definequote 32 BRIGHTNESS LEVEL: FOUR
- definequote 33 BRIGHTNESS LEVEL: FIVE
- definequote 34 SOUND: ON
- definequote 35 SOUND: OFF
- definequote 36 SCREEN CAPTURED
- definequote 37 STEROIDS
- definequote 38 ARMOR
- definequote 39 SCUBA GEAR
- definequote 40 Press F1 for Help
- definequote 41 JETPACK
- definequote 42 BODY SUIT
- definequote 43 ACCESS CARD
- definequote 44 MOUSE AIMING OFF
- definequote 45 MOUSE AIMING ON
- definequote 46 CHEAT CODE: UNRECOGNIZED
- definequote 47 HOLODUKE ON
- definequote 48 HOLODUKE OFF
- definequote 49 HOLODUKE NOT FOUND YET!
- definequote 50 JETPACK NOT FOUND YET!
- definequote 51 HOLODUKE
- definequote 52 JETPACK ON
- definequote 53 JETPACK OFF
- definequote 54 CHAINGUN CANNON!
- definequote 55 PIPEBOMB!
- definequote 56 RPG!
- definequote 57 SHOTGUN
- definequote 58 LASER TRIPBOMB!
- definequote 59 FREEZETHROWER!
- definequote 60 GOT SHRINKER/EXPANDER!
- definequote 61 SMALL MEDKIT: +10
- definequote 62 LARGE MEDKIT: +30
- definequote 63 AMMO FOR CHAINGUN CANNON!
- definequote 64 AMMO FOR RPG!
- definequote 65 AMMO FOR PISTOL!
- definequote 66 AMMO FOR FREEZETHROWER!
- definequote 67 BOOTS OFF
- definequote 68 BOOTS ON
- definequote 69 AMMO FOR SHOTGUN
- definequote 70 BLUE ACCESS CARD REQUIRED
- definequote 71 RED ACCESS CARD REQUIRED
- definequote 72 YELLOW ACCESS CARD REQUIRED
- definequote 73 WEAPON LOWERED
- definequote 74 WEAPON RAISED
- definequote 75 PROTECTIVE BOOTS ON
- definequote 76 SCUBA GEAR ON
- definequote 77 SPACE SUIT ON
- definequote 78 AMMO FOR SHRINKER
- definequote 79 BUY MAJOR STRYKER
- definequote 80 MIGHTY FOOT ENGAGED
- definequote 81 WEAPON MODE ON
- definequote 82 WEAPON MODE OFF
- definequote 83 FOLLOW MODE OFF
- definequote 84 FOLLOW MODE ON
- definequote 85 RUN MODE OFF
- definequote 86 RUN MODE ON
- definequote 87 DEVASTATOR WEAPON
- definequote 88 JET PACK
- definequote 89 AIRTANK
- definequote 90 STEROIDS
- definequote 91 HOLODUKE
- definequote 92 MUSIC: ON
- definequote 93 MUSIC: OFF
- definequote 94 SCROLL MODE: ON
- definequote 95 SCROLL MODE: OFF
- definequote 96 BRIGHTNESS LEVEL: SIX
- definequote 97 BRIGHTNESS LEVEL: SEVEN
- definequote 98 BRIGHTNESS LEVEL: EIGHT
- definequote 99 REGISTER COSMO TODAY!
- definequote 100 ALL LOCKS TOGGLED
- definequote 101 NIGHT VISION GOGGLES
- definequote 102 WE'RE GONNA FRY YOUR ASS, NUKEM!
- definequote 103 SCREEN SAVED
- definequote 104 GOT USED ARMOR
- definequote 105 PIRATES SUCK!
- definequote 106 NIGHT VISION ON
- definequote 107 NIGHT VISION OFF
- definequote 108 YOU'RE BURNING!
- definequote 109 VIEW MODE OFF
- definequote 110 VIEW MODE ON
- definequote 111 SHOW MAP: ON
- definequote 112 CLIPPING: ON
- definequote 113 CLIPPING: OFF
- definequote 114 !!! INCORRECT VERSION !!!
- definequote 115 <Please Leave Blank>
- definequote 116 <Please Leave Blank>
- definequote 117 <Please Leave Blank>
- definequote 118 YOU CANNOT "QUICK SAVE" WHEN DEAD
- definequote 119 GOT ALL WEAPONS/AMMO
- definequote 120 GOT ALL INVENTORY
- definequote 121 GOT ALL KEYS
- definequote 122 <Please Leave Blank>
- definequote 123 AMMO FOR EXPANDER
- definequote 124 MAP HAS A DIFFERENT NUMBER OF PLAYERS
- // Volume titles cannot excede 32 characters.
- definevolumename 0 L.A. MELTDOWN
- definevolumename 1 LUNAR APOCALYPSE
- definevolumename 2 SHRAPNEL CITY
- definevolumename 3 THE BIRTH
- // Skill titles cannot excede 32 characters.
- defineskillname 0 PIECE OF CAKE
- defineskillname 1 LET'S ROCK
- defineskillname 2 COME GET SOME
- defineskillname 3 DAMN I'M GOOD
- // Level file names cannot excede 128 characters.
- // Level par cannot excede 5 characters (min:sec)
- // Level titles cannot excede 32 characters.
