123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998 |
- ;THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- ;SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- ;END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ;ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- ;IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- ;SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- ;FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- ;CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- ;AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- ;COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- ;
- ; $Source: f:/miner/source/texmap/rcs/tmap_per.asm $
- ; $Revision: 1.18 $
- ; $Author: mike $
- ; $Date: 1994/05/03 11:08:32 $
- ;
- ; Perspective texture mapper inner loop.
- ;
- ; $Log: tmap_per.asm $
- ; Revision 1.18 1994/05/03 11:08:32 mike
- ; Trap divide overflows.
- ;
- ; Revision 1.17 1994/04/21 15:03:41 mike
- ; make faster.
- ;
- ; Revision 1.16 1994/04/08 16:46:57 john
- ; Made 32 fade levels. Hacked.
- ;
- ; Revision 1.15 1994/03/31 08:35:18 mike
- ; Fix quantized-by-4 bug in inner loop.
- ;
- ; Revision 1.14 1994/03/14 17:41:14 mike
- ; Fix bug in unlighted version.
- ;
- ; Revision 1.13 1994/03/14 15:45:14 mike
- ; streamline code.
- ;
- ; Revision 1.12 1994/01/14 14:01:58 mike
- ; *** empty log message ***
- ;
- ; Revision 1.11 1993/12/18 14:43:44 john
- ; Messed around with doing 1/z, the u*(1/z) and v*(1/z)
- ; (Went from 23 fps to 21 fps... not good! )
- ;
- ; Revision 1.10 1993/12/17 16:14:17 john
- ; Split lighted/nonlighted, so there is no cmp lighting
- ; in the inner loop.
- ;
- ; Revision 1.9 1993/12/17 12:34:29 john
- ; Made leftover bytes use linear approx instead of correct...
- ; should save about 8 divides per scanline on average.
- ; Also, took out anti-aliasing code and rearranged to
- ; order of some instructions to help on 486 pipelining.
- ; (The anti-aliasing code did *not* look good, so I
- ; figure there was no reason to keep it in. )
- ;
- ; Revision 1.8 1993/12/16 18:37:52 mike
- ; Align some stuff on 4 byte boundaries.
- ;
- ; Revision 1.7 1993/11/30 08:44:18 john
- ; Made selector set check for < 64*64 bitmaps.
- ;
- ; Revision 1.6 1993/11/23 17:25:26 john
- ; Added safety "and eax, 0fffh" in lighting lookup.
- ;
- ; Revision 1.5 1993/11/23 15:08:52 mike
- ; Fixed lighting bug.
- ;
- ; Revision 1.4 1993/11/23 14:38:50 john
- ; optimized NORMAL code by switching EBX and ESI, so BH can be used in
- ; the lighting process.
- ;
- ; Revision 1.3 1993/11/23 14:30:53 john
- ; Made the perspective tmapper do 1/8 divides; added lighting.
- ;
- ; Revision 1.2 1993/11/22 10:24:59 mike
- ; *** empty log message ***
- ;
- ; Revision 1.1 1993/09/08 17:29:53 mike
- ; Initial revision
- ;
- ;
- ;
- .386
- public _fx_u,_fx_v,_fx_z,_fx_du_dx,_fx_dv_dx,_fx_dz_dx,_fx_y,_fx_xleft,_fx_xright
- public _pixptr
- public asm_tmap_scanline_per_
- include tmap_inc.asm
- public _max_ecx,_min_ecx
- extern _fx_l:dword
- extern _fx_dl_dx:dword
- extern _dither_intensity_lighting:dword
- extern _Lighting_on:dword
- extern _pixel_data_selector:word, _gr_fade_table_selector:word, _transparency_on:dword
- _DATA SEGMENT DWORD PUBLIC USE32 'DATA'
- align 4
- ;**_v_window_left dd _window_left
- ;**_v_window_right dd _window_right
- ;**_v_window_top dd _window_top
- ;**_v_window_bottom dd _window_bottom
- ; ---------- These are passed in by the C caller ----------
- _fx_u dd ?
- _fx_v dd ?
- _fx_z dd ?
- _fx_du_dx dd ?
- _fx_dv_dx dd ?
- _fx_dz_dx dd ?
- _fx_y dd ?
- _fx_xleft dd ?
- _fx_xright dd ?
- _pixptr dd ?
