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- #include <stdlib.h>
- #include <i86.h>
- #include <string.h>
- #include "controls.h"
- #include "engine.h"
- #include "globals.h"
- #include "key.h"
- #include "debug4g.h"
- #include "misc.h"
- #include "timer.h"
- #include "mouse.h"
- #include <memcheck.h>
- // virtual key scan codes
- #define MOUSE_LBUTTON 0xE0
- #define MOUSE_RBUTTON 0xE1
- #define MOUSE_MBUTTON 0xE2
- #define kAngAccel1 12
- #define kAngAccel2 256 //12
- // number of ticks at which turning switches to fast turn
- #define kTurnThresh 30
- //#define KEYS DOOM2
- #define DOOM1KEYS
- #ifdef DOOM2KEYS
- #define kAngSpeed1 92 // Doom II speed
- #define kAngSpeed2 184 // Doom II speed
- #endif
- #ifdef DOOM1KEYS
- #define kAngSpeed1 93 // Doom I speed
- #define kAngSpeed2 186 // Doom I speed
- #endif
- INPUT gInput;
- // these variables store the keyboard analog input accelerations
- static volatile schar iForward, iStrafe;
- static volatile uchar iTicks;
- static volatile uchar iTurnL = 0, iTurnR = 0;
- static volatile int iTurnCount = 0;
- static BOOL useMouse = FALSE;
- struct {
- char *iniKeyName;
- BYTE defScanCode;
- } controlInfo[] = {
- "Forward1", KEY_UP,
- "Forward2", KEY_PADUP,
- "Backward1", KEY_DOWN,
- "Backward2", KEY_PADDOWN,
- "Left1", KEY_LEFT,
- "Left2", KEY_PADLEFT,
- "Right1", KEY_RIGHT,
- "Right2", KEY_PADRIGHT,
- "Jump1", KEY_X,
- "Jump2", 0,
- "Crouch1", KEY_C,
- "Crouch2", 0,
- "StrafeOn1", KEY_LALT,
- "StrafeOn2", KEY_RALT,
- "StrafeLeft1", KEY_COMMA,
- "StrafeLeft2", 0,
- "StrafeRight1", KEY_PERIOD,
- "StrafeRight2", 0,
- "LookUp1", KEY_PAGEUP,
- "LookUp2", KEY_PADPAGEUP,
- "LookDown1", KEY_PAGEDN,
- "LookDown2", KEY_PADPAGEDN,
- "AimUp1", KEY_HOME,
- "AimUp2", KEY_PADHOME,
- "AimDown1", KEY_END,
- "AimDown2", KEY_PADEND,
- "LookCenter1", KEY_PAD5,
- "LookCenter2", 0,
- "Action1", KEY_SPACE,
- "Action2", 0,
- "Fire1", KEY_LCTRL,
- "Fire2", KEY_RCTRL,
- "AltFire1", KEY_Z,
- "AltFire2", 0,
- "RunOn1", KEY_LSHIFT,
- "RunOn2", KEY_RSHIFT,
- "RunToggle1", KEY_SCROLLLOCK,
- "RunToggle2", 0,
- "Weapon1", KEY_1,
- "Weapon2", KEY_2,
- "Weapon3", KEY_3,
- "Weapon4", KEY_4,
- "Weapon5", KEY_5,
- "Weapon6", KEY_6,
- "Weapon7", KEY_7,
- "Weapon8", KEY_8,
- "Weapon9", KEY_9,
- "Weapon0", KEY_0,
- "AutomapToggle", KEY_TAB,
- "ItemLeft1", KEY_LBRACE,
- "ItemLeft2", 0,
- "ItemRight1", KEY_RBRACE,
- "ItemRight2", 0,
- "ItemDrop1", KEY_BACKSPACE,
- "ItemDrop2", 0,
- "ItemUse1", KEY_PADENTER,
- "ItemUse2", KEY_ENTER,
- "Pause", KEY_PAUSE,
- };
- volatile BYTE *control[ kMaxControls ];
- void ctrlStrobeKey( void )
- {
- BYTE shift = *control[kRunOn1] || *control[kRunOn2];
- iTicks++;
- iTurnL = iTurnR = 0;
- if ( *control[kStrafeOn1] || *control[kStrafeOn2] )
- {
- if ( *control[kLeft1] || *control[kLeft2] )
- iStrafe += 1 + shift;
- if ( *control[kRight1] || *control[kRight2] )
- iStrafe -= 1 + shift;
- }
- else
- {
- if ( *control[kStrafeLeft1] || *control[kStrafeLeft2] )
