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- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- #ifndef _GR_H
- #define _GR_H
- #include "pstypes.h"
- #include "fix.h"
- #ifdef MACINTOSH
- #define SWAP_0_255 1 // swap black and white
- #define TRANSPARENCY_COLOR 0 // palette entry of transparency color -- 0 on the mac
- #else
- #define SWAP_0_255 0 // no swapping for PC people
- #define TRANSPARENCY_COLOR 255 // palette entry of transparency color -- 255 on the PC
- #endif
- #define GR_FADE_LEVELS 34
- #define GR_ACTUAL_FADE_LEVELS 32
- extern int Gr_scanline_darkening_level;
- typedef struct _grs_point {
- fix x,y;
- } grs_point;
- //these are control characters that have special meaning in the font code
- #define CC_COLOR 1 //next char is new foreground color
- #define CC_LSPACING 2 //next char specifies line spacing
- #define CC_UNDERLINE 3 //next char is underlined
- //now have string versions of these control characters (can concat inside a string)
- #define CC_COLOR_S "\x1" //next char is new foreground color
- #define CC_LSPACING_S "\x2" //next char specifies line spacing
- #define CC_UNDERLINE_S "\x3" //next char is underlined
- typedef struct _grs_font {
- short ft_w,ft_h; // Width and height in pixels
- short ft_flags; // Proportional?
- short ft_baseline; //
- ubyte ft_minchar, // The first and last chars defined by
- ft_maxchar; // This font
- short ft_bytewidth; // Width in unsigned chars
- ubyte * ft_data; // Ptr to raw data.
- ubyte ** ft_chars; // Ptrs to data for each char (required for prop font)
- short * ft_widths; // Array of widths (required for prop font)
- ubyte * ft_kerndata; // Array of kerning triplet data
- } grs_font;
- #define BM_LINEAR 0
- #define BM_MODEX 1
- #define BM_SVGA 2
- #define BM_RGB15 3 //5 bits each r,g,b stored at 16 bits
- #define BM_SVGA15 4
- //@@// Define these modes for Gameplay too, since the game was developed under
- //@@// DOS, we will adapt these modes to other systems thru rendering.
- //@@#define SM_ORIGINAL -1
- //@@#define SM_320x200C 0
- //@@#define SM_320x200U 1
- //@@#define SM_320x240U 2
- //@@#define SM_360x200U 3
- //@@#define SM_360x240U 4
- //@@#define SM_376x282U 5
- //@@#define SM_320x400U 6
- //@@#define SM_320x480U 7
- //@@#define SM_360x400U 8
- //@@#define SM_360x480U 9
- //@@#define SM_360x360U 10
- //@@#define SM_376x308U 11
- //@@#define SM_376x564U 12
- //@@#define SM_640x400V 13
- //@@#define SM_640x480V 14
- //@@#define SM_800x600V 15
- //@@#define SM_1024x768V 16
- //@@#define SM_640x480V15 17
- //@@#define SM_800x600V15 18
- #define BM_FLAG_TRANSPARENT 1
- #define BM_FLAG_SUPER_TRANSPARENT 2
- #define BM_FLAG_NO_LIGHTING 4
- #define BM_FLAG_RLE 8 // A run-length encoded bitmap.
- #define BM_FLAG_PAGED_OUT 16 // This bitmap's data is paged out.
- #define BM_FLAG_RLE_BIG 32 // for bitmaps that RLE to > 255 per row (i.e. cockpits)
- typedef struct _grs_bitmap {
- short bm_x,bm_y; // Offset from parent's origin
- short bm_w,bm_h; // width,height
- byte bm_type; // 0=Linear, 1=ModeX, 2=SVGA
- byte bm_flags; // bit 0 on means it has transparency.
- // bit 1 on means it has supertransparency
- // bit 2 on means it doesn't get passed through lighting.
- short bm_rowsize; // unsigned char offset to next row
- unsigned char * bm_data; // ptr to pixel data...
- // Linear = *parent+(rowsize*y+x)
- // ModeX = *parent+(rowsize*y+x/4)
- // SVGA = *parent+(rowsize*y+x)
- unsigned short bm_handle; //for application. initialized to 0
- ubyte avg_color; // Average color of all pixels in texture map.
- byte unused; // to 4-byte align.
