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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __FONT_H__
- #define __FONT_H__
- struct scaledGlyphInfo_t {
- float top, left;
- float width, height;
- float xSkip;
- float s1, t1, s2, t2;
- const class idMaterial * material;
- };
- class idFont {
- public:
- idFont( const char * n );
- ~idFont();
- void Touch();
- const char * GetName() const { return name; }
- float GetLineHeight( float scale ) const;
- float GetAscender( float scale ) const;
- float GetMaxCharWidth( float scale ) const;
- float GetGlyphWidth( float scale, uint32 idx ) const;
- void GetScaledGlyph( float scale, uint32 idx, scaledGlyphInfo_t & glyphInfo ) const;
- private:
- static idFont * RemapFont( const char * baseName );
- int GetGlyphIndex( uint32 idx ) const;
- bool LoadFont();
- struct glyphInfo_t {
- byte width; // width of glyph in pixels
- byte height; // height of glyph in pixels
- char top; // distance in pixels from the base line to the top of the glyph
- char left; // distance in pixels from the pen to the left edge of the glyph
- byte xSkip; // x adjustment after rendering this glyph
- uint16 s; // x offset in image where glyph starts (in pixels)
- uint16 t; // y offset in image where glyph starts (in pixels)
- };
- struct fontInfo_t {
- struct oldInfo_t {
- float maxWidth;
- float maxHeight;
- } oldInfo[3];
- short ascender;
- short descender;
- short numGlyphs;
- glyphInfo_t * glyphData;
- // This is a sorted array of all characters in the font
- // This maps directly to glyphData, so if charIndex[0] is 42 then glyphData[0] is character 42
- uint32 * charIndex;
- // As an optimization, provide a direct mapping for the ascii character set
- char ascii[128];
- const idMaterial * material;
- };
- // base name of the font (minus "fonts/" and ".dat")
- idStr name;
- // Fonts can be aliases to other fonts
- idFont * alias;
- // If the font is NOT an alias, this is where the font data is located
- fontInfo_t * fontInfo;
- };
- #endif
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