- ; ----------^^ These are passed in by the C caller ^^----------
- public _x,_loop_count
- align 4
- _x dd ?
- _loop_count dd ?
- _max_ecx dd 0
- _min_ecx dd 55555555h
- public _per2_flag
- _per2_flag dd 1
- public _scan_doubling_flag, _linear_if_far_flag
- _scan_doubling_flag dd 0
- _linear_if_far_flag dd 0
- ;---------- local variables
- align 4
- req_base dd ?
- req_size dd ?
- U0 dd ?
- U1 dd ?
- V0 dd ?
- V1 dd ?
- num_left_over dd ?
- DU1 dd ?
- DV1 dd ?
- DZ1 dd ?
- ;*NO_DITHER _fx_dl_dx1 dd ?
- ;*NO_DITHER _fx_dl_dx2 dd ?
- _DATA ENDS
- DGROUP GROUP _DATA
- _TEXT SEGMENT DWORD PUBLIC USE32 'CODE'
- ASSUME DS:_DATA
- ASSUME CS:_TEXT
- ; --------------------------------------------------------------------------------------------------
- ; Enter:
- ; _xleft fixed point left x coordinate
- ; _xright fixed point right x coordinate
- ; _y fixed point y coordinate
- ; _pixptr address of source pixel map
- ; _u fixed point initial u coordinate
- ; _v fixed point initial v coordinate
- ; _z fixed point initial z coordinate
- ; _du_dx fixed point du/dx
- ; _dv_dx fixed point dv/dx
- ; _dz_dx fixed point dz/dx
- ; for (x = (int) xleft; x <= (int) xright; x++) {
- ; _setcolor(read_pixel_from_tmap(srcb,((int) (u/z)) & 63,((int) (v/z)) & 63));
- ; _setpixel(x,y);
- ;
- ; u += du_dx;
- ; v += dv_dx;
- ; z += dz_dx;
- ; }
- asm_tmap_scanline_per_:
- push es
- push fs
- pusha
-
- ;---------------------------- setup for loop ---------------------------------
- ; Setup for loop: _loop_count iterations = (int) xright - (int) xleft
- ; esi source pixel pointer = pixptr
- ; edi initial row pointer = y*320+x
- ; set esi = pointer to start of texture map data
- mov es,_pixel_data_selector ; selector[0*2]
- mov fs,_gr_fade_table_selector ; selector[1*2] ; fs = bmd_fade_table
- ; set edi = address of first pixel to modify
- mov edi,_fx_y
- cmp edi,_window_bottom
- jae _none_to_do
- imul edi,_bytes_per_row
- mov eax,_fx_xleft
- sar eax,16
- jns eax_ok
- sub eax,eax
- eax_ok:
- add edi,eax
- add edi,write_buffer
- ; set _loop_count = # of iterations
- mov eax,_fx_xright
- sar eax,16
- cmp eax,_window_right
- jb eax_ok1
- mov eax,_window_right
- eax_ok1: cmp eax,_window_left
- ja eax_ok2
- mov eax,_window_left
- eax_ok2:
- mov ebx,_fx_xleft
- sar ebx,16
- sub eax,ebx
- js _none_to_do
- cmp eax,_window_width
- jbe _ok_to_do
- mov eax,_window_width
- _ok_to_do:
- mov _loop_count,eax
- ; lighting values are passed in fixed point, but need to be in 8 bit integer, 8 bit fraction so we can easily
- ; get the integer by reading %bh
- sar _fx_l, 8
- sar _fx_dl_dx,8
- jns dl_dx_ok
- inc _fx_dl_dx ; round towards 0 for negative deltas
- dl_dx_ok:
- ;*NO_DITHER ;-------------------------- setup for dithering -----------------------------
- ;*NO_DITHER ; do dithering, use lighting values which are .5 less than and .5 more than actual value
- ;*NO_DITHER mov ebx,40h ; assume dithering on
- ;*NO_DITHER mov eax,_fx_dl_dx
- ;*NO_DITHER add eax,ebx ; add 1/2
- ;*NO_DITHER mov _fx_dl_dx1,eax
