C2_Ice.dsp 11 KB

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  1. # Microsoft Developer Studio Project File - Name="C2" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Application" 0x0101
  5. CFG=C2 - Win32 Debug_D3D
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "C2_Ice.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "C2_Ice.mak" CFG="C2 - Win32 Debug_D3D"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "C2 - Win32 Debug_Soft" (based on "Win32 (x86) Application")
  19. !MESSAGE "C2 - Win32 Debug_3DFX" (based on "Win32 (x86) Application")
  20. !MESSAGE "C2 - Win32 Debug_D3D" (based on "Win32 (x86) Application")
  21. !MESSAGE "C2 - Win32 Release_Soft" (based on "Win32 (x86) Application")
  22. !MESSAGE "C2 - Win32 Release_3DFX" (based on "Win32 (x86) Application")
  23. !MESSAGE "C2 - Win32 Release_D3D" (based on "Win32 (x86) Application")
  24. !MESSAGE
  25. # Begin Project
  26. # PROP AllowPerConfigDependencies 0
  27. # PROP Scc_ProjName ""
  28. # PROP Scc_LocalPath ""
  29. CPP=C:\VC98\BIN\VECTORCL.EXE
  30. MTL=midl.exe
  31. RSC=rc.exe
  32. !IF "$(CFG)" == "C2 - Win32 Debug_Soft"
  33. # PROP BASE Use_MFC 0
  34. # PROP BASE Use_Debug_Libraries 1
  35. # PROP BASE Output_Dir "C2___Win"
  36. # PROP BASE Intermediate_Dir "C2___Win"
  37. # PROP BASE Ignore_Export_Lib 0
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  45. # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
  46. # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_soft" /YX /FD /c
  47. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  48. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  49. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  50. # ADD RSC /l 0x409 /d "_DEBUG"
  51. BSC32=bscmake.exe
  52. # ADD BASE BSC32 /nologo
  53. # ADD BSC32 /nologo
  54. LINK32=link.exe
  55. # ADD BASE LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
  56. # ADD LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
  57. !ELSEIF "$(CFG)" == "C2 - Win32 Debug_3DFX"
  58. # PROP BASE Use_MFC 0
  59. # PROP BASE Use_Debug_Libraries 1
  60. # PROP BASE Output_Dir "C2___Wi0"
  61. # PROP BASE Intermediate_Dir "C2___Wi0"
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  70. # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
  71. # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_3dfx" /YX /FD /c
  72. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  73. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  74. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  75. # ADD RSC /l 0x409 /d "_DEBUG"
  76. BSC32=bscmake.exe
  77. # ADD BASE BSC32 /nologo
  78. # ADD BSC32 /nologo
  79. LINK32=link.exe
  80. # ADD BASE LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
  81. # ADD LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
  82. !ELSEIF "$(CFG)" == "C2 - Win32 Debug_D3D"
  83. # PROP BASE Use_MFC 0
  84. # PROP BASE Use_Debug_Libraries 1
  85. # PROP BASE Output_Dir "C2___Wi1"
  86. # PROP BASE Intermediate_Dir "C2___Wi1"
  87. # PROP BASE Ignore_Export_Lib 0
  88. # PROP BASE Target_Dir ""
  89. # PROP Use_MFC 0
  90. # PROP Use_Debug_Libraries 1
  91. # PROP Output_Dir "DEBUG_3D"
  92. # PROP Intermediate_Dir "DEBUG_3D"
  93. # PROP Ignore_Export_Lib 0
  94. # PROP Target_Dir ""
  95. # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
  96. # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_d3d" /YX /FD /c
  97. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  98. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  99. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  100. # ADD RSC /l 0x409 /d "_DEBUG"
  101. BSC32=bscmake.exe
  102. # ADD BASE BSC32 /nologo
  103. # ADD BSC32 /nologo
  104. LINK32=link.exe
  105. # ADD BASE LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
  106. # ADD LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
  107. !ELSEIF "$(CFG)" == "C2 - Win32 Release_Soft"
  108. # PROP BASE Use_MFC 0
  109. # PROP BASE Use_Debug_Libraries 0
  110. # PROP BASE Output_Dir "C2___Wi2"
  111. # PROP BASE Intermediate_Dir "C2___Wi2"
  112. # PROP BASE Ignore_Export_Lib 0
  113. # PROP BASE Target_Dir ""
  114. # PROP Use_MFC 0
  115. # PROP Use_Debug_Libraries 0
  116. # PROP Output_Dir "REL_SOFT"
  117. # PROP Intermediate_Dir "REL_SOFT"
  118. # PROP Ignore_Export_Lib 0
  119. # PROP Target_Dir ""
  120. # ADD BASE CPP /nologo /G5 /W3 /Gi /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  121. # ADD CPP /nologo /G5 /W3 /Gi /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_soft" /YX /FD /c