- definelevelname 0 0 E1L1.map 01:45 00:53 HOLLYWOOD HOLOCAUST
- definelevelname 0 1 E1L2.map 05:10 03:21 RED LIGHT DISTRICT
- definelevelname 0 2 E1L3.map 05:35 03:41 DEATH ROW
- definelevelname 0 3 E1L4.map 07:20 04:40 TOXIC DUMP
- definelevelname 0 4 E1L5.map 09:10 05:00 THE ABYSS
- definelevelname 0 5 E1L6.map 05:15 02:58 LAUNCH FACILITY
- definelevelname 0 6 E1L7.map 00:00 00:00 FACES OF DEATH
- definelevelname 0 7 E1L8.map 99:99 99:99 USER MAP
- definelevelname 0 8 E1L9.map 12:48 16:32 VOID ZONE
- definelevelname 0 9 E1L10.map 0T:HX 11:38 ROACH CONDO
- definelevelname 0 10 E1L11.map 08:67 53:09 ANTIPROFIT
- definelevelname 1 0 E2L1.map 02:30 01:19 SPACEPORT
- definelevelname 1 1 E2L2.map 02:30 01:26 INCUBATOR
- definelevelname 1 2 E2L3.map 05:00 02:26 WARP FACTOR
- definelevelname 1 3 E2L4.map 04:30 02:14 FUSION STATION
- definelevelname 1 4 E2L5.map 03:00 01:26 OCCUPIED TERRITORY
- definelevelname 1 5 E2L6.map 02:30 01:04 TIBERIUS STATION
- definelevelname 1 6 E2L7.map 04:45 02:15 LUNAR REACTOR
- definelevelname 1 7 E2L8.map 11:30 04:59 DARK SIDE
- definelevelname 1 8 E2L9.map 05:00 02:26 OVERLORD
- definelevelname 1 9 E2L10.map 03:00 01:19 SPIN CYCLE
- definelevelname 1 10 E2L11.map 03:00 00:52 LUNATIC FRINGE
- definelevelname 2 0 E3L1.map 02:30 01:11 RAW MEAT
- definelevelname 2 1 E3L2.map 04:45 02:18 BANK ROLL
- definelevelname 2 2 E3L3.map 03:00 01:57 FLOOD ZONE
- definelevelname 2 3 E3L4.map 03:15 01:46 L.A. RUMBLE
- definelevelname 2 4 E3L5.map 02:30 01:04 MOVIE SET
- definelevelname 2 5 E3L6.map 03:30 01:30 RABID TRANSIT
- definelevelname 2 6 E3L7.map 02:00 00:55 FAHRENHEIT
- definelevelname 2 7 E3L8.map 02:15 01:09 HOTEL HELL
- definelevelname 2 8 E3L9.map 02:45 01:17 STADIUM
- definelevelname 2 9 E3L10.map 00:45 00:10 TIER DROPS
- definelevelname 2 10 E3L11.map 02:00 01:07 FREEWAY
- definelevelname 3 0 E4L1.map 03:04 01:32 IT'S IMPOSSIBLE
- definelevelname 3 1 E4L2.map 04:00 02:00 DUKE-BURGER
- definelevelname 3 2 E4L3.map 03:30 01:45 SHOP-N-BAG
- definelevelname 3 3 E4L4.map 06:32 03:16 BABE LAND
- definelevelname 3 4 E4L5.map 02:02 01:01 PIGSTY
- definelevelname 3 5 E4L6.map 03:04 01:52 GOING POSTAL
- definelevelname 3 6 E4L7.map 01:24 00:42 XXX-STACY
- definelevelname 3 7 E4L8.map 03:18 01:59 CRITICAL MASS
- definelevelname 3 8 E4L9.map 05:02 02:51 DERELICT
- definelevelname 3 9 E4L10.map 10:50 05:25 THE QUEEN
- definelevelname 3 10 E4L11.map 04:20 02:10 AREA 51
- // Music will not play if the .MID file excedes 72000 bytes.
- // If you are an owner of a Gravis Ultrasound and wish to change the
- // MIDI files, you may want to delete the ULTRAMID.INI file that we
- // supply since it does not contain a full General MIDI patch set.
- // Deleting the ULTRAMID.INI will cause the game to use the file found
- // in your Ultrasound directory. Remember to keep a backup of ours,
- // or the music might not sound as good!
- // Music for title and end
- music 0 GRABBAG.MID BRIEFING.MID
- // Music for the individual levels
- music 1 stalker.mid dethtoll.mid streets.mid watrwld1.mid snake1.mid
- thecall.mid ahgeez.mid dethtoll.mid streets.mid watrwld1.mid snake1.mid
- music 2 futurmil.mid storm.mid gutwrnch.mid robocrep.mid stalag.mid
- pizzed.mid alienz.mid xplasma.mid alfredh.mid gloomy.mid intents.mid
- music 3 inhiding.mid FATCMDR.mid NAMES.MID subway.mid invader.mid gotham.mid
- 233c.mid lordofla.mid urban.mid spook.mid whomp.mid
- music 4 missimp.mid prepd.mid bakedgds.mid cf.mid lemchill.mid
- pob.mid warehaus.mid layers.mid floghorn.mid depart.mid restrict.mid
- /*
- --------------------------------------------------------------------------------
- ABOUT CHANGING SOUND FX
- The sound fx section follows this explanation.
- 1. The program expects to find any sound file that is in a
- .VOC or .WAV file format.
- 2. You can either change the VOC name listed below to match your new
- sound, or you can rename your file to match the name here.
- 3. New sound files should be added to the game directory. Though
- all sound files shipped with the game are included inside the
- .GRP file, the program will know if there are sound files outside
- the .GRP file, and will use them instead.