- } grs_bitmap;
- typedef struct _grs_canvas {
- grs_bitmap cv_bitmap; // the bitmap for this canvas
- short cv_color; // current color
- short cv_drawmode; // fill,XOR,etc.
- grs_font * cv_font; // the currently selected font
- short cv_font_fg_color; // current font foreground color (-1==Invisible)
- short cv_font_bg_color; // current font background color (-1==Invisible)
- } grs_canvas;
- //shortcuts
- #define cv_w cv_bitmap.bm_w
- #define cv_h cv_bitmap.bm_h
- typedef struct _grs_screen { // This is a video screen
- grs_canvas sc_canvas; // Represents the entire screen
- short sc_mode; // Video mode number
- short sc_w, sc_h; // Actual Width and Height
- fix sc_aspect; //aspect ratio (w/h) for this screen
- } grs_screen;
- //=========================================================================
- // System functions:
- // setup and set mode. this creates a grs_screen structure and sets
- // grd_curscreen to point to it. grs_curcanv points to this screen's
- // canvas. Saves the current VGA state and screen mode.
- int gr_init(void);
- // This function sets up the main screen. It should be called whenever
- // the video mode changes.
- int gr_init_screen(int mode, int w, int h, int x, int y, int rowsize, ubyte *data);
- // These 4 functions actuall change screen colors.
- extern void gr_pal_fade_out(unsigned char * pal);
- extern void gr_pal_fade_in(unsigned char * pal);
- extern void gr_pal_clear(void);
- extern void gr_pal_setblock( int start, int number, unsigned char * pal );
- extern void gr_pal_getblock( int start, int number, unsigned char * pal );
- extern unsigned char *gr_video_memory;
- // All graphic modules will define this value.
- //shut down the 2d. Restore the screen mode.
- void gr_close(void);
- //=========================================================================
- // Canvas functions:
- // Makes a new canvas. allocates memory for the canvas and its bitmap,
- // including the raw pixel buffer.
- grs_canvas *gr_create_canvas(int w, int h);
- #if defined(POLY_ACC)
- grs_canvas *gr_create_canvas2(int w, int h, int type);
- #endif
- // Creates a canvas that is part of another canvas. this can be used to make
- // a window on the screen. the canvas structure is malloc'd; the address of
- // the raw pixel data is inherited from the parent canvas.
- grs_canvas *gr_create_sub_canvas(grs_canvas *canv,int x,int y,int w, int h);
- // Initialize the specified canvas. the raw pixel data buffer is passed as
- // a parameter. no memory allocation is performed.
- void gr_init_canvas(grs_canvas *canv,unsigned char *pixdata,int pixtype, int w,int h);
- // Initialize the specified sub canvas. no memory allocation is performed.
- void gr_init_sub_canvas(grs_canvas *new,grs_canvas *src,int x,int y,int w, int h);
- // Free up the canvas and its pixel data.
- void gr_free_canvas(grs_canvas *canv);
- // Free up the canvas. do not free the pixel data, which belongs to the
- // parent canvas.
- void gr_free_sub_canvas(grs_canvas *canv);
- // Clear the current canvas to the specified color
- void gr_clear_canvas(int color);
- //=========================================================================
- // Bitmap functions:
- // Allocate a bitmap and its pixel data buffer.
- grs_bitmap *gr_create_bitmap(int w,int h);
- // Allocated a bitmap and makes its data be raw_data that is already somewhere.
- grs_bitmap *gr_create_bitmap_raw(int w, int h, unsigned char * raw_data );
- #if defined(POLY_ACC)
- // Allocates a bitmap of a specific type. data is either NULL or raw data.
- grs_bitmap *gr_create_bitmap2(int w, int h, int type, void *data );
- #endif
- // Creates a bitmap which is part of another bitmap
- grs_bitmap *gr_create_sub_bitmap(grs_bitmap *bm,int x,int y,int w, int h);
- // Free the bitmap and its pixel data
- void gr_free_bitmap(grs_bitmap *bm);
- // Free the bitmap, but not the pixel data buffer
- void gr_free_sub_bitmap(grs_bitmap *bm);
- void gr_bm_pixel( grs_bitmap * bm, int x, int y, unsigned char color );
- void gr_bm_upixel( grs_bitmap * bm, int x, int y, unsigned char color );
- void gr_bm_ubitblt( int w, int h, int dx, int dy, int sx, int sy, grs_bitmap * src, grs_bitmap * dest);
- void gr_bm_ubitbltm(int w, int h, int dx, int dy, int sx, int sy, grs_bitmap * src, grs_bitmap * dest);
- #ifdef MACINTOSH
- void gr_bm_ubitblt_double(int w, int h, int dx, int dy, int sx, int sy, grs_bitmap *src, grs_bitmap *dest);
- void gr_linear_movsd_double(ubyte *src, ubyte *dest, int num_pixels);
- #endif
- void gr_update_buffer( void * sbuf1, void * sbuf2, void * dbuf, int size );
- //=========================================================================
- // Color functions:
- // When this function is called, the guns are set to gr_palette, and
- // the palette stays the same until gr_close is called
- void gr_use_palette_table(char * filename );
- //=========================================================================
- // Drawing functions:
- // For solid, XOR, or other fill modes.