- ;*NO_DITHER mov eax,_fx_dl_dx
- ;*NO_DITHER sub eax,ebx
- ;*NO_DITHER mov _fx_dl_dx2,eax
- ;*NO_DITHER mov ebx,_fx_xleft
- ;*NO_DITHER shr ebx,16
- ;*NO_DITHER xor ebx,_fx_y
- ;*NO_DITHER and ebx,1
- ;*NO_DITHER jne dith_1
- ;*NO_DITHER xchg eax,_fx_dl_dx1
- ;*NO_DITHER dith_1: mov _fx_dl_dx2,eax
- ; set initial values
- mov ebx,_fx_u
- mov ebp,_fx_v
- mov ecx,_fx_z
- test _per2_flag,-1
- je tmap_loop
- cmp _Lighting_on, 0
- je tmap_loop_fast_nolight
- jmp tmap_loop_fast
- ;================ PERSPECTIVE TEXTURE MAP INNER LOOPS ========================
- ;
- ; Usage in loop: eax division, pixel value
- ; ebx u
- ; ecx z
- ; edx division
- ; ebp v
- ; esi source pixel pointer
- ; edi destination pixel pointer
- ;-------------------- NORMAL PERSPECTIVE TEXTURE MAP LOOP -----------------
- align 4
- tmap_loop:
- xchg ebx, esi
- ; compute v coordinate
- mov eax,ebp ; get v
- cdq
- idiv ecx ; eax = (v/z)
- and eax,3fh ; mask with height-1
- mov ebx,eax
- ; compute u coordinate
- mov eax,esi ; get u
- cdq
- idiv ecx ; eax = (u/z)
- shl eax,26
- shld ebx,eax,6 ; esi = v*64+u
- ; read 1 pixel
- movzx eax,byte ptr es:[ebx] ; get pixel from source bitmap
- cmp _Lighting_on, 0
- je NoLight1
- ; LIGHTING CODE
- mov ebx, _fx_l ; get temp copy of lighting value
- mov ah, bh ; get lighting level
- add ebx, _fx_dl_dx ; update lighting value
- ;*NO_DITHER add ebx, _fx_dl_dx1 ; update lighting value
- ;*NO_DITHER and eax, (32*256)-1
- ;*NO_DITHER push eax ; dithering
- ;*NO_DITHER mov eax, _fx_dl_dx2
- ;*NO_DITHER xchg _fx_dl_dx1, eax
- ;*NO_DITHER mov _fx_dl_dx2, eax
- ;*NO_DITHER pop eax
- mov al, fs:[eax] ; xlat pixel thru lighting tables
- mov _fx_l, ebx ; save temp copy of lighting value
- ; transparency check
- NoLight1: cmp al,255
- je skip1
- mov [edi],al
- skip1: inc edi
-
- ; update deltas
- add ebp,_fx_dv_dx
- add esi,_fx_du_dx
- add ecx,_fx_dz_dx
- je _div_0_abort ; would be dividing by 0, so abort
- xchg esi, ebx
- dec _loop_count
- jns tmap_loop
- _none_to_do:
- popa
- pop fs
- pop es
- ret
- ; We detected a z=0 condition, which seems pretty bogus, don't you think?
- ; So, we abort, but maybe we want to know about it.
- _div_0_abort:
- ;** int 3
- jmp _none_to_do
- ;-------------------------- PER/4 TMAPPER ----------------
- ;
- ; x = x1
- ; U0 = u/w; V0 = v/w;
- ; while ( 1 )
- ; u += du_dx*4; v+= dv_dx*4
- ; U1 = u/w; V1 = v/w;
- ; DUDX = (U1-U0)/4; DVDX = (V1-V0)/4;
- ;
- ; ; Pixel 0
- ; pixels = texmap[V0*64+U0];
- ; U0 += DUDX; V0 += DVDX
- ; ; Pixel 1
- ; pixels = (pixels<<8)+texmap[V0*64+U0];
- ; U0 += DUDX; V0 += DVDX
- ; ; Pixel 2
- ; pixels = (pixels<<8)+texmap[V0*64+U0];
- ; U0 += DUDX; V0 += DVDX
- ; ; Pixel 3
- ; pixels = (pixels<<8)+texmap[V0*64+U0];
- ;
- ; screen[x] = pixel
- ; x += 4;
- ; U0 = U1; V0 = V1
- NBITS = 3
- ZSHIFT = 3
- PDIV MACRO
- ; Returns EAX/ECX in 16.16 format in EAX. Trashes EDX
- ; sig bits 6.3
- ;--old-- cdq
- ;--old-- shld edx,eax, ZSHIFT
- ;--old-- lea eax, [eax*8]
- ;--old-- idiv ecx ; eax = (v/z)
- ;--old-- shl eax, 16-ZSHIFT
