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- ;THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- ;SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- ;END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ;ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- ;IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- ;SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- ;FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- ;CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- ;AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- ;COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- ;
- ; $Source: f:/miner/source/texmap/rcs/tmap_ld.asm $
- ; $Revision: 1.4 $
- ; $Author: mike $
- ; $Date: 1994/11/30 00:56:53 $
- ;
- ; Inner loop of rgb lighted dithered linear texture mapper
- ;
- ; $Log: tmap_ld.asm $
- ; Revision 1.4 1994/11/30 00:56:53 mike
- ; optimization.
- ;
- ; Revision 1.3 1994/11/12 16:39:40 mike
- ; jae to ja.
- ;
- ; Revision 1.2 1993/11/22 10:23:58 mike
- ; *** empty log message ***
- ;
- ; Revision 1.1 1993/09/08 17:29:49 mike
- ; Initial revision
- ;
- ;
- ;
- ; Inner loop of rgb lighted dithered linear texture mapper
- ; Unlike tmap_rgb.asm, this version does lighting by writing alternate
- ; pixels in the light color, and the other colors based on the texture map pixel data.
- .386
- public asm_tmap_scanline_lin_ld_
- include tmap_inc.asm
- _DATA SEGMENT DWORD PUBLIC USE32 'DATA'
- extrn _fx_u:dword
- extrn _fx_v:dword
- extrn _fx_du_dx:dword
- extrn _fx_dv_dx:dword
- extrn _fx_y:dword
- extrn _fx_xleft:dword
- extrn _fx_xright:dword
- extrn _pixptr:dword
- extrn _x:dword
- extrn _loop_count:dword
- extrn _reds_16:byte
- extrn _fx_rgb:dword,_fx_drgb_dx:dword
- extrn _fx_r:dword,_fx_g:dword,_fx_b:dword,_fx_dr_dx:dword,_fx_dg_dx:dword,_fx_db_dx:dword
- _DATA ENDS
- DGROUP GROUP _DATA
- _TEXT SEGMENT PARA PUBLIC USE32 'CODE'
- ASSUME DS:_DATA
- ASSUME CS:_TEXT
- ; --------------------------------------------------------------------------------------------------
- ; Enter:
- ; _xleft fixed point left x coordinate
- ; _xright fixed point right x coordinate
- ; _y fixed point y coordinate
- ; _pixptr address of source pixel map
- ; _u fixed point initial u coordinate
- ; _v fixed point initial v coordinate
- ; _du_dx fixed point du/dx
- ; _dv_dx fixed point dv/dx
- ; for (x = (int) xleft; x <= (int) xright; x++) {
- ; _setcolor(read_pixel_from_tmap(srcb,((int) (u/z)) & 63,((int) (v/z)) & 63));
- ; _setpixel(x,y);
- ;
- ; u += du_dx;
- ; v += dv_dx;
- ; z += dz_dx;
- ; }
- align 4
- asm_tmap_scanline_lin_ld_:
- pusha
- ; Setup for loop: _loop_count iterations = (int) xright - (int) xleft
- ; esi source pixel pointer = pixptr
- ; edi initial row pointer = y*320+x
- ; set esi = pointer to start of texture map data
- mov esi,_pixptr
- ; set edi = address of first pixel to modify
- mov edi,_fx_y
- cmp edi,_window_bottom
- ja _none_to_do
- imul edi,_bytes_per_row
- mov eax,_fx_xleft
- sar eax,16
- jns eax_ok
- sub eax,eax
- eax_ok:
- add edi,eax
- add edi,write_buffer
- ; set _loop_count = # of iterations
- mov eax,_fx_xright
- sar eax,16
- cmp eax,_window_right
- jb eax_ok1
- mov eax,_window_right
- eax_ok1: cmp eax,_window_left
- ja eax_ok2
- mov eax,_window_left
- eax_ok2:
- mov ebx,_fx_xleft
- sar ebx,16