- 4. The numbers that are to the right of the sound file name are technical
- parameters which will not be explained here, except as follows...
- - The first 2 numbers define a random pitch variation range. They
- can be positive or negative numbers.
- - The 3rd number is a priority flag.
- - The 4th number is a bit parsed set of technical variables that identify
- the type of sound it is in the game.
- - The 5th number is volume adjustment.
- 5. Duke may have up to 400 total sound definitions.
- --------------------------------------------------------------------------------
- */
- // *****************************************
- // ACTOR SOUNDS
- // *****************************************
- // BIT 0 (1) Repeat
- // BIT 1 (2) MUSICANDSFX (used for)
- // BIT 2 (4) A Duke Voice
- // BIT 3 (8) Par. Lockout
- // BIT 4 (16) Glob. Heard (sndist = 0)
- // Predator Trooper
- definesound PRED_ROAM roam06.voc 0 0 3 0 0
- definesound PRED_ROAM2 roam58.voc 0 0 3 0 0
- definesound PRED_RECOG predrg.voc 0 0 3 0 0
- definesound PRED_ATTACK gblasr01.voc 256 256 3 0 7680
- definesound PRED_PAIN predpn.voc 200 500 3 0 0
- definesound PRED_DYING preddy.voc 0 400 3 0 0
-
- // Lizard Captain
- definesound CAPT_ROAM predrm.voc 0 200 3 0 0
- definesound CAPT_RECOG predrg.voc -400 0 3 0 0
- definesound CAPT_ATTACK chaingun.voc 0 0 3 0 -200
- definesound CAPT_PAIN predpn.voc -200 100 3 0 0
- definesound CAPT_DYING preddy.voc -200 100 3 0 0
- definesound LIZARD_SPIT lizspit.voc 0 0 0 0 0
- definesound LIZARD_BEG chokn12.voc 0 0 3 0 0
- // Newbeast
- definesound NEWBEAST_ROAM blroam2a.voc -128 128 3 0 0
- definesound NEWBEAST_RECOG blrec4b.voc 1400 0 3 0 0
- definesound NEWBEAST_ATTACK blrip1a.voc -150 150 3 0 0
- definesound NEWBEAST_ATTACKMISS blrip1b.voc -256 256 3 0 0
- definesound NEWBEAST_PAIN blpain1b.voc -256 256 3 0 0
- definesound NEWBEAST_DYING bldie3a.voc 1200 100 3 0 0
- definesound NEWBEAST_SPIT blspit1a.voc -128 128 0 0 0
- // Pig Cop
- definesound PIG_ROAM roam29.voc -200 400 3 0 0
- definesound PIG_ROAM2 roam67.voc -200 400 3 0 0
- definesound PIG_ROAM3 pigrm.voc -200 400 3 0 0
- definesound PIG_RECOG pigrg.voc -200 400 3 0 0
- definesound PIG_ATTACK shotgun7.voc -256 256 4 0 0
- definesound PIG_PAIN pigpn.voc 100 800 3 0 0
- definesound PIG_DYING pigdy.voc -800 100 3 0 0
- definesound PIG_CAPTURE_DUKE !pig.voc 0 0 255 8 0
- // Recon car
- definesound RECO_ROAM jetpaki.voc 0 0 3 0 0
- definesound RECO_RECOG pigrg.voc 0 0 3 0 0
- definesound RECO_ATTACK gblasr01.voc 256 256 3 0 7680
- definesound RECO_PAIN pigpn.voc 0 0 3 0 0
- definesound RECO_DYING pigdy.voc 0 0 3 0 0
- // Drone drone
- definesound DRON_ROAM snakrm.voc 0 0 3 0 0
- definesound DRON_RECOG snakrg.voc 0 0 3 0 0
- definesound DRON_ATTACK1 snakatA.voc 0 0 3 0 0
- definesound DRON_ATTACK2 snakatB.voc 0 0 3 0 0
- definesound DRON_PAIN snakpn.voc 0 0 3 0 0
- definesound DRON_DYING snakdy.voc 0 0 3 0 0
- definesound DRON_JETSND ENGHUM.VOC 1300 1300 0 0 0
- // Fat Commander
- definesound COMM_ROAM commrm.voc 0 0 3 0 0
- definesound COMM_RECOG commrg.voc 0 0 3 0 0
- definesound COMM_ATTACK commat.voc 0 0 3 0 0
- definesound COMM_PAIN commpn.voc 0 0 3 0 0
- definesound COMM_DYING commdy.voc 0 0 3 0 0
- definesound COMM_SPIN commsp.voc 0 0 3 0 0
- // Octabrain
- definesound OCTA_ROAM octarm.voc -200 0 3 0 0
- definesound OCTA_RECOG octarg.voc 0 0 3 0 0
- definesound OCTA_ATTACK1 octaat1.voc 0 0 3 0 0
- definesound OCTA_ATTACK2 octaat2.voc 0 600 3 0 0