- mov edx,eax
- shl eax,ZSHIFT
- sar edx,32-ZSHIFT
- idiv ecx ; eax = (v/z)
- shl eax, 16-ZSHIFT
- ENDM
- wr_onepix macro num
- local skip
- cmp cl,255
- je skip
- mov num[edi],cl
- ror ecx,8
- skip:
- endm
- public tmap_loop_fast
- ; -------------------------------------- Start of Getting Dword Aligned ----------------------------------------------
- ; ebx fx_u
- tmap_loop_fast:
- mov esi,ebx
- align 4
- NotDwordAligned1:
- test edi, 11b
- jz DwordAligned1
- ; compute v coordinate
- mov eax,ebp ; get v
- cdq
- idiv ecx ; eax = (v/z)
- and eax,3fh ; mask with height-1
- mov ebx,eax
- ; compute u coordinate
- mov eax,esi ; get u
- cdq
- idiv ecx ; eax = (u/z)
- shl eax,26
- shld ebx,eax,6 ; esi = v*64+u
- ; read 1 pixel
- movzx eax,byte ptr es:[ebx] ; get pixel from source bitmap
- ; lighting code
- mov ebx, _fx_l ; get temp copy of lighting value
- mov ah, bh ; get lighting level
- add ebx, _fx_dl_dx ; update lighting value
- mov _fx_l, ebx ; save temp copy of lighting value
- ; transparency check
- cmp al,255
- je skip2 ; this pixel is transparent, so don't write it (or light it)
- mov al, fs:[eax] ; xlat pixel thru lighting tables
-
- ; write 1 pixel
- mov [edi],al
- skip2: inc edi
-
- ; update deltas
- add ebp,_fx_dv_dx
- add esi,_fx_du_dx
- add ecx,_fx_dz_dx
- je _div_0_abort ; would be dividing by 0, so abort
- dec _loop_count
- jns NotDwordAligned1
- jmp _none_to_do
- ; -------------------------------------- End of Getting Dword Aligned ----------------------------------------------
- DwordAligned1:
- mov ebx,esi ; get fx_u
- mov eax, _loop_count
- inc eax
- mov num_left_over, eax
- shr eax, NBITS
- cmp eax, 0
- je tmap_loop
-
- mov _loop_count, eax ; _loop_count = pixels / NPIXS
- shl eax, 3
- sub num_left_over, eax ; num_left_over = obvious
-
- ; compute initial v coordinate
- mov eax,ebp ; get v
- mov edx,ebp
- shl eax,ZSHIFT
- sar edx,32-ZSHIFT
- idiv ecx ; eax = (v/z)
- shl eax, 16-ZSHIFT
- mov V0, eax
- ; compute initial u coordinate
- mov eax,ebx ; get u
- mov edx,ebx
- shl eax,ZSHIFT
- sar edx,32-ZSHIFT
- idiv ecx ; eax = (v/z)
- shl eax, 16-ZSHIFT
- mov U0, eax
- ; Set deltas to NPIXS pixel increments
- mov eax, _fx_du_dx
- shl eax, 3
- mov DU1, eax
- mov eax, _fx_dv_dx
- shl eax, 3
- mov DV1, eax
- mov eax, _fx_dz_dx
- shl eax, 3
- mov DZ1, eax
- align 4
- TopOfLoop4:
- add ebx, DU1
- add ebp, DV1
- add ecx, DZ1
- je _div_0_abort ; would be dividing by 0, so abort
- ; Done with ebx, ebp, ecx until next iteration
- push ebx
- push ecx
- push ebp
- push edi
-
- ; Find fixed U1
- mov eax, ebx
- mov edx,ebx
- shl eax,ZSHIFT
- sar edx,32-ZSHIFT
- idiv ecx ; eax = (v/z)
- shl eax, 16-ZSHIFT
- mov ebx, eax ; ebx = U1 until pop's
- ; Find fixed V1
- mov eax, ebp
- mov edx, ebp
- shl eax,ZSHIFT
- sar edx,32-ZSHIFT
- idiv ecx ; eax = (v/z)
- mov ecx, U0 ; ecx = U0 until pop's
- mov edi, V0 ; edi = V0 until pop's
- shl eax, 16-ZSHIFT
- mov ebp, eax ; ebp = V1 until pop's
- ; Make ESI = V0:U0 in 6:10,6:10 format
- mov eax, ecx
- shr eax, 6
