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- ;THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- ;SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- ;END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ;ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- ;IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- ;SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- ;FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- ;CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- ;AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- ;COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- ;
- ; $Source: f:/miner/source/texmap/rcs/tmap_fl1.asm $
- ; $Revision: 1.6 $
- ; $Author: john $
- ; $Date: 1995/02/20 18:22:08 $
- ;
- ; Pseudo-flat shader. Renders nothing for transparent, color #1 otherwise.
- ;
- ; $Log: tmap_fl1.asm $
- ; Revision 1.6 1995/02/20 18:22:08 john
- ; Put all the externs in the assembly modules into tmap_inc.asm.
- ; Also, moved all the C versions of the inner loops into a new module,
- ; scanline.c.
- ;
- ; Revision 1.5 1994/12/04 20:37:11 mike
- ; fix bug caused by changed interface.
- ;
- ; Revision 1.4 1994/11/12 16:39:34 mike
- ; jae to ja.
- ;
- ; Revision 1.3 1994/05/03 11:08:48 mike
- ; who knows...
- ;
- ; Revision 1.2 1994/04/21 15:04:08 mike
- ; Write the whole darn thing.
- ;
- ; Revision 1.1 1994/04/21 13:50:26 mike
- ; Initial revision
- ;
- ;
- .386
- public asm_tmap_scanline_matt_
- include tmap_inc.asm
- _DATA segment dword public USE32 'DATA'
- align 4
- _loop_count dd ?
- zonk equ 1
- xonk equ 01010101h
- ;---------- local variables
- align 4
- req_base dd ?
- req_size dd ?
- U0 dd ?
- U1 dd ?
- V0 dd ?
- V1 dd ?
- num_left_over dd ?
- DU1 dd ?
- DV1 dd ?
- DZ1 dd ?
- ;**_fx_dl_dx1 dd ?
- ;**_fx_dl_dx2 dd ?
- rcsid db "$Id: tmap_fl1.asm 1.6 1995/02/20 18:22:08 john Exp $"
- align 4
- _DATA ends
- _TEXT segment dword public USE32 'CODE'
- ASSUME DS:_DATA
- ASSUME CS:_TEXT
- ; --------------------------------------------------------------------------------------------------
- ; Enter:
- ; _xleft fixed point left x coordinate
- ; _xright fixed point right x coordinate
- ; _y fixed point y coordinate
- ; _pixptr address of source pixel map
- ; _u fixed point initial u coordinate
- ; _v fixed point initial v coordinate
- ; _z fixed point initial z coordinate
- ; _du_dx fixed point du/dx
- ; _dv_dx fixed point dv/dx
- ; _dz_dx fixed point dz/dx
- ; for (x = (int) xleft; x <= (int) xright; x++) {
- ; _setcolor(read_pixel_from_tmap(srcb,((int) (u/z)) & 63,((int) (v/z)) & 63));
- ; _setpixel(x,y);
- ;
- ; u += du_dx;
- ; v += dv_dx;
- ; z += dz_dx;
- ; }
- asm_tmap_scanline_matt_:
- push es
- push fs
- pusha
-
- ;---------------------------- setup for loop ---------------------------------
- ; Setup for loop: _loop_count iterations = (int) xright - (int) xleft
- ; esi source pixel pointer = pixptr
- ; edi initial row pointer = y*320+x
- ; set esi = pointer to start of texture map data
