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- -@erase "$(INTDIR)\Render3DFX.obj"
- -@erase "$(INTDIR)\renderd3d.obj"
- -@erase "$(INTDIR)\RenderSoft.obj"
- -@erase "$(INTDIR)\resource.res"
- -@erase "$(INTDIR)\Resources.obj"
- -@erase "$(INTDIR)\vc50.idb"
- -@erase "$(OUTDIR)\v_d3d.ilk"
- -@erase "$(OUTDIR)\v_d3d.ren"
- "$(OUTDIR)" :
- if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
- CPP=cl.exe
- CPP_PROJ=/nologo /G5 /ML /W3 /Gi /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D\
- "_WINDOWS" /D "_d3d" /Fp"$(INTDIR)\C2.pch" /YX /Fo"$(INTDIR)\\"\
- /Fd"$(INTDIR)\\" /FD /c
- CPP_OBJS=.\REL_D3D/
- CPP_SBRS=.
- .c{$(CPP_OBJS)}.obj::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
- .cpp{$(CPP_OBJS)}.obj::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
- .cxx{$(CPP_OBJS)}.obj::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
- .c{$(CPP_SBRS)}.sbr::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
- .cpp{$(CPP_SBRS)}.sbr::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
- .cxx{$(CPP_SBRS)}.sbr::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
- MTL=midl.exe
- MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
- RSC=rc.exe
- RSC_PROJ=/l 0x409 /fo"$(INTDIR)\resource.res" /d "NDEBUG"
- BSC32=bscmake.exe
- BSC32_FLAGS=/nologo /o"$(OUTDIR)\C2.bsc"
- BSC32_SBRS= \
-
- LINK32=link.exe
- LINK32_FLAGS=ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib\
- user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
- uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB\
- /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\v_d3d.pdb"\
- /machine:I386 /out:"$(OUTDIR)\v_d3d.ren"
- LINK32_OBJS= \
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- "$(INTDIR)\Game.obj" \
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- "$(INTDIR)\Interface.obj" \
- "$(INTDIR)\mathematics.obj" \
- "$(INTDIR)\Render3DFX.obj" \
- "$(INTDIR)\renderd3d.obj" \
- "$(INTDIR)\RenderSoft.obj" \
- "$(INTDIR)\resource.res" \
- "$(INTDIR)\Resources.obj"
- "$(OUTDIR)\v_d3d.ren" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
- $(LINK32) @<<
- $(LINK32_FLAGS) $(LINK32_OBJS)
- <<
- !ENDIF
- !IF "$(CFG)" == "C2 - Win32 Debug_Soft" || "$(CFG)" == "C2 - Win32 Debug_3DFX"\
- || "$(CFG)" == "C2 - Win32 Debug_D3D" || "$(CFG)" == "C2 - Win32 Release_Soft"\
- || "$(CFG)" == "C2 - Win32 Release_3DFX" || "$(CFG)" ==\
- "C2 - Win32 Release_D3D"
- SOURCE=.\Audio_DLL.cpp
- "$(INTDIR)\Audio_DLL.obj" : $(SOURCE) "$(INTDIR)"
- SOURCE=.\Characters.cpp
- DEP_CPP_CHARA=\
- ".\Hunt.h"\
-
- "$(INTDIR)\Characters.obj" : $(SOURCE) $(DEP_CPP_CHARA) "$(INTDIR)"
- SOURCE=.\Game.cpp
- DEP_CPP_GAME_=\
- ".\Hunt.h"\
-
- "$(INTDIR)\Game.obj" : $(SOURCE) $(DEP_CPP_GAME_) "$(INTDIR)"
- SOURCE=.\Hunt2.cpp
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- "$(INTDIR)\Hunt2.obj" : $(SOURCE) $(DEP_CPP_HUNT2) "$(INTDIR)"
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- DEP_CPP_INTER=\
- ".\Hunt.h"\
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- "$(INTDIR)\Interface.obj" : $(SOURCE) $(DEP_CPP_INTER) "$(INTDIR)"