- definesound OCTA_PAIN octapn.voc -400 0 3 0 0
- definesound OCTA_DYING octady.voc -400 -100 3 0 0
- definesound WIERDSHOT_FLY octaat1.voc 0 0 3 0 0
- // Organic turret
- definesound TURR_ROAM turrrm.voc 0 0 3 0 0
- definesound TURR_RECOG turrrg.voc 0 0 3 0 0
- definesound TURR_ATTACK turrat.voc 0 0 3 0 0
- definesound TURR_PAIN turrpn.voc 0 0 3 0 0
- definesound TURR_DYING turrdy.voc 0 0 3 0 0
- // Green slimer
- definesound SLIM_HATCH slhtch01.voc -256 256 3 0 0
- definesound SLIM_ROAM sliroa02.voc -256 256 3 0 0
- definesound SLIM_RECOG slirec06.voc -256 256 3 0 0
- definesound SLIM_ATTACK slimat.voc -256 256 3 0 0
- // definesound SLIM_PAIN slimpn.voc -256 256 3 0 0
- definesound SLIM_DYING slidie03.voc -256 256 3 0 0
- // BOSS2
- definesound BOS2_ROAM b2atk01.voc 0 0 3 0 0
- definesound BOS2_RECOG b2rec03.voc 0 0 3 0 0
- definesound BOS2_ATTACK b2atk02.voc 0 0 3 0 0
- definesound BOS2_PAIN b2pain03.voc 0 0 3 0 0
- definesound BOS2_DYING b2die03.voc 0 0 3 0 0
- // BOSS3
- definesound BOS3_ROAM b3roam01.voc 0 0 3 0 0
- definesound BOS3_RECOG b3pain04.voc 0 0 3 0 0
- definesound BOS3_ATTACK1 b3atk01.voc 0 0 3 0 0
- definesound BOS3_ATTACK2 b3atk01.voc 0 0 3 0 0
- definesound BOS3_PAIN b3rec03g.voc 0 0 3 0 0
- definesound BOS3_DYING b3die03g.voc 0 0 3 0 0
- // BOSS4
- definesound BOS4_ROAM bqroam2a.voc 1024 1024 255 0 0
- definesound BOS4_RECOG bqrec2a.voc 1024 1024 255 0 3084
- definesound BOS4_ATTACK bqshock3.voc 1024 1024 255 0 0
- definesound BOS4_PAIN bqpain2a.voc 1024 1024 255 0 0
- definesound BOS4_DYING bqdie1a.voc 1024 1024 255 0 0
- definesound BOS4_LAY bqegg1a.voc 1024 1024 255 0 0
- // BOSS1
- definesound BOS1_ROAM bos1rm.voc 0 0 3 0 0
- definesound BOS1_RECOG bos1rg.voc 0 0 5 0 0
- definesound BOS1_ATTACK1 chaingun.voc 0 0 3 0 0
- definesound BOS1_ATTACK2 rpgfire.voc 0 0 3 0 0
- definesound BOS1_PAIN bos1pn.voc 0 0 3 0 0
- definesound BOS1_DYING bos1dy.voc 0 0 3 0 0
- definesound BOS1_WALK thud.voc 0 0 3 0 0
- // *************
- // WEAPON SOUNDS
- // *************
- definesound KICK_HIT kickhit.voc 0 0 4 0 0
- definesound PISTOL_RICOCHET ricochet.voc 0 0 0 0 4096
- definesound PISTOL_BODYHIT bulithit.voc 0 0 0 0 0
- definesound PISTOL_FIRE pistol.voc -64 0 254 0 0
- definesound EJECT_CLIP clipout.voc 0 0 3 0 0
- definesound INSERT_CLIP clipin.voc 512 512 3 0 0
- definesound CHAINGUN_FIRE chaingun.voc -204 -204 254 0 512
- definesound SHOTGUN_FIRE shotgun7.voc 0 512 254 0 0
- definesound SHOTGUN_COCK shotgnck.voc 96 192 3 0 0
- definesound RPG_SHOOT rpgfire.voc -32 0 4 0 0
- definesound FLY_BY flyby.voc -256 256 3 0 0
- definesound RPG_EXPLODE bombexpl.voc -1024 1024 128 0 0
- definesound CAT_FIRE catfire.voc 512 768 4 0 0
- definesound SHRINKER_FIRE shrinker.voc -512 0 5 0 0
- definesound ACTOR_SHRINKING shrink.voc 0 0 2 0 0
- definesound ACTOR_GROWING enlarge.voc 1024 0 2 0 0
- definesound PIPEBOMB_BOUNCE pbombbnc.voc 0 0 2 0 6144
- definesound PIPEBOMB_EXPLODE bombexpl.voc -512 0 128 0 0
- definesound LASERTRIP_ONWALL lsrbmbpt.voc 0 0 3 0 0
- definesound LASERTRIP_ARMING lsrbmbwn.voc 0 0 3 0 0
- definesound LASERTRIP_EXPLODE bombexpl.voc -512 0 4 0 0
- definesound NITEVISION_ONOFF goggle12.voc 0 0 0 0 0
- definesound SELECT_WEAPON WPNSEL21.VOC 128 128 3 0 0
- // Affect Environment Sounds
- definesound VENT_BUST ventbust.voc -32 32 2 0 0
- definesound GLASS_BREAKING glass.voc -412 0 3 0 8192
- definesound GLASS_HEAVYBREAK glashevy.voc -412 0 3 0 8192