- mov es, _pixel_data_selector ; selector[0*2]
- mov fs, _gr_fade_table_selector ; selector[1*2] ; fs = bmd_fade_table
- ; set edi = address of first pixel to modify
- mov edi, _fx_y
- mov edi, _y_pointers[edi*4]
- mov ebx, _fx_xleft
- add edi, write_buffer
- add edi, ebx
- ; set _loop_count = # of iterations
- mov eax,_fx_xright
- sub eax,ebx
- js _none_to_do
- mov _loop_count,eax
- ;-------------------------- setup for dithering -----------------------------
- ; lighting values are passed in fixed point, but need to be in 8 bit integer, 8 bit fraction so we can easily
- ; get the integer by reading %bh
- sar _fx_l, 8
- sar _fx_dl_dx,8
- jns dl_dx_ok
- inc _fx_dl_dx ; round towards 0 for negative deltas
- dl_dx_ok:
- ; set initial values
- mov ebx,_fx_u
- mov ebp,_fx_v
- mov ecx,_fx_z
- test _per2_flag,-1
- je tmap_loop
- cmp _Lighting_on, 0
- je tmap_loop_fast_nolight
- jmp tmap_loop_fast
- ;================ PERSPECTIVE TEXTURE MAP INNER LOOPS ========================
- ;
- ; Usage in loop: eax division, pixel value
- ; ebx u
- ; ecx z
- ; edx division
- ; ebp v
- ; esi source pixel pointer
- ; edi destination pixel pointer
- ;-------------------- NORMAL PERSPECTIVE TEXTURE MAP LOOP -----------------
- align 4
- tmap_loop:
- xchg ebx, esi
- ; compute v coordinate
- mov eax,ebp ; get v
- cdq
- idiv ecx ; eax = (v/z)
- and eax,3fh ; mask with height-1
- mov ebx,eax
- ; compute u coordinate
- mov eax,esi ; get u
- cdq
- idiv ecx ; eax = (u/z)
- shl eax,26
- shld ebx,eax,6 ; esi = v*64+u
- ; read 1 pixel
- movzx eax,byte ptr es:[ebx] ; get pixel from source bitmap
- ;** cmp _Lighting_on, 0
- ;** je NoLight1
- ;**
- ;**; LIGHTING CODE
- ;** mov ebx, _fx_l ; get temp copy of lighting value
- ;** mov ah, bh ; get lighting level
- ;** add ebx, _fx_dl_dx ; update lighting value
- ;** mov al, fs:[eax] ; xlat pixel thru lighting tables
- ;** mov _fx_l, ebx ; save temp copy of lighting value
- ; transparency check
- NoLight1: cmp al,255
- je skip1
- mov byte ptr [edi],zonk
- skip1: inc edi
-
- ; update deltas
- add ebp,_fx_dv_dx
- add esi,_fx_du_dx
- add ecx,_fx_dz_dx
- je _div_0_abort ; would be dividing by 0, so abort
- xchg esi, ebx
- dec _loop_count
- jns tmap_loop
- _none_to_do:
- popa
- pop fs
- pop es
- ret
- ; We detected a z=0 condition, which seems pretty bogus, don't you think?
- ; So, we abort, but maybe we want to know about it.
- _div_0_abort:
- int 3
- jmp _none_to_do
- ;-------------------------- PER/4 TMAPPER ----------------
- ;
- ; x = x1
- ; U0 = u/w; V0 = v/w;
- ; while ( 1 )
- ; u += du_dx*4; v+= dv_dx*4
- ; U1 = u/w; V1 = v/w;
- ; DUDX = (U1-U0)/4; DVDX = (V1-V0)/4;
- ;
- ; ; Pixel 0
- ; pixels = texmap[V0*64+U0];
- ; U0 += DUDX; V0 += DVDX
- ; ; Pixel 1
- ; pixels = (pixels<<8)+texmap[V0*64+U0];
- ; U0 += DUDX; V0 += DVDX
- ; ; Pixel 2
- ; pixels = (pixels<<8)+texmap[V0*64+U0];
- ; U0 += DUDX; V0 += DVDX
- ; ; Pixel 3
- ; pixels = (pixels<<8)+texmap[V0*64+U0];
- ;
- ; screen[x] = pixel
- ; x += 4;
- ; U0 = U1; V0 = V1
- NBITS = 3
- ZSHIFT = 3