- gr_set_drawmode(int mode);
- // Sets the color in the current canvas. should be a macro
- // Use: gr_setcolor(int color);
- void gr_setcolor(int color);
- // Draw a polygon into the current canvas in the current color and drawmode.
- // verts points to an ordered list of x,y pairs. the polygon should be
- // convex; a concave polygon will be handled in some reasonable manner,
- // but not necessarily shaded as a concave polygon. It shouldn't hang.
- // probably good solution is to shade from minx to maxx on each scan line.
- // int should really be fix
- gr_poly(int nverts,int *verts);
- gr_upoly(int nverts,int *verts);
- // Draws a point into the current canvas in the current color and drawmode.
- void gr_pixel(int x,int y);
- void gr_upixel(int x,int y);
- // Gets a pixel;
- unsigned char gr_gpixel( grs_bitmap * bitmap, int x, int y );
- unsigned char gr_ugpixel( grs_bitmap * bitmap, int x, int y );
- // Draws a line into the current canvas in the current color and drawmode.
- int gr_line(fix x0,fix y0,fix x1,fix y1);
- int gr_uline(fix x0,fix y0,fix x1,fix y1);
- // Draws an anti-aliased line into the current canvas in the current color and drawmode.
- int gr_aaline(fix x0,fix y0,fix x1,fix y1);
- int gr_uaaline(fix x0,fix y0,fix x1,fix y1);
- // Draw the bitmap into the current canvas at the specified location.
- void gr_bitmap(int x,int y,grs_bitmap *bm);
- void gr_ubitmap(int x,int y,grs_bitmap *bm);
- // bitmap function with transparency
- void gr_bitmapm( int x, int y, grs_bitmap *bm );
- void gr_ubitmapm( int x, int y, grs_bitmap *bm );
- // Draw a rectangle into the current canvas.
- void gr_rect(int left,int top,int right,int bot);
- void gr_urect(int left,int top,int right,int bot);
- // Draw a filled circle
- int gr_disk(fix x,fix y,fix r);
- int gr_udisk(fix x,fix y,fix r);
- // Draw an outline circle
- int gr_circle(fix x,fix y,fix r);
- int gr_ucircle(fix x,fix y,fix r);
- // Draw an unfilled rectangle into the current canvas
- void gr_box(int left,int top,int right,int bot);
- void gr_ubox(int left,int top,int right,int bot);
- void gr_scanline( int x1, int x2, int y );
- void gr_uscanline( int x1, int x2, int y );
- // Reads in a font file... current font set to this one.
- grs_font * gr_init_font( char * fontfile );
- void gr_close_font( grs_font * font );
- //remap a font, re-reading its data & palette
- void gr_remap_font( grs_font *font, char * fontname );
- //remap (by re-reading) all the color fonts
- void gr_remap_color_fonts();
- // Writes a string using current font. Returns the next column after last char.
