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- ; file: equates.s
- ;
- ; Atari 7800 Crossbow
- ; File of equates
- ;
- TRUE equ $FF
- FALSE equ 0
- DEBUG equ FALSE ;set false for final release
- FIXROM equ $C000 ;start of fixed ROM at top of cart
- CODE equ FIXROM ;program code
- NUMBPAL equ 8 ;number of pals
- PALS equ $20 ;start of MARIA pals
- BKGPAL equ 6 ;background pal
- ;
- ; time: 60 fields=1 sec
- ;
- ONESEC equ 60
- ;
- ; bank switching
- ;
- BANKSW equ $8000
- ;
- ; screen banks
- ;
- MAPBANK equ 0 ;should be 0
- CAVBANK equ 3 ;should be 3
- TOWBANK equ 2 ;should be 2
- DESBANK equ 4 ;should be 4
- JUNBANK equ 3 ;should be 3
- CASBANK equ 6 ;should be 6
- VOLBANK equ 1 ;should be 1
- BRIBANK equ 5 ;should be 5
- ROOBANK equ 4 ;should be 4
- FACBANK equ 2 ;should be 2
- TITBANK equ 0 ;should be 0
- ;
- ; screen constants
- ;
- MAP equ 0
- CAVE equ 1
- TOWN equ 2
- DESERT equ 3
- JUNGLE equ 4
- CASTLE equ 5
- VOLCANO equ 6
- BRIDGE equ 7
- ROOM equ 8
- FACE equ 9
- TITLE equ 10
- NUMBSCRS equ 10 ;number of screens
- ;
- ; display header constants
- ;
- HDRSIZE equ 4 ;4 byte header
- ZONECNT equ 12 ;12 zones
- MAXHDRS equ 32 ;maximum headers
- HDRPITCH equ MAXHDRS * HDRSIZE ;header pitch
- ;
- ; colors
- ;
- BLACK equ 0
- GRAY equ $07
- WHITE equ $0F
- ORANGE equ $28
- FLESH1 equ $2A ;caucasion
- FLESH2 equ $26 ;negroid
- RED equ $32
- VIOLET equ $53
- BLUE equ $73
- LTBLUE equ $78
- CYAN equ $8A
- GRASS equ $C4
- GREEN1 equ $C7
- GREEN equ $C9
- YELLOW equ $EB
- LTYELLOW equ $EF
- SAND1 equ $EC
- SAND2 equ $EF
- BROWN equ $F1
- ;
- ; interrupts
- ;
- NUMBINT equ 9
- INTZB equ 0 ;if these are enabled or disabled, remember
- ;INTZA equ - ;to change romzon enables
- INTZ9 equ 2
- INTZ8 equ 4
- ;INTZ7 equ -
- INTZ6 equ 6
- INTZ5 equ 8
- ;INTZ4 equ -
- INTZ3 equ 10
- INTZ2 equ 12
- ;INTZ1 equ -
- INTZ0 equ 14
- INTBOT equ 16
- ;
- ; fade in/out
- ;
- FADEIN equ 1
- FADEOUT equ $FF
- MAXFADE equ 16
- FADSP equ 4 ;fade speed
- ;
- ; player's score
- ;
- SCRDGTS equ 7 ;score digits
- DGTWP equ 6 ;digit width pixels
- LDZERO equ $0F ;leading zero
- ;
- ; points displayed on enemy death
- ;
- PTS500 equ 0
- PTS1000 equ 1
- PTS1500 equ 2
- PTS2000 equ 3
- PTS2500 equ 4
- PTS5000 equ 5
- ;
- ;
- ; bitmap image constants
- ;
- SCHL equ 192 ;screen height lines
- SCHHL equ SCHL/2 ;half height lines