- PDIV MACRO
- ; Returns EAX/ECX in 16.16 format in EAX. Trashes EDX
- ; sig bits 6.3
- ;--old-- cdq
- ;--old-- shld edx,eax, ZSHIFT
- ;--old-- lea eax, [eax*8]
- ;--old-- idiv ecx ; eax = (v/z)
- ;--old-- shl eax, 16-ZSHIFT
- mov edx,eax
- shl eax,ZSHIFT
- sar edx,32-ZSHIFT
- idiv ecx ; eax = (v/z)
- shl eax, 16-ZSHIFT
- ENDM
- wr_onepix macro num
- local skip
- cmp cl,255
- je skip
- mov byte ptr num[edi],zonk
- ror ecx,8
- skip:
- endm
- ; -------------------------------------- Start of Getting Dword Aligned ----------------------------------------------
- ; ebx fx_u
- tmap_loop_fast:
- mov esi,ebx
- align 4
- NotDwordAligned1:
- test edi, 11b
- jz DwordAligned1
- ; compute v coordinate
- mov eax,ebp ; get v
- cdq
- idiv ecx ; eax = (v/z)
- and eax,3fh ; mask with height-1
- mov ebx,eax
- ; compute u coordinate
- mov eax,esi ; get u
- cdq
- idiv ecx ; eax = (u/z)
- shl eax,26
- shld ebx,eax,6 ; esi = v*64+u
- ; read 1 pixel
- movzx eax,byte ptr es:[ebx] ; get pixel from source bitmap
- ;**; lighting code
- ;** mov ebx, _fx_l ; get temp copy of lighting value
- ;** mov ah, bh ; get lighting level
- ;** add ebx, _fx_dl_dx ; update lighting value
- ;** mov _fx_l, ebx ; save temp copy of lighting value
- ;**
- ;**; transparency check
- ;** cmp al,255
- ;** je skip2 ; this pixel is transparent, so don't write it (or light it)
- ;**
- ;** mov al, fs:[eax] ; xlat pixel thru lighting tables
-
- ; write 1 pixel
- mov byte ptr [edi],zonk
- skip2: inc edi
-
- ; update deltas
- add ebp,_fx_dv_dx
- add esi,_fx_du_dx
- add ecx,_fx_dz_dx
- je _div_0_abort ; would be dividing by 0, so abort
- dec _loop_count
- jns NotDwordAligned1
- jmp _none_to_do
- ; -------------------------------------- End of Getting Dword Aligned ----------------------------------------------
- DwordAligned1:
- mov ebx,esi ; get fx_u
- mov eax, _loop_count
- inc eax
- mov num_left_over, eax
- shr eax, NBITS
- cmp eax, 0
- je tmap_loop
-
- mov _loop_count, eax ; _loop_count = pixels / NPIXS
- shl eax, 3
- sub num_left_over, eax ; num_left_over = obvious
-
- ; compute initial v coordinate
- mov eax,ebp ; get v
- PDIV
- mov V0, eax
- ; compute initial u coordinate
- mov eax,ebx ; get u
- PDIV
- mov U0, eax
- ; Set deltas to NPIXS pixel increments
- mov eax, _fx_du_dx
- shl eax, 3
- mov DU1, eax
- mov eax, _fx_dv_dx
- shl eax, 3
- mov DV1, eax
- mov eax, _fx_dz_dx
- shl eax, 3
- mov DZ1, eax
- align 4
- TopOfLoop4:
- add ebx, DU1
- add ebp, DV1
- add ecx, DZ1
- je _div_0_abort ; would be dividing by 0, so abort
- ; Done with ebx, ebp, ecx until next iteration
- push ebx
- push ecx
- push ebp
- push edi
-
- ; Find fixed U1
- mov eax, ebx
- PDIV
- mov ebx, eax ; ebx = U1 until pop's
- ; Find fixed V1
- mov eax, ebp
- PDIV
- mov ebp, eax ; ebp = V1 until pop's
- mov ecx, U0 ; ecx = U0 until pop's
- mov edi, V0 ; edi = V0 until pop's
- ; Make ESI = V0:U0 in 6:10,6:10 format
- mov eax, ecx
- shr eax, 6
- mov esi, edi
- shl esi, 10
- mov si, ax
-
- ; Make EDX = DV:DU in 6:10,6:10 format
- mov eax, ebx