- SOURCE=.\mathematics.cpp
- DEP_CPP_MATHE=\
- ".\Hunt.h"\
-
- "$(INTDIR)\mathematics.obj" : $(SOURCE) $(DEP_CPP_MATHE) "$(INTDIR)"
- SOURCE=.\Render3DFX.cpp
- !IF "$(CFG)" == "C2 - Win32 Debug_Soft"
- "$(INTDIR)\Render3DFX.obj" : $(SOURCE) "$(INTDIR)"
- !ELSEIF "$(CFG)" == "C2 - Win32 Debug_3DFX"
- DEP_CPP_RENDE=\
- "..\..\vc\include\3dfx.h"\
- "..\..\vc\include\glide.h"\
- "..\..\vc\include\glidesys.h"\
- "..\..\vc\include\glideutl.h"\
- "..\..\vc\include\sst1vid.h"\
- ".\Hunt.h"\
-
- "$(INTDIR)\Render3DFX.obj" : $(SOURCE) $(DEP_CPP_RENDE) "$(INTDIR)"
- !ELSEIF "$(CFG)" == "C2 - Win32 Debug_D3D"
- "$(INTDIR)\Render3DFX.obj" : $(SOURCE) "$(INTDIR)"
- !ELSEIF "$(CFG)" == "C2 - Win32 Release_Soft"
- "$(INTDIR)\Render3DFX.obj" : $(SOURCE) "$(INTDIR)"
- !ELSEIF "$(CFG)" == "C2 - Win32 Release_3DFX"
- DEP_CPP_RENDE=\
- "..\..\vc\include\3dfx.h"\
- "..\..\vc\include\glide.h"\
- "..\..\vc\include\glidesys.h"\
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- "..\..\vc\include\sst1vid.h"\
- ".\Hunt.h"\
-
- "$(INTDIR)\Render3DFX.obj" : $(SOURCE) $(DEP_CPP_RENDE) "$(INTDIR)"
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- "$(INTDIR)\Render3DFX.obj" : $(SOURCE) "$(INTDIR)"
- !ENDIF
- SOURCE=.\renderd3d.cpp
- !IF "$(CFG)" == "C2 - Win32 Debug_Soft"
- "$(INTDIR)\renderd3d.obj" : $(SOURCE) "$(INTDIR)"
- !ELSEIF "$(CFG)" == "C2 - Win32 Debug_3DFX"
- "$(INTDIR)\renderd3d.obj" : $(SOURCE) "$(INTDIR)"
- !ELSEIF "$(CFG)" == "C2 - Win32 Debug_D3D"
- DEP_CPP_RENDER=\
- ".\Hunt.h"\
-
- "$(INTDIR)\renderd3d.obj" : $(SOURCE) $(DEP_CPP_RENDER) "$(INTDIR)"
- !ELSEIF "$(CFG)" == "C2 - Win32 Release_Soft"
- "$(INTDIR)\renderd3d.obj" : $(SOURCE) "$(INTDIR)"
- !ELSEIF "$(CFG)" == "C2 - Win32 Release_3DFX"
- "$(INTDIR)\renderd3d.obj" : $(SOURCE) "$(INTDIR)"
- !ELSEIF "$(CFG)" == "C2 - Win32 Release_D3D"
- DEP_CPP_RENDER=\
- ".\Hunt.h"\
-
- "$(INTDIR)\renderd3d.obj" : $(SOURCE) $(DEP_CPP_RENDER) "$(INTDIR)"
- !ENDIF
- SOURCE=.\RenderSoft.cpp
- !IF "$(CFG)" == "C2 - Win32 Debug_Soft"
- DEP_CPP_RENDERS=\
- ".\Hunt.h"\
- ".\renderasm.cpp"\
-
- "$(INTDIR)\RenderSoft.obj" : $(SOURCE) $(DEP_CPP_RENDERS) "$(INTDIR)"
- !ELSEIF "$(CFG)" == "C2 - Win32 Debug_3DFX"
- "$(INTDIR)\RenderSoft.obj" : $(SOURCE) "$(INTDIR)"
- !ELSEIF "$(CFG)" == "C2 - Win32 Debug_D3D"
- "$(INTDIR)\RenderSoft.obj" : $(SOURCE) "$(INTDIR)"
- !ELSEIF "$(CFG)" == "C2 - Win32 Release_Soft"
- DEP_CPP_RENDERS=\
- ".\Hunt.h"\
- ".\renderasm.cpp"\
-
- "$(INTDIR)\RenderSoft.obj" : $(SOURCE) $(DEP_CPP_RENDERS) "$(INTDIR)"
- !ELSEIF "$(CFG)" == "C2 - Win32 Release_3DFX"
- "$(INTDIR)\RenderSoft.obj" : $(SOURCE) "$(INTDIR)"
- !ELSEIF "$(CFG)" == "C2 - Win32 Release_D3D"
- "$(INTDIR)\RenderSoft.obj" : $(SOURCE) "$(INTDIR)"
- !ENDIF
- SOURCE=.\resource.rc
- DEP_RSC_RESOU=\
- ".\action.ico"\
-
- "$(INTDIR)\resource.res" : $(SOURCE) $(DEP_RSC_RESOU) "$(INTDIR)"
- $(RSC) $(RSC_PROJ) $(SOURCE)
- SOURCE=.\Resources.cpp
- DEP_CPP_RESOUR=\
- ".\Hunt.h"\
-
- "$(INTDIR)\Resources.obj" : $(SOURCE) $(DEP_CPP_RESOUR) "$(INTDIR)"
- !ENDIF
|