- mov esi, edi
- shl esi, 10
- mov si, ax
-
- ; Make EDX = DV:DU in 6:10,6:10 format
- mov eax, ebx
- sub eax, ecx
- sar eax, NBITS+6
- mov edx, ebp
- sub edx, edi
- shl edx, 10-NBITS ; EDX = V1-V0/ 4 in 6:10 int:frac
- mov dx, ax ; put delta u in low word
- ; Save the U1 and V1 so we don't have to divide on the next iteration
- mov U0, ebx
- mov V0, ebp
- pop edi ; Restore EDI before using it
-
- ; LIGHTING CODE
- mov ebx, _fx_l
- mov ebp, _fx_dl_dx
- test _transparency_on,-1
- je no_trans1
- REPT (1 SHL (NBITS-2))
- local skip3,no_trans1
- REPT 2
- local skipa1,skipa2
- mov eax, esi ; get u,v
- shr eax, 26 ; shift out all but int(v)
- shld ax,si,6 ; shift in u, shifting up v
- add esi, edx ; inc u,v
- mov al, es:[eax] ; get pixel from source bitmap
- cmp al,255
- je skipa1
- mov ah, bh ; form lighting table lookup value
- add ebx, ebp ; update lighting value
- mov al, fs:[eax] ; xlat thru lighting table into dest buffer
- mov [edi],al
- skipa1:
- inc edi
- ; Do odd pixel
- mov eax, esi ; get u,v
- shr eax, 26 ; shift out all but int(v)
- shld ax,si,6 ; shift in u, shifting up v
- add esi, edx ; inc u,v
- mov al, es:[eax] ; get pixel from source bitmap
- cmp al,255
- je skipa2
- mov ah, bh ; form lighting table lookup value
- add ebx, ebp ; update lighting value
- mov al, fs:[eax] ; xlat thru lighting table into dest buffer
- mov [edi],al
- skipa2:
- inc edi
- ENDM
- ENDM
- jmp cont1
- ; -------------------------------------------------------
- no_trans1:
- REPT (1 SHL (NBITS-2))
- local skip3
- REPT 2
- mov eax, esi ; get u,v
- shr eax, 26 ; shift out all but int(v)
- shld ax,si,6 ; shift in u, shifting up v
- add esi, edx ; inc u,v
- mov al, es:[eax] ; get pixel from source bitmap
- mov ah, bh ; form lighting table lookup value
- add ebx, ebp ; update lighting value
- mov cl, fs:[eax] ; xlat thru lighting table into dest buffer
- ; Do odd pixel
- mov eax, esi ; get u,v
- shr eax, 26 ; shift out all but int(v)
- shld ax,si,6 ; shift in u, shifting up v
- add esi, edx ; inc u,v
- mov al, es:[eax] ; get pixel from source bitmap
- mov ah, bh ; form lighting table lookup value
- add ebx, ebp ; update lighting value
- mov ch, fs:[eax] ; xlat thru lighting table into dest buffer
- ror ecx, 16 ; move to next double dest pixel position
- ENDM
- mov [edi],ecx ; Draw 4 pixels to display
- skip3: add edi,4
- ENDM
- cont1:
- ; -------------------------------------------------------
- ; LIGHTING CODE
- mov _fx_l, ebx
- pop ebp
- pop ecx
- pop ebx
- dec _loop_count
- jnz TopOfLoop4
- EndOfLoop4:
- cmp num_left_over, 0
- je _none_to_do
- ; ----------------------------------------- Start of LeftOver Pixels ------------------------------------------
- DoEndPixels:
- add ebx, DU1
- add ebp, DV1
- add ecx, DZ1
- je _div_0_abort
- push edi ; use edi as a temporary variable
- cmp ecx,10
- jg ecx_ok
- mov ecx,10
- ecx_ok:
- ; Find fixed U1
- mov eax, ebx
- PDIV
- mov ebx, eax ; ebx = U1 until pop's
- ; Find fixed V1
- mov eax, ebp
- PDIV
- mov ebp, eax ; ebp = V1 until pop's