- definesound SHORT_CIRCUIT shorted.voc 0 0 0 0 6500
- definesound ITEM_SPLASH splash.voc 0 0 2 0 0
- definesound BONUSMUSIC bonus.voc 0 0 255 1 0
- // Duke's Body Sounds
- definesound DUKE_BREATHING hlminhal.voc 0 0 255 4 0
- definesound DUKE_EXHALING hlmexhal.voc 0 0 255 4 0
- definesound DUKE_GASP gasp.voc 0 0 255 4 0
- definesound DUKE_URINATE pissing.voc 0 0 4 0 0
- definesound DUKE_CRACK2 COMEON02.voc 0 0 255 4 0
- definesound DUKE_CRACK WAITIN03.voc 0 0 255 4 0
- definesound DUKE_TALKTOBOSSFALL DIESOB03.voc 0 0 255 12 0
- definesound DUKE_CRACK_FIRST knuckle.voc 0 0 3 0 0
- definesound DUKE_GET getitm19.voc -64 64 255 0 0
- definesound DUKE_GETWEAPON1 cool01.voc 0 0 255 4 0
- definesound DUKE_GETWEAPON2 getsom1a.voc 0 0 255 4 0
- definesound DUKE_GETWEAPON3 groovy02.voc 0 0 255 4 0
- definesound DUKE_GETWEAPON4 wansom4a.voc 0 0 255 4 0
- definesound DUKE_GETWEAPON6 HAIL01.VOC 0 0 255 4 0
- definesound DUKE_GOTHEALTHATLOW needed03.voc 0 0 255 4 0
- definesound DUKE_SEARCH pain87.VOC 0 0 2 4 0
- definesound DUKE_SEARCH2 whrsit05.voc 0 0 255 4 0
- definesound DUKE_LONGTERM_PAIN gasps07.voc -192 0 255 4 0
- definesound DUKE_LONGTERM_PAIN2 dscrem15.voc 0 0 255 4 0
- definesound DUKE_LONGTERM_PAIN3 dscrem16.voc 0 0 255 4 0
- definesound DUKE_LONGTERM_PAIN4 dscrem17.voc 0 0 255 4 0
- definesound DUKE_LONGTERM_PAIN5 pain54.voc 0 0 255 4 0
- definesound DUKE_LONGTERM_PAIN6 pain75.voc 0 0 255 4 0
- definesound DUKE_LONGTERM_PAIN7 pain93.voc 0 0 255 4 0
- definesound DUKE_LONGTERM_PAIN8 pain68.voc 0 0 255 4 0
- definesound DUKE_PISSRELIEF ahmuch03.voc 0 0 255 4 0
- // Duke Health Sounds
- definesound SOMETHINGHITFORCE teleport.voc 0 0 2 0 8192
- definesound DUKE_DRINKING drink18.voc -128 128 2 4 0
- definesound DUKE_KILLED1 damn03.voc 0 0 255 12 0
- definesound DUKE_KILLED2 damnit04.voc 0 0 255 12 0
- definesound DUKE_KILLED3 thsuk13a.voc 0 0 255 12 0
- definesound DUKE_KILLED4 dscrem18.voc 0 0 255 4 0
- definesound DUKE_KILLED5 pisses01.voc 0 0 255 12 0
- definesound DUKE_GRUNT exert.voc 0 0 2 4 0
- definesound DUKE_DEAD DMDEATH.VOC -64 64 255 4 0
- definesound DUKE_HARTBEAT hartbeat.voc 0 0 0 0 0
- definesound DUKE_STEPONFECES happen01.voc 0 0 0 12 0
- // Duke Movement Sounds
- definesound DUKE_ONWATER wetfeet.voc 0 0 4 0 0
- definesound DUKE_LAND land02.voc 0 0 2 0 0
- definesound DUKE_LAND_HURT pain39.voc 0 0 255 4 0
- definesound DUKE_WALKINDUCTS ductwlk.voc -64 128 2 0 0
- definesound DUKE_LOOKINTOMIRROR lookin01.voc 0 0 255 4 0
- definesound DUKE_TIP1 dance01.voc 0 0 255 4 0
- definesound DUKE_TIP2 shake2a.voc 0 0 255 4 0
- definesound DUKE_BOOBY BOOBY04.voc 0 0 255 4 0
- definesound DUKE_HIT_STRIPPER1 damnit04.voc 0 0 255 12 0
- definesound DUKE_HIT_STRIPPER2 damn03.voc 0 0 255 12 0
- definesound ALIEN_TALK1 MUSTDIE.voc 0 0 255 12 0
- definesound ALIEN_TALK2 DEFEATED.VOC 0 0 255 12 0
- definesound BONUS_SPEECH1 letsrk03.voc 0 0 255 4 0
- definesound BONUS_SPEECH2 ready2a.voc 0 0 255 4 0
- definesound BONUS_SPEECH3 ripem08.voc 0 0 255 4 0
- definesound BONUS_SPEECH4 rockin02.voc 0 0 255 4 0
- definesound DUKE_YES yes.voc 0 0 255 4 0
- definesound DUKE_USEMEDKIT ahh04.voc 0 0 255 4 0
- definesound DUKE_TAKEPILLS gulp01.voc 0 0 255 4 0
- definesound DUKETALKTOBOSS duknuk14.voc 0 0 255 12 0
- definesound BOSSTALKTODUKE !boss.voc 0 0 255 0 0
- definesound SHRINKER_HIT thud.voc 0 0 3 0 0
- definesound SOMETHINGFROZE freeze.voc 0 0 3 0 0
- // Duke Equipment Sounds
- definesound DUKE_UNDERWATER scuba.voc 0 0 2 0 0