- sub eax, ecx
- sar eax, NBITS+6
- mov edx, ebp
- sub edx, edi
- shl edx, 10-NBITS ; EDX = V1-V0/ 4 in 6:10 int:frac
- mov dx, ax ; put delta u in low word
- ; Save the U1 and V1 so we don't have to divide on the next iteration
- mov U0, ebx
- mov V0, ebp
- pop edi ; Restore EDI before using it
-
- ; LIGHTING CODE
- mov ebx, _fx_l
- mov ebp, _fx_dl_dx
- test _transparency_on,-1
- je no_trans1
- REPT (1 SHL (NBITS-2))
- local skip3,no_trans1
- REPT 2
- local skipa1,skipa2
- mov eax, esi ; get u,v
- shr eax, 26 ; shift out all but int(v)
- shld ax,si,6 ; shift in u, shifting up v
- add esi, edx ; inc u,v
- mov al, es:[eax] ; get pixel from source bitmap
- cmp al,255
- je skipa1
- mov ah, bh ; form lighting table lookup value
- ;** add ebx, ebp ; update lighting value
- ;** mov al, fs:[eax] ; xlat thru lighting table into dest buffer
- mov byte ptr [edi],zonk
- skipa1:
- inc edi
- ; Do odd pixel
- mov eax, esi ; get u,v
- shr eax, 26 ; shift out all but int(v)
- shld ax,si,6 ; shift in u, shifting up v
- add esi, edx ; inc u,v
- mov al, es:[eax] ; get pixel from source bitmap
- cmp al,255
- je skipa2
- mov ah, bh ; form lighting table lookup value
- ;** add ebx, ebp ; update lighting value
- ;** mov al, fs:[eax] ; xlat thru lighting table into dest buffer
- mov byte ptr [edi],zonk
- skipa2:
- inc edi
- ENDM
- ENDM
- jmp cont1
- ; -------------------------------------------------------
- no_trans1:
- REPT (1 SHL (NBITS-2))
- local skip3
- REPT 2
- mov eax, esi ; get u,v
- shr eax, 26 ; shift out all but int(v)
- shld ax,si,6 ; shift in u, shifting up v
- add esi, edx ; inc u,v
- mov al, es:[eax] ; get pixel from source bitmap
- mov ah, bh ; form lighting table lookup value
- ;** add ebx, ebp ; update lighting value
- ;** mov cl, fs:[eax] ; xlat thru lighting table into dest buffer
- ; Do odd pixel
- mov eax, esi ; get u,v
- shr eax, 26 ; shift out all but int(v)
- shld ax,si,6 ; shift in u, shifting up v
- add esi, edx ; inc u,v
- mov al, es:[eax] ; get pixel from source bitmap
- mov ah, bh ; form lighting table lookup value
- ;** add ebx, ebp ; update lighting value
- ;** mov ch, fs:[eax] ; xlat thru lighting table into dest buffer
- ror ecx, 16 ; move to next double dest pixel position
- ENDM
- mov dword ptr [edi],xonk ; Draw 4 pixels to display
- skip3: add edi,4
- ENDM
- cont1:
- ; -------------------------------------------------------
- ; LIGHTING CODE
- mov _fx_l, ebx
- pop ebp
- pop ecx
- pop ebx
- dec _loop_count
- jnz TopOfLoop4
- EndOfLoop4:
- cmp num_left_over, 0
- je _none_to_do
- ; ----------------------------------------- Start of LeftOver Pixels ------------------------------------------
- DoEndPixels:
- add ebx, DU1
- add ebp, DV1
- add ecx, DZ1
- je _div_0_abort
- push edi ; use edi as a temporary variable
- cmp ecx,10
- jg ecx_ok
- mov ecx,10
- ecx_ok:
- ; Find fixed U1
- mov eax, ebx
- PDIV
- mov ebx, eax ; ebx = U1 until pop's
- ; Find fixed V1
- mov eax, ebp
- PDIV
- mov ebp, eax ; ebp = V1 until pop's
- mov ecx, U0 ; ecx = U0 until pop's
