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- #include <conio.h>
- #include "engine.h"
- #include "db.h"
- #include "misc.h"
- #include "textio.h"
- #define kNumSprites 2048
- #define kIterations 10000
- short spriteId[kNumSprites];
- void faketimerhandler( void ) {};
- void main( void )
- {
- int i;
- tioInit();
- tioPrint("Initializing");
- dbInit();
- tioPrint("Creating %d sprites", kNumSprites);
- for (i = 0; tioGauge(i, kNumSprites); i++)
- spriteId[i] = insertsprite((short)Random(kMaxSectors), (short)Random(kMaxStatus));
- while ( !kbhit() )
- {
- tioPrint("Changing sectors for %d sprites", kIterations);
- for (i = 0; tioGauge(i, kIterations); i++)
- changespritesect(spriteId[Random(kNumSprites)], (short)Random(kMaxSectors));
- tioPrint("Changing statnums for %d sprites", kIterations);
- for (i = 0; tioGauge(i, kIterations); i++)
- changespritestat(spriteId[Random(kNumSprites)], (short)Random(kMaxStatus));
- tioPrint("Deleting and reinserting %d sprites", kIterations);
- for (i = 0; tioGauge(i, kIterations); i++)
- {
- int j = Random(kNumSprites);
- deletesprite(spriteId[j]);
- spriteId[j] = insertsprite((short)Random(kMaxSectors), (short)Random(kMaxStatus));
- }
- }
- }
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