123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129 |
- /* Catacomb Apocalypse Source Code
- * Copyright (C) 1993-2014 Flat Rock Software
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #define S_LOADING "Loading"
- #define S_EMPTYSPOT "Empty"
- #define S_SVGACOMP "SVGA Compatibility Mode Enabled."
- #define S_READYPRESS " Ready - Press a Key "
- #define S_NOSFX "NO SOUND EFFECTS"
- #define S_PCSPKR "PC SPEAKER"
- #define S_ALSB "ADLIB/SOUNDBLASTER"
- #define S_QUIET "QUIET ADLIB/SOUNDBLASTER"
- #define S_NOMUSIC "NO MUSIC"
- #define S_BEGINE "BEGIN EASY GAME"
- #define S_BEGINN "BEGIN NORMAL GAME"
- #define S_BEGINH "BEGIN HARD GAME"
- #define S_UPLEFT "UP & LEFT"
- #define S_UP "UP"
- #define S_UPRIGHT "UP & RIGHT"
- #define S_RIGHT "RIGHT"
- #define S_DNRIGHT "DOWN & RIGHT"
- #define S_DN "DOWN"
- #define S_DNLEFT "DOWN & LEFT"
- #define S_LEFT "LEFT"
- #define S_JUMP "JUMP"
- #define S_POGO "POGO"
- #define S_FIRE "FIRE"
- #define S_MOVEMENT "MOVEMENT"
- #define S_BUTTONS "BUTTONS"
- #define S_SOUND "SOUND"
- #define S_MUSIC "MUSIC"
- #define S_OPTIONS "OPTIONS"
- #define S_USEKB "USE KEYBOARD"
- #define S_USEJOY1 "USE JOYSTICK #1"
- #define S_USEJOY2 "USE JOYSTICK #2"
- #define S_NEWGAME "NEW GAME"
- #define S_LOADGAME "LOAD GAME"
- #define S_SAVEGAME "SAVE GAME"
- #define S_CONFIG "CONFIGURE"
- #define S_ENDGAME "END GAME"
- #define S_PADDLEWAR "PADDLE WAR"
- #define S_QUIT "QUIT"
- #define S_ESCBACK "ESC TO BACK OUT"
- #define S_ESCBACK1 "ESC to back out"
- #define S_ESCQUIT "ESC to quit"
- #define S_F1HELP "F1 for help"
- #define S_REALLYEND "REALLY END CURRENT GAME?"
- #define S_PRESSY "PRESS Y TO END IT"
- #define S_REALLYQUIT "REALLY QUIT?"
- #define S_PRESSYQ "PRESS Y TO QUIT"
- #define S_INAGAME "YOU'RE IN A GAME"
- #define S_PRESSY2L "PRESS Y TO LOAD GAME"
- #define S_PRESSY4N "PRESS Y FOR NEW GAME"
- #define S_USLERROR "Error: "
- #define S_USLUNKNOWN "Unknown"
- #define S_USLDISKFULL "Disk is Full"
- #define S_USLFILEINC "File is Incomplete"
- #define S_PRESSKEY "PRESS ANY KEY"
- #define S_PRESSKEY1 "Press any key"
- #define S_SBOXON "SCORE BOX (ON)"
- #define S_SBOXOFF "SCORE BOX (OFF)"
- #define S_SVGAON "SVGA COMPATIBILITY (ON)"
- #define S_SVGAOFF "SVGA COMPATIBILITY (OFF)"
- #define S_2BON "TWO-BUTTON FIRING (ON)"
- #define S_2BOFF "TWO-BUTTON FIRING (OFF)"
- #define S_SBOXNOWON "Score box now on"
- #define S_SBOXNOWOFF "Score box now off"
- #define S_SVGANOWON "SVGA compatibility now on"
- #define S_SVGANOWOFF "SVGA compatibility now off"
- #define S_2BNOWON "Two-button firing now on"
- #define S_2BNOWOFF "Two-button firing now off"
- #define S_KEYBOARD "KEYBOARD"
- #define S_JOY1 "JOYSTICK #1"
- #define S_JOY2 "JOYSTICK #2"
- #define S_MOUSE "MOUSE"
- #define S_CONTROL "CONTROL: "
- #define S_KEYUSED "Key already used"
- #define S_PB1 "and press button #1"
- #define S_PB2 "and press button #2"
- #define S_MJUL "Move Joystick to upper left"
- #define S_MJLR "Move Joystick to lower right"
- #define S_USINGJ1 "USING "S_JOY1
- #define S_USINGJ2 "USING "S_JOY2
- #define S_TYPENAME "Type name"
- #define S_ENTERACC "Enter accepts"
- #define S_UNTITLED "Untitled"
- #define S_SAVING "Saving"
- #define S_YOULOST "You lost!"
- #define S_YOUWON "You won!"
- #define S_ARRMOVE "Arrows move"
- #define S_ENTERSEL "Enter selects"
- #define S_RETGAME "RETURN TO GAME"
- #define S_RETDEMO "RETURN TO DEMO"
- #define S_CTRLPANEL "Control Panel"
- #define S_QUITTING "Quitting..."
- #define S_WHATNAME "What is the name of this creature?"
- #define S_SORRY "Sorry, that's not quite right."
- #define S_CHECKMAN "Please check your manual and try again."
- #define S_BADCARD "Improper video card! If you really have an EGA/VGA card that I am not\n"\
- "detecting, use the -HIDDENCARD command line parameter!"
- #define S_BADCARD1 "Improper video card! If you really have a CGA card that I am not\n"\
- "detecting, use the -HIDDENCARD command line parameter!"
|