- mov edi, V0 ; edi = V0 until pop's
- ; Make ESI = V0:U0 in 6:10,6:10 format
- mov eax, ecx
- shr eax, 6
- mov esi, edi
- shl esi, 10
- mov si, ax
-
- ; Make EDX = DV:DU in 6:10,6:10 format
- mov eax, ebx
- sub eax, ecx
- sar eax, NBITS+6
- mov edx, ebp
- sub edx, edi
- shl edx, 10-NBITS ; EDX = V1-V0/ 4 in 6:10 int:frac
- mov dx, ax ; put delta u in low word
- pop edi ; Restore EDI before using it
-
- mov ecx, num_left_over
- ; LIGHTING CODE
- mov ebx, _fx_l
- mov ebp, _fx_dl_dx
- ITERATION = 0
- REPT (1 SHL (NBITS-1))
- local skip4, skip5
- ; Do even pixel
- mov eax, esi ; get u,v
- shr eax, 26 ; shift out all but int(v)
- shld ax,si,6 ; shift in u, shifting up v
- mov al, es:[eax] ; get pixel from source bitmap
- add esi, edx ; inc u,v
- mov ah, bh ; form lighting table lookup value
- add ebx, ebp ; update lighting value
- cmp al,255
- je skip4
- ;** mov al, fs:[eax] ; xlat thru lighting table into dest buffer
- mov byte ptr [edi+ITERATION], zonk ; write pixel
- skip4: dec ecx
- jz _none_to_do
- ITERATION = ITERATION + 1
- ; Do odd pixel
- mov eax, esi ; get u,v
- shr eax, 26 ; shift out all but int(v)
- shld ax,si,6 ; shift in u, shifting up v
- mov al, es:[eax] ; get pixel from source bitmap
- add esi, edx ; inc u,v
- mov ah, bh ; form lighting table lookup value
- add ebx, _fx_dl_dx ; update lighting value
- cmp al,255
- je skip5
- ;** mov al, fs:[eax] ; xlat thru lighting table into dest buffer
- mov byte ptr [edi+ITERATION], zonk ; write pixel
- skip5: dec ecx
- jz _none_to_do
- ITERATION = ITERATION + 1
- ENDM
- ; ----------------------------------------- End of LeftOver Pixels ------------------------------------------
- ; Should never get here!!!!
- int 3
- jmp _none_to_do
- ; ==================================================== No Lighting Code ======================================================
- tmap_loop_fast_nolight:
- mov esi,ebx
- align 4
- NotDwordAligned1_nolight:
- test edi, 11b
- jz DwordAligned1_nolight
- ; compute v coordinate
- mov eax,ebp ; get v
- cdq
- idiv ecx ; eax = (v/z)
- and eax,3fh ; mask with height-1
- mov ebx,eax
- ; compute u coordinate
- mov eax,esi ; get u
- cdq
- idiv ecx ; eax = (u/z)
- shl eax,26
- shld ebx,eax,6 ; esi = v*64+u
- ; read 1 pixel
- mov al,es:[ebx] ; get pixel from source bitmap
- ; write 1 pixel
- cmp al,255
- je skip6
- mov byte ptr [edi],zonk
- skip6: inc edi
-
- ; update deltas
- add ebp,_fx_dv_dx
- add esi,_fx_du_dx
- add ecx,_fx_dz_dx
- je _div_0_abort ; would be dividing by 0, so abort
- dec _loop_count
- jns NotDwordAligned1_nolight
- jmp _none_to_do
- DwordAligned1_nolight:
- mov ebx,esi
- mov eax, _loop_count
- inc eax
- mov num_left_over, eax
- shr eax, NBITS
- cmp eax, 0
- je tmap_loop
-
- mov _loop_count, eax ; _loop_count = pixels / NPIXS
- shl eax, NBITS
- sub num_left_over, eax ; num_left_over = obvious
-
- ; compute initial v coordinate
- mov eax,ebp ; get v
- PDIV
- mov V0, eax
- ; compute initial u coordinate
- mov eax,ebx ; get u
- PDIV
- mov U0, eax
- ; Set deltas to NPIXS pixel increments