  122. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  123. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  124. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  125. # ADD RSC /l 0x409 /d "NDEBUG"
  126. BSC32=bscmake.exe
  127. # ADD BASE BSC32 /nologo
  128. # ADD BSC32 /nologo
  129. LINK32=link.exe
  130. # ADD BASE LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB /nologo /subsystem:windows /incremental:yes /machine:I386
  131. # ADD LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB /nologo /subsystem:windows /incremental:yes /machine:I386 /out:"REL_SOFT/v_soft.ren"
  132. !ELSEIF "$(CFG)" == "C2 - Win32 Release_3DFX"
  133. # PROP BASE Use_MFC 0
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  140. # PROP Use_Debug_Libraries 0
  141. # PROP Output_Dir "REL_3DFX"
  142. # PROP Intermediate_Dir "REL_3DFX"
  143. # PROP Ignore_Export_Lib 0
  144. # PROP Target_Dir ""
  145. # ADD BASE CPP /nologo /G5 /W3 /Gi /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  146. # ADD CPP /nologo /G5 /W3 /Gi /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_3dfx" /YX /FD /c
  147. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  148. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  149. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  150. # ADD RSC /l 0x409 /d "NDEBUG"
  151. BSC32=bscmake.exe
  152. # ADD BASE BSC32 /nologo
  153. # ADD BSC32 /nologo
  154. LINK32=link.exe
  155. # ADD BASE LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB /nologo /subsystem:windows /incremental:yes /machine:I386
  156. # ADD LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB /nologo /subsystem:windows /incremental:yes /machine:I386 /out:"REL_3DFX/v_3dfx.ren"
  157. !ELSEIF "$(CFG)" == "C2 - Win32 Release_D3D"
  158. # PROP BASE Use_MFC 0
  159. # PROP BASE Use_Debug_Libraries 0
  160. # PROP BASE Output_Dir "C2___Wi4"
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  164. # PROP Use_MFC 0
  165. # PROP Use_Debug_Libraries 0
  166. # PROP Output_Dir "REL_D3D"
  167. # PROP Intermediate_Dir "REL_D3D"
  168. # PROP Ignore_Export_Lib 0
  169. # PROP Target_Dir ""
  170. # ADD BASE CPP /nologo /G5 /W3 /Gi /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  171. # ADD CPP /nologo /G5 /W3 /Gi /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_d3d" /YX /FD /c
  172. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  173. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  174. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  175. # ADD RSC /l 0x409 /d "NDEBUG"
  176. BSC32=bscmake.exe
  177. # ADD BASE BSC32 /nologo
  178. # ADD BSC32 /nologo
  179. LINK32=link.exe
  180. # ADD BASE LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB /nologo /subsystem:windows /incremental:yes /machine:I386
  181. # ADD LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib sincos.obj /nologo /subsystem:windows /incremental:yes /machine:I386 /out:"v_d3d.ren"
  182. !ENDIF
  183. # Begin Target
  184. # Name "C2 - Win32 Debug_Soft"
  185. # Name "C2 - Win32 Debug_3DFX"
  186. # Name "C2 - Win32 Debug_D3D"
  187. # Name "C2 - Win32 Release_Soft"
  188. # Name "C2 - Win32 Release_3DFX"
  189. # Name "C2 - Win32 Release_D3D"
  190. # Begin Source File
  191. SOURCE=.\Action.ico
  192. # End Source File
  193. # Begin Source File
  194. SOURCE=.\Audio_DLL.cpp
  195. # End Source File
  196. # Begin Source File
  197. SOURCE=.\Characters.cpp
  198. # End Source File
  199. # Begin Source File
  200. SOURCE=.\Game.cpp
  201. # End Source File
  202. # Begin Source File
  203. SOURCE=.\Hunt.h
  204. # End Source File
  205. # Begin Source File
  206. SOURCE=.\Hunt2.cpp
  207. # End Source File
  208. # Begin Source File
  209. SOURCE=.\Interface.cpp
  210. # End Source File
  211. # Begin Source File
  212. SOURCE=.\mathematics.cpp
  213. !IF "$(CFG)" == "C2 - Win32 Debug_Soft"
  214. !ELSEIF "$(CFG)" == "C2 - Win32 Debug_3DFX"
  215. !ELSEIF "$(CFG)" == "C2 - Win32 Debug_D3D"
  216. !ELSEIF "$(CFG)" == "C2 - Win32 Release_Soft"
  217. !ELSEIF "$(CFG)" == "C2 - Win32 Release_3DFX"
  218. !ELSEIF "$(CFG)" == "C2 - Win32 Release_D3D"
  219. # ADD CPP /YX
  220. !ENDIF
  221. # End Source File
  222. # Begin Source File
  223. SOURCE=.\Render3DFX.cpp
  224. # End Source File
  225. # Begin Source File
  226. SOURCE=.\renderd3d.cpp
  227. # End Source File
  228. # Begin Source File
  229. SOURCE=.\RenderSoft.cpp
  230. # End Source File
  231. # Begin Source File
  232. SOURCE=.\resource.h
  233. # End Source File
  234. # Begin Source File
  235. SOURCE=.\resource.rc
  236. # End Source File
  237. # Begin Source File
  238. SOURCE=.\Resources.cpp
  239. # End Source File
  240. # End Target
  241. # End Project