- iStrafe += 1 + shift;
- if ( *control[kStrafeRight1] || *control[kStrafeRight2] )
- iStrafe -= 1 + shift;
- if ( *control[kLeft1] || *control[kLeft2] )
- iTurnL = 1;
- if ( *control[kRight1] || *control[kRight2] )
- iTurnR = 1;
- }
- if ( *control[kLeft1] || *control[kLeft2] || *control[kRight1] || *control[kRight2] )
- iTurnCount++;
- else
- iTurnCount = 0;
- if ( *control[kForward1] || *control[kForward2] )
- iForward += 1 + shift;
- if ( *control[kBackward1] || *control[kBackward2] )
- iForward -= 1 + shift;
- }
- void ctrlStrobeKey_END( void ) {};
- void ctrlInit( void )
- {
- char inputSettings[128];
- strcpy(inputSettings, BloodINI.GetKeyString("Options", "InputSettings", "KeyboardKeys"));
- for (int i = 0; i < kMaxControls; i++)
- {
- int scanId = BloodINI.GetKeyInt(inputSettings, controlInfo[i].iniKeyName, -1);
- if ( scanId < 0 )
- control[i] = (BYTE *)&keystatus[controlInfo[i].defScanCode];
- else
- {
- if (scanId < 0 || scanId > 255)
- scanId = 0;
- control[i] = (BYTE *)&keystatus[scanId];
- }
- }
- dpmiLockMemory(FP_OFF(&iForward), sizeof(schar));
- dpmiLockMemory(FP_OFF(&iTurnL), sizeof(uchar));
- dpmiLockMemory(FP_OFF(&iTurnR), sizeof(uchar));
- dpmiLockMemory(FP_OFF(&iTurnCount), sizeof(int));
- dpmiLockMemory(FP_OFF(&iStrafe), sizeof(schar));
- dpmiLockMemory(FP_OFF(&iTicks), sizeof(uchar));
- dpmiLockMemory(FP_OFF(control), sizeof(control));
- dpmiLockMemory(FP_OFF(&ctrlStrobeKey), FP_OFF(&ctrlStrobeKey_END) - FP_OFF(&ctrlStrobeKey));
- timerRegisterClient(ctrlStrobeKey, kTimerRate);
- useMouse = mouseInit() != 0;
- Mouse::speedX = BloodINI.GetKeyInt("Mouse", "HSensitivity", 30 );
- Mouse::speedY = BloodINI.GetKeyInt("Mouse", "VSensitivity", 10 );
- }
- void ctrlTerm( void )
- {
- timerRemoveClient(ctrlStrobeKey);
- dpmiUnlockMemory(FP_OFF(&iForward), sizeof(schar));
- dpmiUnlockMemory(FP_OFF(&iTurnL), sizeof(uchar));
- dpmiUnlockMemory(FP_OFF(&iTurnR), sizeof(uchar));
- dpmiUnlockMemory(FP_OFF(&iTurnCount), sizeof(int));
- dpmiUnlockMemory(FP_OFF(&iStrafe), sizeof(schar));
- dpmiUnlockMemory(FP_OFF(&iTicks), sizeof(uchar));
- dpmiUnlockMemory(FP_OFF(control), sizeof(control));
- dpmiUnlockMemory(FP_OFF(&ctrlStrobeKey), FP_OFF(&ctrlStrobeKey_END) - FP_OFF(&ctrlStrobeKey));
- }
- void ctrlGetInput( void )
- {
- gInput.syncFlags.byte = 0;
- gInput.buttonFlags.byte = 0;
- gInput.keyFlags.byte = 0;
- gInput.newWeapon = 0;
- if ( useMouse )
- {
- Mouse::Read(iTicks);
- keystatus[MOUSE_LBUTTON] = (BYTE)(Mouse::buttons & 1);
- keystatus[MOUSE_RBUTTON] = (BYTE)(Mouse::buttons & 2);
- keystatus[MOUSE_MBUTTON] = (BYTE)(Mouse::buttons & 4);
- }
- // check buttons
- gInput.buttonFlags.jump = (*control[kJump1] || *control[kJump2]) ? 1 : 0;
- gInput.buttonFlags.crouch = (*control[kCrouch1] || *control[kCrouch2]) ? 1 : 0;
- gInput.buttonFlags.shoot = ( *control[kFire1] || *control[kFire2] ) ? 1 : 0;
- gInput.buttonFlags.shoot2 = ( *control[kAltFire1] || *control[kAltFire2] ) ? 1 : 0;