- sub eax,ebx
- js _none_to_do
- cmp eax,_window_width
- jbe _ok_to_do
- mov eax,_window_width
- _ok_to_do:
- mov _loop_count,eax
- ; edi destination pixel pointer
- mov ebx,_fx_u
- mov ebp,_fx_v
- shl ebx,10
- shl ebp,10
- shl _fx_du_dx,10
- shl _fx_dv_dx,10
- ; rgb values are passed in the following peculiar, confidential, trade secreted, copyrighted, patented format:
- ; [ 5 bits ] [ 5 bits ] [ 5 bits ] [ 5 bits ] [ 2 bits ] [ 5 bits ] [ 5 bits ]
- ; red int red frac blue int blue frac unused green int green frac
- ; The reason they are stored in the order red, blue, green is to optimize the process of packing together the three 5 bit
- ; values for red, green, blue in the conventional manner, suitable for an inverse table lookup
- ; convert fixed point values in _fx_dr_dx, _fx_dg_dx, _fx_db_dx to _fx_drgb_dx
- mov eax,_fx_dg_dx ; get green value
- sar eax,11 ; after shift, low order 10 bits are what we want
- jns dgok1
- inc eax
- dgok1: shrd ecx,eax,10 ; shift green 5i.5f into destination
- shr ecx,2 ; shift in two don't care bits
- mov eax,_fx_db_dx
- sar eax,11
- jns dbok1
- inc eax
- dbok1: shrd ecx,eax,10
- mov eax,_fx_dr_dx
- sar eax,11
- jns drok1
- inc eax
- drok1: shrd ecx,eax,10 ; now %ecx is correct!
- mov _fx_drgb_dx,ecx
- ; convert fixed point values in _fx_r, _fx_g, _fx_b to _fx_rgb (which is the above peculiar format)
- mov eax,_fx_g ; get green value
- sar eax,11 ; after shift, low order 10 bits are what we want
- jns rok1
- sub eax,eax
- rok1: shrd ecx,eax,10 ; shift green 5i.5f into destination
- shr ecx,2 ; shift in two don't care bits
- mov eax,_fx_b
- sar eax,11
- jns bok1
- sub eax,eax
- bok1: shrd ecx,eax,10
- mov eax,_fx_r
- sar eax,11
- jns gok1
- sub eax,eax
- gok1: shrd ecx,eax,10 ; now %ecx is correct!
- ; double deltas because we are only writing half as many pixels
- sal _fx_du_dx,1
- sal _fx_dv_dx,1
- sal _fx_drgb_dx,1
- ; ---------- Check x and y coords to figure whether to write pixel:light or light:pixel ----------
- mov eax,_fx_xleft ; get x coordinate
- shr eax,16 ; preserve only integer portion
- xor eax,_fx_y ; get checkerboard status
- shr eax,1 ; if cy set, then we were odd, else even
- jc _xy_odd
- ; even case, write pixel:light
- test edi,1 ; even align to start
- je _even1 ; we are already even aligned
- ; we are going to write to an odd address, so write pixel first
- ; do the regular texture mapper linear interpolation to get the pixel from the source bitmap
- sub edx,edx
- shld edx,ebp,6 ; shift in v coordinate
- add ebp,_fx_dv_dx ; update v coordinate
- shld edx,ebx,6 ; shift in u coordinate while shifting up v coordinate
- add ebx,_fx_du_dx ; update u coordinate
- mov al,[esi+edx] ; get pixel from source bitmap
- ; write the pixel
- mov [edi],al ; write texture map pixel, then red value
- inc edi
- dec _loop_count
- js _none_to_do ; all done
- inc _loop_count
- shr _loop_count,1
- je _odd_do_last_pixel ; want to write light for last pixel
- pushf
- jmp write_light_pixel_loop
- _even1:
- ; now write all the double pixels, light, then pixel
- inc _loop_count
- shr _loop_count,1
- je _even_do_last_pixel
- pushf
- ; usage:
- ; eax work
- ; ebx u coordinate
- ; ecx rgb (actually rbg, each i5.f5 with 2 bits between blue and green)
- ; edx work
- ; ebp v coordinate
- ; esi pointer to source bitmap
