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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- class idTextureTile {
- public:
- int x, y;
- };
- static const int TILE_PER_LEVEL = 4;
- static const int MAX_MEGA_CHANNELS = 3; // normal, diffuse, specular
- static const int MAX_LEVELS = 12;
- static const int MAX_LEVEL_WIDTH = 512;
- static const int TILE_SIZE = MAX_LEVEL_WIDTH / TILE_PER_LEVEL;
- class idMegaTexture;
- class idTextureLevel {
- public:
- idMegaTexture *mega;
- int tileOffset;
- int tilesWide;
- int tilesHigh;
- idImage *image;
- idTextureTile tileMap[TILE_PER_LEVEL][TILE_PER_LEVEL];
- float parms[4];
- void UpdateForCenter( float center[2] );
- void UpdateTile( int localX, int localY, int globalX, int globalY );
- void Invalidate();
- };
- typedef struct {
- int tileSize;
- int tilesWide;
- int tilesHigh;
- } megaTextureHeader_t;
- class idMegaTexture {
- public:
- bool InitFromMegaFile( const char *fileBase );
- void SetMappingForSurface( const srfTriangles_t *tri ); // analyzes xyz and st to create a mapping
- void BindForViewOrigin( const idVec3 origin ); // binds images and sets program parameters
- void Unbind(); // removes texture bindings
- static void MakeMegaTexture_f( const idCmdArgs &args );
- private:
- friend class idTextureLevel;
- void SetViewOrigin( const idVec3 origin );
- static void GenerateMegaMipMaps( megaTextureHeader_t *header, idFile *file );
- static void GenerateMegaPreview( const char *fileName );
- idFile *fileHandle;
- const srfTriangles_t *currentTriMapping;
- idVec3 currentViewOrigin;
- float localViewToTextureCenter[2][4];
- int numLevels;
- idTextureLevel levels[MAX_LEVELS]; // 0 is the highest resolution
- megaTextureHeader_t header;
- static idCVar r_megaTextureLevel;
- static idCVar r_showMegaTexture;
- static idCVar r_showMegaTextureLabels;
- static idCVar r_skipMegaTexture;
- static idCVar r_terrainScale;
- };
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