- definesound DUKE_JETPACK_ON jetpakon.voc 0 0 4 0 0
- definesound DUKE_JETPACK_IDLE jetpaki.voc 0 0 1 0 0
- definesound DUKE_JETPACK_OFF jetpakof.voc 0 0 2 0 0
- // Common Death Sounds
- definesound FLESH_BURNING fire09.voc -256 0 0 0 6100
- definesound THUD thud.voc 0 0 0 0 0
- definesound SQUISHED squish.voc -128 0 3 0 0
- // Equipment Sounds
- definesound TELEPORTER teleport.voc 0 0 0 0 0
- definesound ELEVATOR_ON gbelev01.voc 0 0 0 0 0
- definesound ELEVATOR_OFF gbelev02.voc 0 0 0 0 0
- definesound ALIEN_ELEVATOR1 hydro43.voc 0 0 0 0 0
- definesound SUBWAY subway.voc 0 0 0 0 0
- definesound SWITCH_ON switch.voc 0 0 0 0 0
- definesound FAN fan.voc 0 0 0 0 0
- definesound FLUSH_TOILET flush.voc 0 0 3 2 0
- definesound HOVER_CRAFT hover.voc 0 0 0 0 0
- definesound EARTHQUAKE quake.voc 0 0 0 0 0
-
- // Warning Sounds
- definesound INTRUDER_ALERT alert.voc 0 0 0 0 0
- definesound END_OF_LEVEL_WARN monitor.voc 0 0 0 0 0
- definesound POOLBALLHIT poolbal1.voc 0 0 0 0 0
- // Ambience Sounds
- definesound ENGINE_OPERATING onboard.voc 0 0 0 2 0
- definesound REACTOR_ON reactor.voc 0 0 0 2 0
- definesound COMPUTER_AMBIENCE compamb.voc 0 0 0 2 0
- definesound GEARS_GRINDING geargrnd.voc 0 0 0 2 0
- definesound BUBBLE_AMBIENCE bubblamb.voc -256 0 0 2 0
- definesound MACHINE_AMBIENCE machamb.voc 0 0 0 2 0
- definesound SEWER_AMBIENCE drip3.voc 0 0 0 0 0
- definesound WIND_AMBIENCE wind54.voc 0 0 0 2 0
- definesound WIND_REPEAT wind54.voc 0 0 0 2 0
- definesound SOMETHING_DRIPPING drip3.voc 0 0 0 0 9000
- definesound STEAM_HISSING steamhis.voc 0 0 0 0 10240
- definesound BAR_MUSIC barmusic.voc 0 0 254 2 0
- definesound STORE_MUSIC muzak028.voc 0 0 254 0 6144
- definesound STORE_MUSIC_BROKE muzakdie.voc 0 0 0 0 6144
- definesound DUKE_SCREAM DSCREM04.voc 0 0 0 0 0
- definesound KILLME killme.voc -128 0 0 0 0
- // Miscellaneous Sounds
- definesound GETATOMICHEALTH teleport.voc 2048 2048 255 0 0
- definesound DOOR_OPERATE1 slidoor.voc -256 0 0 0 0
- definesound DOOR_OPERATE2 opendoor.voc -256 0 0 0 0
- definesound DOOR_OPERATE3 edoor10.voc -256 0 0 0 0
- definesound DOOR_OPERATE4 edoor11.voc -256 0 0 0 0
- definesound BORNTOBEWILDSND 2bwild.voc 0 0 254 2 0
- definesound KTIT ktitx.voc 0 0 254 2 0
- definesound LADY_SCREAM FSCRM10.voc -256 0 254 8 0
- definesound MONITOR_ACTIVE monitor.voc 0 0 0 0 0
- definesound WATER_GURGLE h2ogrgl2.voc 0 0 1 2 9000
- definesound EXITMENUSOUND item15.voc 0 0 0 0 0
- definesound RATTY mice3.voc 0 0 0 0 0
- definesound INTO_MENU bulithit.voc 1024 1024 0 0 0
- // Six misc ambience city sounds
- definesound GENERIC_AMBIENCE1 grind.voc 0 0 0 1 0
- definesound GENERIC_AMBIENCE2 enghum.voc 0 0 0 2 0
- definesound GENERIC_AMBIENCE3 lava06.voc 0 0 0 2 0
- definesound GENERIC_AMBIENCE4 bubblamb.voc -256 0 0 2 0
- definesound GENERIC_AMBIENCE5 phonbusy.voc 0 0 0 0 0
- definesound GENERIC_AMBIENCE6 roam22.voc 0 0 0 2 0
- definesound SECRETLEVELSND secret.voc 0 0 255 0 0
- definesound GENERIC_AMBIENCE8 amb81b.voc 0 0 0 2 0
- definesound GENERIC_AMBIENCE9 roam98b.voc 0 0 0 2 0
- definesound GENERIC_AMBIENCE10 h2orush2.voc 0 0 0 3 0
- definesound GENERIC_AMBIENCE11 projrun.voc 0 0 0 3 0
- definesound GENERIC_AMBIENCE12 drip3.voc 0 0 0 0 0
- definesound GENERIC_AMBIENCE13 pay02.voc 0 0 255 12 0
- definesound GENERIC_AMBIENCE14 onlyon03.voc 0 0 255 4 0
- definesound GENERIC_AMBIENCE15 rides09.voc 0 0 255 4 0
- definesound GENERIC_AMBIENCE16 doomed16.voc 0 0 255 4 0
- definesound GENERIC_AMBIENCE17 myself3a.voc 0 0 255 4 0
