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- #ifndef __AIZOMBA_H
- #define __AIZOMBA_H
- #include "ai.h"
- #include "player.h"
- extern AISTATE zombieAIdle;
- extern AISTATE zombieAChase;
- extern AISTATE zombieAGoto;
- extern AISTATE zombieAHack;
- extern AISTATE zombieASearch;
- extern AISTATE zombieARecoil;
- extern AISTATE zombieEIdle;
- extern AISTATE zombieEUp2;
- extern AISTATE zombieEUp;
- void aiAlertLackey( PLAYER *pPlayer, int nLackey, int nSource, int nDamage );
- #endif // __AIZOMBA_H
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