- void gr_set_fontcolor( int fg, int bg );
- void gr_set_curfont( grs_font * new );
- int gr_string(int x, int y, char *s );
- int gr_ustring(int x, int y, char *s );
- int gr_printf( int x, int y, char * format, ... );
- int gr_uprintf( int x, int y, char * format, ... );
- void gr_get_string_size(char *s, int *string_width, int *string_height, int *average_width );
- // From roller.c
- void rotate_bitmap(grs_bitmap *bp, grs_point *vertbuf, int light_value);
- // From scale.c
- void scale_bitmap(grs_bitmap *bp, grs_point *vertbuf, int orientation );
- //===========================================================================
- // Global variables
- extern grs_canvas *grd_curcanv; //active canvas
- extern grs_screen *grd_curscreen; //active screen
- extern unsigned char Test_bitmap_data[64*64];
- //shortcut to look at current font
- #define grd_curfont grd_curcanv->cv_font
- extern unsigned int FixDivide( unsigned int x, unsigned int y );
- extern void gr_show_canvas( grs_canvas *canv );
- extern void gr_set_current_canvas( grs_canvas *canv );
- //flags for fonts
- #define FT_COLOR 1
- #define FT_PROPORTIONAL 2
- #define FT_KERNED 4
- extern void gr_vesa_update( grs_bitmap * source1, grs_bitmap * dest, grs_bitmap * source2 );
- // Special effects
- extern void gr_snow_out(int num_dots);
- extern void test_rotate_bitmap(void);
- extern void rotate_bitmap(grs_bitmap *bp, grs_point *vertbuf, int light_value);
- extern ubyte gr_palette[256*3];
- extern ubyte gr_fade_table[256*GR_FADE_LEVELS];
- extern ubyte gr_inverse_table[32*32*32];
- extern ushort gr_palette_selector;
- extern ushort gr_inverse_table_selector;
- extern ushort gr_fade_table_selector;
- // Remaps a bitmap into the current palette. If transparent_color is between 0 and 255
- // then all occurances of that color are mapped to whatever color the 2d uses for
- // transparency. This is normally used right after a call to iff_read_bitmap like
- // this:
- // iff_error = iff_read_bitmap(filename,new,BM_LINEAR,newpal);
- // if (iff_error != IFF_NO_ERROR) Error("Can't load IFF file <%s>, error=%d",filename,iff_error);
- // if ( iff_has_transparency )
- // gr_remap_bitmap( new, newpal, iff_transparent_color );
- // else
- // gr_remap_bitmap( new, newpal, -1 );
- extern void gr_remap_bitmap( grs_bitmap * bmp, ubyte * palette, int transparent_color, int super_transparent_color );
- // Same as above, but searches using gr_find_closest_color which uses 18-bit accurracy
- // instaed of 15bit when translating colors.
- extern void gr_remap_bitmap_good( grs_bitmap * bmp, ubyte * palette, int transparent_color, int super_transparent_color );
- extern void gr_palette_step_up( int r, int g, int b );
- extern void gr_bitmap_check_transparency( grs_bitmap * bmp );
- // Allocates a selector that has a base address at 'address' and length 'size'.
- // Returns 0 if successful... BE SURE TO CHECK the return value since there
- // is a limited number of selectors available!!!
- extern int get_selector( void * address, int size, unsigned int * selector );
- // Assigns a selector to a bitmap. Returns 0 if successful. BE SURE TO CHECK
- // this return value since there is a limited number of selectors!!!!!!!
- extern int gr_bitmap_assign_selector( grs_bitmap * bmp );
- //#define GR_GETCOLOR(r,g,b) (gr_inverse_table[( (((r)&31)<<10) | (((g)&31)<<5) | ((b)&31) )])
- //#define gr_getcolor(r,g,b) (gr_inverse_table[( (((r)&31)<<10) | (((g)&31)<<5) | ((b)&31) )])
- //#define BM_XRGB(r,g,b) (gr_inverse_table[( (((r)&31)<<10) | (((g)&31)<<5) | ((b)&31) )])
- #define BM_RGB(r,g,b) ( (((r)&31)<<10) | (((g)&31)<<5) | ((b)&31) )
- #define BM_XRGB(r,g,b) gr_find_closest_color( (r)*2,(g)*2,(b)*2 )
- #define GR_GETCOLOR(r,g,b) gr_find_closest_color( (r)*2,(g)*2,(b)*2 )
- #define gr_getcolor(r,g,b) gr_find_closest_color( (r)*2,(g)*2,(b)*2 )
- // Given: r,g,b, each in range of 0-63, return the color index that
- // best matches the input.
- int gr_find_closest_color( int r, int g, int b );
- extern void gr_merge_textures( ubyte * lower, ubyte * upper, ubyte * dest );
- extern void gr_merge_textures_1( ubyte * lower, ubyte * upper, ubyte * dest );
- extern void gr_merge_textures_2( ubyte * lower, ubyte * upper, ubyte * dest );
- extern void gr_merge_textures_3( ubyte * lower, ubyte * upper, ubyte * dest );
- #endif
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