- definesound GENERIC_AMBIENCE18 monolith.voc 0 0 0 2 0
- definesound GENERIC_AMBIENCE19 hydro50.voc 0 0 0 2 0
- definesound GENERIC_AMBIENCE20 con03.voc 0 0 0 4 0
- definesound GENERIC_AMBIENCE21 !prison.voc 0 0 255 4 0
- definesound GENERIC_AMBIENCE22 vpiss2.voc 0 0 255 4 0
- definesound GENERIC_AMBIENCE23 2ride06.voc 0 0 255 4 0
- definesound SUPERMARKET aisle402.voc 0 0 0 4 0
- definesound FIRE_CRACKLE fire09.voc 0 0 254 2 0
- definesound DUMPSTER_MOVE grind.voc 0 0 0 0 0
- definesound JIBBED_ACTOR1 AMESS06.voc 0 0 255 4 0
- definesound JIBBED_ACTOR2 BITCHN04.voc 0 0 255 12 0
- definesound JIBBED_ACTOR3 HOLYCW01.voc 0 0 255 4 0
- definesound JIBBED_ACTOR4 HOLYSH02.voc 0 0 255 12 0
- definesound JIBBED_ACTOR5 IMGOOD12.voc 0 0 255 12 0
- definesound JIBBED_ACTOR6 PIECE02.voc 0 0 255 4 0
- definesound JIBBED_ACTOR7 GOTHRT01.voc 0 0 255 4 0
- definesound JIBBED_ACTOR8 BLOWIT01.VOC 0 0 255 12 0
- definesound JIBBED_ACTOR9 EATSHT01.VOC 0 0 255 12 0
- definesound JIBBED_ACTOR10 FACE01.VOC 0 0 255 12 0
- definesound JIBBED_ACTOR11 INHELL01.VOC 0 0 255 12 0
- definesound WHIPYOURASS WHIPYU01.VOC 0 0 255 4 0
- definesound JIBBED_ACTOR12 SUKIT01.VOC 0 0 255 4 0
- definesound JIBBED_ACTOR13 LETGOD01.VOC 0 0 255 12 0
- definesound JIBBED_ACTOR14 getcrap1.voc 0 0 0 12 0
- definesound JIBBED_ACTOR15 guysuk01.voc 0 0 0 12 0
- definesound WAR_AMBIENCE1 WARAMB13.VOC -512 0 255 16 0
- definesound WAR_AMBIENCE2 WARAMB21.VOC -512 0 254 16 0
- definesound WAR_AMBIENCE3 WARAMB23.VOC -512 0 254 16 0
- definesound WAR_AMBIENCE4 WARAMB29.VOC -512 0 254 16 0
- definesound WAR_AMBIENCE5 FORCE01.VOC 0 0 0 4 0
- definesound WAR_AMBIENCE6 QUAKE06.VOC 0 0 0 4 0
- definesound WAR_AMBIENCE7 TERMIN01.VOC 0 0 0 4 0
- definesound WAR_AMBIENCE8 BORN01.VOC 0 0 254 20 0
- definesound WAR_AMBIENCE9 NOBODY01.VOC 0 0 0 4 0
- definesound WAR_AMBIENCE10 CHEW05.VOC 0 0 0 12 0
- definesound SPACE_DOOR1 hydro22.voc 0 0 0 0 8192
- definesound SPACE_DOOR2 hydro24.voc 0 0 0 0 0
- definesound SPACE_DOOR3 hydro27.voc 0 0 0 0 8192
- definesound SPACE_DOOR4 hydro34.voc 0 0 0 0 0
- definesound SPACE_DOOR5 hydro40.voc 0 0 0 0 0
- definesound SPACE_AMBIENCE1 monolith.voc 0 0 0 16 0
- definesound SPACE_AMBIENCE2 hydro50.voc 0 0 0 16 0
- definesound VAULT_DOOR vault04.voc 0 0 0 0 0
- definesound ALIEN_ELEVATOR1 hydro43.voc 0 0 0 0 0
- definesound ALIEN_DOOR1 adoor1.voc 0 0 0 0 0
- definesound ALIEN_DOOR2 adoor2.voc 0 0 0 0 0
- definesound ALIEN_SWITCH1 aswtch23.voc 0 0 0 0 0
- definesound COMPANB2 CTRLRM25.VOC 0 0 0 2 0
- definesound HELICOP_IDLE hlidle03.voc 0 0 255 3 0
- definesound FOUNDJONES jones04.voc 0 0 0 4 0
- definesound STEPNIT LIZSHIT3.VOC 0 0 254 12 0
- definesound RIPHEADNECK rip01.voc 0 0 254 12 0
- definesound ENDSEQVOL2SND1 gunhit2.voc 0 0 249 0 0
- definesound ENDSEQVOL2SND2 headrip3.VOC 0 0 250 0 0
- definesound ENDSEQVOL2SND3 buckle.VOC 0 0 251 0 0
- definesound ENDSEQVOL2SND4 jetp2.VOC 0 0 252 0 0
- definesound ENDSEQVOL2SND5 zipper2.voc 0 0 253 0 0
- definesound ENDSEQVOL2SND6 news.voc 0 0 254 0 0
- definesound ENDSEQVOL2SND7 whistle.voc 0 0 255 0 0
- // definesound ENDSEQVOL3SND1 KICKHEAD.VOC 0 0 254 0 0
- definesound ENDSEQVOL3SND2 GMEOVR05.VOC 0 0 254 0 0
- definesound ENDSEQVOL3SND3 CHEER.VOC 0 0 254 0 0
- definesound ENDSEQVOL3SND4 GRABBAG.VOC 0 0 254 1 0
- definesound ENDSEQVOL3SND5 name01.voc 0 0 250 0 0
- definesound ENDSEQVOL3SND6 r&r01.voc 0 0 251 0 0
- definesound ENDSEQVOL3SND7 lani05.voc 0 0 252 0 0