- mov ecx, U0 ; ecx = U0 until pop's
- mov edi, V0 ; edi = V0 until pop's
- ; Make ESI = V0:U0 in 6:10,6:10 format
- mov eax, ecx
- shr eax, 6
- mov esi, edi
- shl esi, 10
- mov si, ax
-
- ; Make EDX = DV:DU in 6:10,6:10 format
- mov eax, ebx
- sub eax, ecx
- sar eax, NBITS+6
- mov edx, ebp
- sub edx, edi
- shl edx, 10-NBITS ; EDX = V1-V0/ 4 in 6:10 int:frac
- mov dx, ax ; put delta u in low word
- pop edi ; Restore EDI before using it
-
- mov ecx, num_left_over
- ; LIGHTING CODE
- mov ebx, _fx_l
- mov ebp, _fx_dl_dx
- ITERATION = 0
- REPT (1 SHL (NBITS-1))
- local skip4, skip5
- ; Do even pixel
- mov eax, esi ; get u,v
- shr eax, 26 ; shift out all but int(v)
- shld ax,si,6 ; shift in u, shifting up v
- mov al, es:[eax] ; get pixel from source bitmap
- add esi, edx ; inc u,v
- mov ah, bh ; form lighting table lookup value
- ;SAFETYand ah,0fh
- add ebx, ebp ; update lighting value
- cmp al,255
- je skip4
- mov al, fs:[eax] ; xlat thru lighting table into dest buffer
- mov [edi+ITERATION], al ; write pixel
- skip4: dec ecx
- jz _none_to_do
- ITERATION = ITERATION + 1
- ; Do odd pixel
- mov eax, esi ; get u,v
- shr eax, 26 ; shift out all but int(v)
- shld ax,si,6 ; shift in u, shifting up v
- mov al, es:[eax] ; get pixel from source bitmap
- add esi, edx ; inc u,v
- mov ah, bh ; form lighting table lookup value
- add ebx, _fx_dl_dx ; update lighting value
- cmp al,255
- je skip5
- ;SAFETYand ah,0fh
- mov al, fs:[eax] ; xlat thru lighting table into dest buffer
- mov [edi+ITERATION], al ; write pixel
- skip5: dec ecx
- jz _none_to_do
- ITERATION = ITERATION + 1
- ENDM
- ; ----------------------------------------- End of LeftOver Pixels ------------------------------------------
- ; Should never get here!!!!
- int 3
- jmp _none_to_do
- ; ==================================================== No Lighting Code ======================================================
- public tmap_loop_fast_nolight
- tmap_loop_fast_nolight:
- mov esi,ebx
- align 4
- NotDwordAligned1_nolight:
- test edi, 11b
- jz DwordAligned1_nolight
- ; compute v coordinate
- mov eax,ebp ; get v
- cdq
- idiv ecx ; eax = (v/z)
- and eax,3fh ; mask with height-1
- mov ebx,eax
- ; compute u coordinate
- mov eax,esi ; get u
- cdq
- idiv ecx ; eax = (u/z)
- shl eax,26
- shld ebx,eax,6 ; esi = v*64+u
- ; read 1 pixel
- mov al,es:[ebx] ; get pixel from source bitmap
- ; write 1 pixel
- cmp al,255
- je skip6
- mov [edi],al
- skip6: inc edi
-
- ; update deltas
- add ebp,_fx_dv_dx
- add esi,_fx_du_dx
- add ecx,_fx_dz_dx
- je _div_0_abort ; would be dividing by 0, so abort
- dec _loop_count
- jns NotDwordAligned1_nolight
- jmp _none_to_do
- DwordAligned1_nolight:
- mov ebx,esi
- mov eax, _loop_count
- inc eax
- mov num_left_over, eax
- shr eax, NBITS
- cmp eax, 0
- je tmap_loop
-
- mov _loop_count, eax ; _loop_count = pixels / NPIXS
- shl eax, NBITS
- sub num_left_over, eax ; num_left_over = obvious
-
- ; compute initial v coordinate
- mov eax,ebp ; get v
- PDIV
- mov V0, eax
- ; compute initial u coordinate