- mov eax, _fx_du_dx
- shl eax, NBITS
- mov DU1, eax
- mov eax, _fx_dv_dx
- shl eax, NBITS
- mov DV1, eax
- mov eax, _fx_dz_dx
- shl eax, NBITS
- mov DZ1, eax
- align 4
- TopOfLoop4_nolight:
- add ebx, DU1
- add ebp, DV1
- add ecx, DZ1
- je _div_0_abort
- ; Done with ebx, ebp, ecx until next iteration
- push ebx
- push ecx
- push ebp
- push edi
-
- ; Find fixed U1
- mov eax, ebx
- PDIV
- mov ebx, eax ; ebx = U1 until pop's
- ; Find fixed V1
- mov eax, ebp
- PDIV
- mov ebp, eax ; ebp = V1 until pop's
- mov ecx, U0 ; ecx = U0 until pop's
- mov edi, V0 ; edi = V0 until pop's
- ; Make ESI = V0:U0 in 6:10,6:10 format
- mov eax, ecx
- shr eax, 6
- mov esi, edi
- shl esi, 10
- mov si, ax
-
- ; Make EDX = DV:DU in 6:10,6:10 format
- mov eax, ebx
- sub eax, ecx
- sar eax, NBITS+6
- mov edx, ebp
- sub edx, edi
- shl edx, 10-NBITS ; EDX = V1-V0/ 4 in 6:10 int:frac
- mov dx, ax ; put delta u in low word
- ; Save the U1 and V1 so we don't have to divide on the next iteration
- mov U0, ebx
- mov V0, ebp
- pop edi ; Restore EDI before using it
-
- REPT (1 SHL (NBITS-2))
- local skip7, no_trans2
- REPT 4
- ; Do 1 pixel
- mov eax, esi ; get u,v
- shr eax, 26 ; shift out all but int(v)
- shld ax,si,6 ; shift in u, shifting up v
- mov cl, es:[eax] ; load into buffer register
- add esi, edx ; inc u,v
- ror ecx, 8 ; move to next dest pixel
- ENDM
-
- test _transparency_on,-1
- je no_trans2
- cmp ecx,-1
- je skip7
- wr_onepix 0
- wr_onepix 1
- wr_onepix 2
- wr_onepix 3
- jmp skip7
- no_trans2:
- mov dword ptr [edi],xonk ; Draw 4 pixels to display
- skip7: add edi,4
- ENDM
- pop ebp
- pop ecx
- pop ebx
- dec _loop_count
- jnz TopOfLoop4_nolight
- EndOfLoop4_nolight:
- cmp num_left_over, 0
- je _none_to_do
- DoEndPixels_nolight:
- add ebx, DU1
- add ebp, DV1
- add ecx, DZ1
- je _div_0_abort
- push edi ; use edi as a temporary variable
- ; Find fixed U1
- mov eax, ebx
- PDIV
- mov ebx, eax ; ebx = U1 until pop's
- ; Find fixed V1
- mov eax, ebp
- PDIV
- mov ebp, eax ; ebp = V1 until pop's
- mov ecx, U0 ; ecx = U0 until pop's
- mov edi, V0 ; edi = V0 until pop's
- ; Make ESI = V0:U0 in 6:10,6:10 format
- mov eax, ecx
- shr eax, 6
- mov esi, edi
- shl esi, 10
- mov si, ax
-
- ; Make EDX = DV:DU in 6:10,6:10 format
- mov eax, ebx
- sub eax, ecx
- sar eax, NBITS+6
- mov edx, ebp
- sub edx, edi
- shl edx, 10-NBITS ; EDX = V1-V0/ 4 in 6:10 int:frac
- mov dx, ax ; put delta u in low word
- pop edi ; Restore EDI before using it
-
- mov ecx, num_left_over
- ITERATION = 0
- REPT (1 SHL NBITS)
- local skip8
- ; Do 1 pixel
- mov eax, esi ; get u,v
- shr eax, 26 ; shift out all but int(v)
- shld ax,si,6 ; shift in u, shifting up v
- mov al, es:[eax] ; load into buffer register
- add esi, edx ; inc u,v
- cmp al,255
- je skip8
- mov byte ptr [edi+ITERATION], zonk ; write pixel
- skip8: dec ecx
- jz _none_to_do
- ITERATION = ITERATION + 1
- ENDM
- ; Should never get here!!!!!
- int 3
- jmp _none_to_do
-
- _TEXT ends
- end
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