- definesound ENDSEQVOL3SND8 lani08.voc 0 0 253 0 0
- definesound ENDSEQVOL3SND9 laniduk2.voc 0 0 254 0 0
- definesound SUPERMARKET aisle402.voc 0 0 0 4 0
- definesound MOUSEANNOY annoy03.voc 0 0 0 4 0
- definesound BOOKEM bookem03.voc 0 0 0 4 0
- definesound SUPERMARKETCRY cry01.voc 0 0 0 4 0
- definesound DESTRUCT detruct2.voc 0 0 255 0 0
- definesound EATFOOD eat08.voc 0 0 0 12 0
- definesound MAKEMYDAY makeday1.voc 0 0 0 4 0
- definesound WITNESSSTAND sohelp02.voc 0 0 0 4 0
- definesound VACATIONSPEECH vacatn01.voc 0 0 0 12 0
- definesound YIPPEE1 yippie01.voc 0 0 255 12 0
- definesound YOHOO1 yohoho01.voc 0 0 128 4 0
- definesound YOHOO2 yohoho09.voc 0 0 128 4 0
- definesound DOLPHINSND dolphin.voc -512 512 0 0 0
- definesound TOUGHGALSND1 dom03.voc 0 0 0 0 0
- definesound TOUGHGALSND2 dom09.voc 0 0 0 0 0
- definesound TOUGHGALSND3 dom11.voc 0 0 0 0 0
- definesound TOUGHGALSND4 dom12.voc 0 0 0 0 0
- definesound TANK_ROAM tank3a.voc 0 0 255 0 6000
- definesound VOL4_1 jacuzzi2.voc 0 0 0 1 0
- definesound VOL4_2 typing.voc 0 0 0 1 0
- definesound COOKINGDEEPFRIER deepfry1.voc 0 0 0 0 0
- definesound WHINING_DOG dogwhine.voc 0 0 0 0 0
- definesound DEAD_DOG dogyelp.voc 0 0 0 0 0
- definesound LIGHTNING_SLAP tclap2a.voc -256 256 0 0 0
- definesound THUNDER trumble.voc -512 256 0 0 0
- definesound HAPPYMOUSESND1 sweet03.voc 0 0 0 0 0
- definesound HAPPYMOUSESND2 sweet04.voc 0 0 0 0 0
- definesound HAPPYMOUSESND3 sweet05.voc 0 0 0 0 0
- definesound HAPPYMOUSESND4 sweet16.voc 0 0 0 0 0
- definesound ALARM alarm1a.voc -128 128 255 2 0
- definesound RAIN rain3a.voc -128 128 0 2 0
- definesound DTAG_GREENRUN GRUN.VOC -128 128 255 128 0
- definesound DTAG_BROWNRUN BRUN.VOC -128 128 255 128 0
- definesound DTAG_GREENSCORE GSCORE.VOC -128 128 255 128 0
- definesound DTAG_BROWNSCORE BSCORE.VOC -128 128 255 128 0
- definesound SCREECH skidcr1.voc -128 128 4 0 0
- definesound INTRO4_1 intro4h1.voc 0 0 255 0 0
- definesound INTRO4_B intro4h2.voc 0 0 255 0 0
- definesound INTRO4_2 typing.voc 0 0 255 0 0
- definesound INTRO4_3 introa.voc 0 0 255 0 0
- definesound INTRO4_4 introb.voc 0 0 255 0 0
- definesound INTRO4_5 clang1.voc 0 0 255 0 0
- definesound INTRO4_6 introc.voc 0 0 255 0 0
- definesound BOSS4_DEADSPEECH abort01.voc 0 0 255 4 0
- definesound BOSS4_FIRSTSEE kick01-i.voc 0 0 255 12 0
- definesound PARTY_SPEECH party03.voc 0 0 255 12 0
- definesound POSTAL_SPEECH postal01.voc 0 0 255 4 0
- definesound TGSPEECH vocal02.voc 0 0 254 8 0
- definesound DOGROOMSPEECH meat04-n.voc 0 0 255 4 0
- definesound SMACKED smack02.voc 0 0 255 12 0
- definesound MDEVSPEECH mdevl01.voc 0 0 255 12 0
- definesound AREA51SPEECH indpnc01.voc 0 0 255 4 0
- definesound JEEPSOUND jeep2a.voc 0 0 0 2 0
- definesound BIGDOORSLAM cdoor1b.voc 0 0 129 0 0
- definesound WAVESOUND wave1a.voc 0 0 129 3 0
- definesound ILLBEBACK beback01.voc 0 0 255 4 0
- definesound VOL4ENDSND1 sbr1c.voc 0 0 255 0 0
- definesound VOL4ENDSND2 squish1a.voc 0 0 254 0 0
- definesound EXPANDERSHOOT exshot3b.voc -32 80 128 0 0
- definesound EXPANDERHIT deepfry1.voc 0 0 128 0 0
- definesound SNAKESPEECH escape01.voc 0 0 255 4 0
- definesound GETBACKTOWORK slacker1.voc 0 0 255 0 0
- definesound BIGBANG bang1.voc 0 0 255 0 0
- definesound HORNSND shorn1.voc 0 0 255 2 0
- definesound BELLSND sbell1a.voc 0 0 255 2 0
- definesound GOAWAY goaway.voc 0 0 4 0 0
- definesound JOKE joke.voc 0 0 128 0 0
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