- mov eax,ebx ; get u
- PDIV
- mov U0, eax
- ; Set deltas to NPIXS pixel increments
- mov eax, _fx_du_dx
- shl eax, NBITS
- mov DU1, eax
- mov eax, _fx_dv_dx
- shl eax, NBITS
- mov DV1, eax
- mov eax, _fx_dz_dx
- shl eax, NBITS
- mov DZ1, eax
- align 4
- TopOfLoop4_nolight:
- add ebx, DU1
- add ebp, DV1
- add ecx, DZ1
- je _div_0_abort
- ; Done with ebx, ebp, ecx until next iteration
- push ebx
- push ecx
- push ebp
- push edi
-
- ; Find fixed U1
- mov eax, ebx
- PDIV
- mov ebx, eax ; ebx = U1 until pop's
- ; Find fixed V1
- mov eax, ebp
- PDIV
- mov ebp, eax ; ebp = V1 until pop's
- mov ecx, U0 ; ecx = U0 until pop's
- mov edi, V0 ; edi = V0 until pop's
- ; Make ESI = V0:U0 in 6:10,6:10 format
- mov eax, ecx
- shr eax, 6
- mov esi, edi
- shl esi, 10
- mov si, ax
-
- ; Make EDX = DV:DU in 6:10,6:10 format
- mov eax, ebx
- sub eax, ecx
- sar eax, NBITS+6
- mov edx, ebp
- sub edx, edi
- shl edx, 10-NBITS ; EDX = V1-V0/ 4 in 6:10 int:frac
- mov dx, ax ; put delta u in low word
- ; Save the U1 and V1 so we don't have to divide on the next iteration
- mov U0, ebx
- mov V0, ebp
- pop edi ; Restore EDI before using it
-
- REPT (1 SHL (NBITS-2))
- local skip7, no_trans2
- REPT 4
- ; Do 1 pixel
- mov eax, esi ; get u,v
- shr eax, 26 ; shift out all but int(v)
- shld ax,si,6 ; shift in u, shifting up v
- mov cl, es:[eax] ; load into buffer register
- add esi, edx ; inc u,v
- ror ecx, 8 ; move to next dest pixel
- ENDM
-
- test _transparency_on,-1
- je no_trans2
- cmp ecx,-1
- je skip7
- wr_onepix 0
- wr_onepix 1
- wr_onepix 2
- wr_onepix 3
- jmp skip7
- no_trans2:
- mov [edi],ecx ; Draw 4 pixels to display
- skip7: add edi,4
- ENDM
- pop ebp
- pop ecx
- pop ebx
- dec _loop_count
- jnz TopOfLoop4_nolight
- EndOfLoop4_nolight:
- cmp num_left_over, 0
- je _none_to_do
- DoEndPixels_nolight:
- add ebx, DU1
- add ebp, DV1
- add ecx, DZ1
- je _div_0_abort
- push edi ; use edi as a temporary variable
- ; Find fixed U1
- mov eax, ebx
- PDIV
- mov ebx, eax ; ebx = U1 until pop's
- ; Find fixed V1
- mov eax, ebp
- PDIV
- mov ebp, eax ; ebp = V1 until pop's
- mov ecx, U0 ; ecx = U0 until pop's
- mov edi, V0 ; edi = V0 until pop's
- ; Make ESI = V0:U0 in 6:10,6:10 format
- mov eax, ecx
- shr eax, 6
- mov esi, edi
- shl esi, 10
- mov si, ax
-
- ; Make EDX = DV:DU in 6:10,6:10 format
- mov eax, ebx
- sub eax, ecx
- sar eax, NBITS+6
- mov edx, ebp
- sub edx, edi
- shl edx, 10-NBITS ; EDX = V1-V0/ 4 in 6:10 int:frac
- mov dx, ax ; put delta u in low word
- pop edi ; Restore EDI before using it
-
- mov ecx, num_left_over
- ITERATION = 0
- REPT (1 SHL NBITS)
- local skip8
- ; Do 1 pixel
- mov eax, esi ; get u,v
- shr eax, 26 ; shift out all but int(v)
- shld ax,si,6 ; shift in u, shifting up v
- mov al, es:[eax] ; load into buffer register
- add esi, edx ; inc u,v
- cmp al,255
- je skip8
- mov [edi+ITERATION], al ; write pixel
- skip8: dec ecx
- jz _none_to_do
- ITERATION = ITERATION + 1
- ENDM
- ; Should never get here!!!!!
- int 3
- jmp _none_to_do
-
- _TEXT ends
- end
|