- PITCHB equ 256 ;pitch bytes
- PITCHP equ PITCHB*4 ;pitch pixels
- REGHL equ 64 ;region height lines
- SCWP equ 160 ;screen width pixels
- SCHWP equ SCWP/2 ;screen halfwidth pixels
- SCWB equ 40 ;screen width bytes
- SCHWB equ SCWB/2 ;screen half width bytes
- ZONEHL equ 16 ;zone height lines
- ZONEHB equ ZONEHL * PITCHB ;zone height bytes
- ;
- ; map screen
- ;
- NUMBPATHS equ 16 ;drawn paths between icons
- BLINKTIME equ ONESEC/4
- CHOOSERED equ 0
- CHOOSEGREEN equ 1
- CHOOSEBLUE equ 2
- ;
- ; moving objects
- ;
- MAXMOV equ 32 ;maximum number of moving objects
- FRIEND0 equ 0
- FRIEND1 equ 1
- ;
- ; cursor
- ;
- CURPAL equ 7 ;pal
- CURWP equ 4 ;width pixels
- CURWB equ CURWP/4 ;width bytes
- CURPW equ (CURPAL << 5) | (((~CURWB)+1)&$1f) ;pal, width
- CURADDRH equ $A0 ;addr high
- CURADDRL equ $08 ;low
- N_CURSOR equ 2
- ;
- ; eye .. many screens
- ;
- N_EYE equ 3
- ;
- ; cave screen
- ;
- ICE equ 4 ;falling icicles in cave
- MAXICE equ 7
- N_FST1 equ 12
- N_FST2 equ 13
- N_SNOWMAN equ 14
- N_BAT equ 15
- N_CAVET equ 16
- ;
- ; points that the friends must stop at before something is done
- ; these numbers must be even, since frs are only on even pixels
- ;
- CAVESTOP1 equ 52 ;shoot stalags to make them fall
- CAVESTOP2 equ 132 ;and let the frs pass
- ;
- ; town screen
- ;
- N_WOLF equ 4
- N_WIN1 equ 5
- N_WIN2 equ 6
- N_WIN3 equ 7
- N_WIN4 equ 8
- N_WIN5 equ 9
- N_WIN6 equ 10
- N_GHOST equ 11
- N_BOLT equ 12
- N_WIZ equ 13
- N_FRBALL equ 14
- N_LAMP1 equ 15
- N_LAMP2 equ 16
- N_LAMP3 equ 17
- N_TOWNT equ 18
- ;
- ; desert screen
- ;
- N_SCORP equ 4
- ANTS equ 5
- MAXANTS equ 5
- N_BIRD equ 10
- N_SNAKE equ 11
- N_RABBIT equ 12
- N_DEST equ 13
- ;
- ; jungle screen
- ;
- N_PLANT equ 4
- N_CHIMP1 equ 5
- N_CHIMP2 equ 6
- N_TOC2 equ 7
- N_COCO equ 8
- N_TOC1 equ 9
- N_CHIMP3 equ 10
- N_BAG equ 11
- ;
- ; castle screen
- ;
- N_DOOR equ 4
- N_CHAIN1 equ 5
- N_CHAIN2 equ 6
- N_ARCHERS equ 7
- MAXARCHERS equ 7
- N_ARROWS equ N_ARCHERS+MAXARCHERS
- MAXARROWS equ MAXARCHERS
- N_PTERA equ N_ARROWS + MAXARROWS
- N_ALI2 equ N_PTERA+1
- ;
- ; bridge screen
- ;
- N_FROG equ 4
- N_FISH equ 5
- N_ALI equ 6
- N_BEAVER equ 7
- N_BUZZ equ 8
- N_ROCKBRI equ 9
- N_OWL equ 10
- ;
- ; volcano screen
- ;
- N_ROCK1 equ 4
- N_ROCK2 equ 5
- N_FLROCK1 equ 6
- N_FLROCK2 equ 7
- N_DIAMOND equ 8
- N_BLDR equ 9
- N_VOLUP1 equ 10
- N_VOLUP2 equ 11
