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- /* Catacomb Apocalypse Source Code
- * Copyright (C) 1993-2014 Flat Rock Software
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- //
- // ID Engine
- // ID_US.h - Header file for the User Manager
- // v1.0d1
- // By Jason Blochowiak
- //
- #ifndef __TYPES__
- #include "ID_Types.h"
- #endif
- #ifndef __ID_US__
- #define __ID_US__
- #ifdef __DEBUG__
- #define __DEBUG_UserMgr__
- #endif
- //#define HELPTEXTLINKED
- #define MaxHelpLines 500
- #define MaxHighName 57
- #define MaxScores 7
- typedef struct
- {
- char name[MaxHighName + 1];
- long score;
- word completed;
- } HighScore;
- #define MaxGameName 32
- #define MaxSaveGames 6
- typedef struct
- {
- char signature[4];
- word *oldtest;
- boolean present;
- char name[MaxGameName + 1];
- } SaveGame;
- #define MaxString 128 // Maximum input string size
- typedef struct
- {
- int x,y,
- w,h,
- px,py;
- } WindowRec; // Record used to save & restore screen windows
- typedef enum
- {
- gd_Continue,
- gd_Easy,
- gd_Normal,
- gd_Hard
- } GameDiff;
- // Hack import for TED launch support
- extern boolean tedlevel;
- extern word tedlevelnum;
- extern void TEDDeath(void);
- extern word MaxX,MaxY; // MDM (GAMERS EDGE)
- extern boolean ingame, // Set by game code if a game is in progress
- abortgame, // Set if a game load failed
- loadedgame, // Set if the current game was loaded
- NoWait,
- HighScoresDirty;
- extern char *abortprogram; // Set to error msg if program is dying
- extern GameDiff restartgame; // Normally gd_Continue, else starts game
- extern word PrintX,PrintY; // Current printing location in the window
- extern word WindowX,WindowY,// Current location of window
- WindowW,WindowH;// Current size of window
- extern boolean Button0,Button1,
- CursorBad;
- extern int CursorX,CursorY;
- extern void (*USL_MeasureString)(char far *,word *,word *),
- (*USL_DrawString)(char far *);
- extern boolean (*USL_SaveGame)(int),(*USL_LoadGame)(int);
- extern void (*USL_ResetGame)(void);
- extern SaveGame Games[MaxSaveGames];
- extern HighScore Scores[];
- #define US_HomeWindow() {PrintX = WindowX; PrintY = WindowY;}
- extern void US_Startup(void),
- US_Setup(void),
- US_Shutdown(void),
- US_InitRndT(boolean randomize),
- US_SetLoadSaveHooks(boolean (*load)(int),
- boolean (*save)(int),
- void (*reset)(void)),
- US_TextScreen(void),
- US_UpdateTextScreen(void),
- US_FinishTextScreen(void),
- US_ControlPanel(void),
- US_DrawWindow(word x,word y,word w,word h),
- US_CenterWindow(word,word),
- US_SaveWindow(WindowRec *win),
- US_RestoreWindow(WindowRec *win),
- US_ClearWindow(void),
- US_SetPrintRoutines(void (*measure)(char far *,word *,word *),
- void (*print)(char far *)),
- US_PrintCentered(char *s),
- US_CPrint(char *s),
- US_CPrintLine(char *s),
- US_Print(char *s),
- US_PrintUnsigned(longword n),
- US_PrintSigned(long n),
- US_StartCursor(void),
- US_ShutCursor(void),
- US_ControlPanel(void),
- US_CheckHighScore(long score,word other),
- US_DisplayHighScores(int which);
- extern boolean US_UpdateCursor(void),
- US_LineInput(int x,int y,char *buf,char *def,boolean escok,
- int maxchars,int maxwidth);
- extern int US_CheckParm(char *parm,char **strings),
- US_RndT(void);
- void USL_PrintInCenter(char *s,Rect r);
- char *USL_GiveSaveName(word game);
- #endif
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