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- ;THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- ;SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- ;END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ;ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- ;IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- ;SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- ;FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- ;CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- ;AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- ;COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- ;
- ; $Source: f:/miner/source/texmap/rcs/tmap_16g.asm $
- ; $Revision: 1.4 $
- ; $Author: mike $
- ; $Date: 1994/11/30 00:56:37 $
- ;
- ; inner loop of rgb lighted linear texture mapper for 16 bits/pixel
- ;
- ; $Log: tmap_16g.asm $
- ; Revision 1.4 1994/11/30 00:56:37 mike
- ; optimization.
- ;
- ; Revision 1.3 1994/11/12 16:39:23 mike
- ; jae to ja.
- ;
- ; Revision 1.2 1993/11/22 10:24:28 mike
- ; *** empty log message ***
- ;
- ; Revision 1.1 1993/09/08 17:29:17 mike
- ; Initial revision
- ;
- ;
- ;
- .386
- option oldstructs
- .nolist
- include psmacros.inc
- .list
- public asm_tmap_scanline_lin_rgb_16g_
- include tmap_inc.asm
- _DATA SEGMENT DWORD PUBLIC USE32 'DATA'
- extd _fx_u
- extd _fx_v
- extd _fx_du_dx
- extd _fx_dv_dx
- extd _fx_y
- extd _fx_xleft
- extd _fx_xright
- extd _pixptr
- extd _x
- extd _loop_count
- extd _fx_rgb,_fx_drgb_dx
- extd _fx_r,_fx_g,_fx_b,_fx_dr_dx,_fx_dg_dx,_fx_db_dx
- align 4
- _DATA ENDS
- DGROUP GROUP _DATA
- _TEXT SEGMENT PARA PUBLIC USE32 'CODE'
- ASSUME DS:_DATA
- ASSUME CS:_TEXT
- ; --------------------------------------------------------------------------------------------------
- ; Enter:
- ; _xleft fixed point left x coordinate
- ; _xright fixed point right x coordinate
- ; _y fixed point y coordinate
- ; _pixptr address of source pixel map
- ; _u fixed point initial u coordinate
- ; _v fixed point initial v coordinate
- ; _du_dx fixed point du/dx
- ; _dv_dx fixed point dv/dx
- ; for (x = (int) xleft; x <= (int) xright; x++) {
- ; _setcolor(read_pixel_from_tmap(srcb,((int) (u/z)) & 63,((int) (v/z)) & 63));
- ; _setpixel(x,y);
- ;
- ; u += du_dx;
- ; v += dv_dx;
- ; z += dz_dx;
- ; }
- align 4
- asm_tmap_scanline_lin_rgb_16g_:
- pusha
- ; Setup for loop: _loop_count iterations = (int) xright - (int) xleft
- ; esi source pixel pointer = pixptr
- ; edi initial row pointer = y*320+x
- ; set esi = pointer to start of texture map data
- mov esi,_pixptr
- ; set edi = address of first pixel to modify
- mov edi,_fx_y
- cmp edi,_window_bottom
- ja _none_to_do
- sub edi,_window_top
- imul edi,_bytes_per_row
- mov eax,_fx_xleft
- sar eax,16
- jns eax_ok
- sub eax,eax
- eax_ok:
- sub eax,_window_left
- add edi,eax
- add edi,eax
- add edi,write_buffer
- ; set _loop_count = # of iterations
- mov eax,_fx_xright
- sar eax,16
- cmp eax,_window_right
- jb eax_ok1
- mov eax,_window_right
- eax_ok1: cmp eax,_window_left
- ja eax_ok2
- mov eax,_window_left
- eax_ok2:
- mov ebx,_fx_xleft
- sar ebx,16
- sub eax,ebx
- js _none_to_do
- cmp eax,_window_width
- jbe _ok_to_do
- mov eax,_window_width
- _ok_to_do:
- mov _loop_count,eax
- ; edi destination pixel pointer
- ; shift up all light values and deltas so that the highest 5 bits are the integer portion
- shl _fx_r,11
- shl _fx_g,11
- shl _fx_b,11
- shl _fx_dr_dx,11
- shl _fx_dg_dx,11
- shl _fx_db_dx,11
- ; ---------------------------------------------------------------------------------------------------------------------
- mov eax,_fx_g
- mov edx,_fx_b
- mov ebx,_fx_r
- mov ebp,_fx_dr_dx
- mov esi,_fx_dg_dx
- ; register usage:
- ; eax _fx_g
- ; ebx _fx_r
- ; ecx work
- ; edx _fx_b
- ; ebp _fx_dr_dx
- ; esi _fx_dg_dx
- ; edi write address
- ; do the regular texture mapper linear interpolation to get the pixel from the source bitmap
- _loop1:
- mov ecx,ebx ; light value in high 5 bits
- shr ecx,27 ; shift out all but light value
- shld ecx,eax,5
- shld ecx,edx,5
- ; now %ecx = r|g|b, each 5 bits, bit #15 clear, write the pixel
- mov [edi],cx
- add edi,2
- ; now add the deltas
- add ebx,ebp
- add eax,esi
- add edx,_fx_db_dx
- dec _loop_count
- jns _loop1
- ; ---------------------------------------------------------------------------------------------------------------------
- _none_to_do: popa
- ret
- ; -- Code to get rgb 5 bits integer, 5 bits fraction value into 5 bits integer (for each gun)
- ; suitable for inverse color lookup
- ;**__test:
- ;** int 3
- ;**; rrrrrfffffrrrrrfffffxxbbbbbfffff
- ;** mov eax,11111001001010101110101101110111b
- ;** and eax,11111000001111100000001111100000b
- ;** shld ebx,eax,15
- ;** or bx,ax
- _TEXT ends
- end
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