- N_LTNG equ 12
- N_SKYFLASH equ 13
- N_LRIVER equ 14
- ;
- ; room screen
- ;
- N_DRAG equ 4
- N_DAGGER1 equ 5
- N_DAGGER2 equ 6
- N_DAGGER3 equ 7
- N_SPEAR1 equ 8
- N_SPEAR2 equ 9
- N_SPEAR3 equ 10
- N_TRAP equ 11
- N_ROOFRBL equ 12
- N_TORCH1 equ 13
- N_TORCH2 equ 14
- N_TORCH3 equ 15
- N_TORCH4 equ 16
- N_CHEST equ 17
- N_RDFACE equ 18
- N_FLASH equ 19
- N_FACE1 equ 20
- N_FACE2 equ 21
- ;
- ; face screen
- ;
- N_EYEL equ 4 ;eyes
- N_EYER equ 5
- N_FD1 equ N_EYER + 1 ;face daggers
- N_FD2 equ N_FD1 + 1
- N_FD3 equ N_FD2 + 1
- N_FD4 equ N_FD3 + 1
- N_FD5 equ N_FD4 + 1
- N_FD6 equ N_FD5 + 1
- N_FD7 equ N_FD6 + 1
- N_FD8 equ N_FD7 + 1
- N_FD9 equ N_FD8 + 1
- N_FD10 equ N_FD9 + 1
- N_FD11 equ N_FD10 + 1
- N_FD12 equ N_FD11 + 1
- N_FD13 equ N_FD12 + 1
- N_FD14 equ N_FD13 + 1
- N_FD15 equ N_FD14 + 1
- N_FD16 equ N_FD15 + 1
- ;
- ; moving object statuses
- ;
- S_IDLE equ %10000000
- S_NOTHREAT equ %01000000
- S_INVULNERABLE equ %00100000
- S_STOPPED equ %00010000
- S_SYNC equ %00010000
- S_QUIET equ %00001000
- S_TRIGGER equ %00000100
- S_DEPENDENT equ %00000010
- S_LAUNCH equ 10
- S_SETINIT equ $80
- S_READINIT equ $81
- S_HANG equ $82
- ;
- ; animation type codes
- ;
- T_XY equ 0 ;moves in x and y
- T_ST equ $FF ;stationary
- ;
- ; animation instruction codes
- ;
- A_AUDIO equ 0
- A_JUMP equ 2
- A_STATUS equ 4
- A_POINTS equ 6
- A_LOOP equ 8
- A_DELTA equ 10
- JUMPALWAYS equ $FF ;wild card loop counter
- ;
- ; the friends
- ;
- NUMBFRS equ 8
- MAXFFRAMES equ 16 ;maximum friend frames
- DEATHID equ 8 ;flaming death
- HERO equ 7
- WOMAN equ 6
- NEGRO equ 5
- DWARF equ 4
- GIRL equ 3
- WIMP equ 2
- MERLIN equ 1
- MONK equ 0
- ;
- ; statuses
- ;
- POTENTIAL equ 0 ;not yet joined party
- JOINED equ 1 ;ready to cross screen
- CROSSING equ 2 ;onscreen
- SURVIVED equ 3 ;crossed
- DEAD equ 4
- ;
- ; active statuses
- ;
- WALKING equ 0
- WAITING equ 1
- FIGHTING equ 2
- DIEING equ 3 | S_INVULNERABLE
- DROPPING equ 4 ;thru trap door
- FALLING equ 5 ;in face screen
- ;
- ;
- ;
- FRWP equ 12 ;width pixels
- FRWB equ FRWP/4 ;width bytes
- FRSTPOS equ (0 - FRWP)& $ff ;start pos
- FALLHPOS equ 10 ;falling in face screen hpos
- FALLTIME equ 6 ;fields per frame
- ;invalid stop position to use when friends shouldn't be stopped
- FRNOSTOP equ (FRSTPOS + SCWP)/2
- .end
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