- ; edi write address
- ; do all but the last pixel in the unwound loop, last pixel done separately because less work is needed
- ; interpolate the rgb values
- write_pixel_light_loop:
- _loop1: sub eax,eax
- shld eax,ecx,4 ; shift in high 4 bits of red gun
- add ecx,_fx_drgb_dx
- mov ah,_reds_16[eax] ; get color index for 4 bit red value
- ; do the regular texture mapper linear interpolation to get the pixel from the source bitmap
- sub edx,edx
- shld edx,ebp,6 ; shift in v coordinate
- add ebp,_fx_dv_dx ; update v coordinate
- shld edx,ebx,6 ; shift in u coordinate while shifting up v coordinate
- add ebx,_fx_du_dx ; update u coordinate
- mov al,[esi+edx] ; get pixel from source bitmap
- ; write the pixel
- mov [edi],ax ; write texture map pixel, then red value
- add edi,2
- dec _loop_count
- jne _loop1
- popf
- jnc _none_to_do
- ; now do the leftover pixel
- ; do the regular texture mapper linear interpolation to get the pixel from the source bitmap
- _even_do_last_pixel:
- sub edx,edx
- shld edx,ebp,6 ; shift in v coordinate
- shld edx,ebx,6 ; shift in u coordinate while shifting up v coordinate
- mov al,[esi+edx] ; get pixel from source bitmap
- ; write the pixel
- mov [edi],al
- _none_to_do: popa
- ret
- _xy_odd:
- ; even case, write pixel:light
- test edi,1 ; even align to start
- je _even2 ; we are already even aligned
- ; we are going to write to an odd address, so write light first
- sub eax,eax
- shld eax,ecx,4 ; shift in high 4 bits of red gun
- add ecx,_fx_drgb_dx
- mov al,_reds_16[eax] ; get color index for 4 bit red value
- mov [edi],al ; write texture map pixel, then red value
- inc edi
- dec _loop_count
- js _done2 ; all done
- ; now write all the double pixels, light, then pixel
- inc _loop_count
- shr _loop_count,1
- je _even_do_last_pixel
- pushf
- jmp write_pixel_light_loop
- _even2:
- ; now write all the double pixels, light, then pixel
- inc _loop_count
- shr _loop_count,1
- je _odd_do_last_pixel
- pushf
- ; usage:
- ; eax work
- ; ebx u coordinate
- ; ecx rgb (actually rbg, each i5.f5 with 2 bits between blue and green)
- ; edx work
- ; ebp v coordinate
- ; esi pointer to source bitmap
- ; edi write address
- ; do all but the last pixel in the unwound loop, last pixel done separately because less work is needed
- ; interpolate the rgb values
- write_light_pixel_loop:
- _loop2: sub eax,eax
- shld eax,ecx,4 ; shift in high 4 bits of red gun
- add ecx,_fx_drgb_dx
- mov al,_reds_16[eax] ; get color index for 4 bit red value
- ; do the regular texture mapper linear interpolation to get the pixel from the source bitmap
- sub edx,edx
- shld edx,ebp,6 ; shift in v coordinate
- add ebp,_fx_dv_dx ; update v coordinate
- shld edx,ebx,6 ; shift in u coordinate while shifting up v coordinate
- add ebx,_fx_du_dx ; update u coordinate
- mov ah,[esi+edx] ; get pixel from source bitmap
- ; write the pixel
- mov [edi],ax ; write texture map pixel, then red value
- add edi,2
- dec _loop_count
- jne _loop2
- popf
- jnc _done2
- ; now do the leftover light pixel
- _odd_do_last_pixel:
- sub eax,eax
- shld eax,ecx,4 ; shift in high 4 bits of red gun
- mov al,_reds_16[eax] ; get color index for 4 bit red value
- mov [edi],al ; write texture map pixel, then red value
- _done2:
- popa
- ret
- _TEXT ends
- end
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