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- #ifndef __OPTIONS_H
- #define __OPTIONS_H
- enum {
- // global detail level range
- kDetailLevelMin = 0,
- kDetailLevel2,
- kDetailLevel3,
- kDetailLevel4,
- kDetailLevelMax,
- // global detail types
- kDetailSprites = 0,
- kDetailShadows = 1,
- kDetailGiblets = 2,
- };
- extern BOOL gFallingDamage;
- extern BOOL gViewBobbing;
- extern BOOL gRunBackwards;
- extern BOOL gFriendlyFire;
- extern BOOL gRespawnItems;
- extern BOOL gRespawnEnemies;
- extern BOOL gOverlayMap;
- extern BOOL gRotateMap;
- extern BOOL gGraphNumbers;
- extern BOOL gAutoAim;
- extern BOOL gInfiniteAmmo;
- extern BOOL gFullMap;
- extern BOOL gNoClip;
- extern BOOL gAimReticle;
- extern int gDetail;
- void InitEngine( int nMode = -1, int xres = 320, int yres = 200 );
- void optLoadINI( void );
- #endif
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