- // if (gInput.buttonFlags.byte != gMe->buttonFlags.byte)
- gInput.syncFlags.buttonChange = 1;
- if (keystatus[KEY_CAPSLOCK])
- {
- keystatus[KEY_CAPSLOCK] = 0;
- gInput.keyFlags.master = 1;
- }
- if ( *control[kAction1] || *control[kAction2] )
- {
- *control[kAction1] = 0;
- *control[kAction2] = 0;
- gInput.keyFlags.action = 1;
- }
- gInput.buttonFlags.lookup = 0;
- gInput.buttonFlags.lookdown = 0;
- if ( *control[kAimUp1] || *control[kAimUp2] )
- {
- gInput.buttonFlags.lookup = 1;
- }
- if ( *control[kAimDown1] || *control[kAimDown2] )
- {
- gInput.buttonFlags.lookdown = 1;
- }
- if ( *control[kLookUp1] || *control[kLookUp2] )
- {
- gInput.buttonFlags.lookup = 1;
- gInput.keyFlags.lookcenter = 1;
- }
- if ( *control[kLookDown1] || *control[kLookDown2] )
- {
- gInput.buttonFlags.lookdown = 1;
- gInput.keyFlags.lookcenter = 1;
- }
- if ( *control[kLookCenter1] || *control[kLookCenter2] )
- {
- *control[kLookCenter1] = 0;
- *control[kLookCenter2] = 0;
- gInput.keyFlags.lookcenter = 1;
- }
- if ( keystatus[KEY_F9] )
- {
- gInput.keyFlags.restart = 1;
- keystatus[KEY_F9] = 0;
- }
- if ( keystatus[KEY_PAUSE] )
- {
- dprintf("PAUSE PRESSED\n");
- gInput.keyFlags.pause = 1;
- keystatus[KEY_PAUSE] = 0;
- }
- // if ( gInput.keyFlags.byte )
- gInput.syncFlags.keyChange = 1;
- // check weapon change
- for (int i = KEY_1; i <= KEY_0; i++)
- {
- if (keystatus[i])
- {
- keystatus[i] = 0;
- gInput.newWeapon = (uchar)(i - KEY_1 + 1);
- gInput.syncFlags.weaponChange = 1;
- }
- }
- gInput.syncFlags.weaponChange = 1;
- _disable(); // prevent the values from changing while we're reading them
- gInput.forward = iForward;
- // if ( gInput.forward != gMe->forward )
- gInput.syncFlags.forwardChange = 1;
- gInput.turn = 0;
- BYTE shift = *control[kRunOn1] || *control[kRunOn2];
- if ( iTurnL )
- {
- if ( shift && iTurnCount > kTurnThresh )
- gInput.turn -= (sshort)ClipRange(iTurnCount * kAngAccel2, -kAngSpeed2, kAngSpeed2);
- else
- gInput.turn -= (sshort)ClipRange(iTurnCount * kAngAccel1, -kAngSpeed1, kAngSpeed1);
- }
- if ( iTurnR )
- {
- if ( shift && iTurnCount > kTurnThresh )
- gInput.turn += (sshort)ClipRange(iTurnCount * kAngAccel2, -kAngSpeed2, kAngSpeed2);
- else
- gInput.turn += (sshort)ClipRange(iTurnCount * kAngAccel1, -kAngSpeed1, kAngSpeed1);
- }
- // if ( gInput.turn != gMe->turn )
- gInput.syncFlags.turnChange = 1;
- gInput.strafe = iStrafe;
- // if ( gInput.strafe != gMe->strafe )
- gInput.syncFlags.strafeChange = 1;
- gInput.ticks = iTicks;
- iForward = iStrafe = iTicks = 0;
- _enable();
- if ( useMouse )
- {
- if ( *control[kStrafeOn1] || *control[kStrafeOn2] )
- gInput.strafe = (schar)ClipRange(gInput.strafe - Mouse::dX2, -16, 16);
- else
- gInput.turn = (sshort)ClipRange(gInput.turn + Mouse::dX2, -256, 256);
- gInput.forward = (schar)ClipRange(gInput.forward - Mouse::dY2, -16, 16);
- }
- }
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