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- #: 645-3119 [MAIL]
- 17-Nov-95 10:46
- Sb: Level Task List
- Fm: Nick Newhard [Q Studios] 74017,163
- To: Peter Freese [Q Studios] 74170,543
- =============================================================================
- Status Owner Priority Date Location Description
- =============================================================================
- Open All ***** 11/16 Define the shareware Domain(s)
- Open Jwilson **** 11/16 Cut out usable sections from various levels
- into Domain types
- Open **** 11/16 Divide levels into various directories
- Play *** 11/16 C JCASTLE1 -- Playtest
- Open *** 11/16 C MAP01 -- Expand, add exit, make
- underwater
- Open *** 11/16 C MAP08 -- Expand or connect to another
- map
- Open *** 11/16 C MAP20 -- Separate large areas,
- reconnect w/ rooms not halls
- Open *** 11/16 C QSEFMF -- Expand, possible fortress
- level
- Open *** 11/16 C TMAP05 -- Expand and complete
- Open *** 11/16 C VABLD001 -- Expand and complete,
- Optimize
- Open Jwilson ** 11/16 C/P GMPIAZZA -- Keep temple, library and fountain
- Open ** 11/16 C/P JBOIL -- Castle scraps (boiler room
- and chain area)
- Open ** 11/16 C/P KEVIN1 -- Connect to other castle area
- Open ** 11/16 C/P MAP09 -- Castle parts
- Open ** 11/16 C/P MAP28 -- Castle parts
- Open ** 11/16 C/P QSEXMX -- Castle parts
- Open * 11/16 C/S GMCARNGA -- Castle scrap
- Open *** 11/16 W CALYPSO -- Expand to full map
- Open *** 11/16 W GMFERGUS -- Major relight and
- retexture, lose wood areas
- Open Jwilson *** 11/16 W JSEWER -- Resize Nick area (Playtest)
- Open *** 11/16 W MAP03 -- Connect to other areas, or
- expand, update
- Open *** 11/16 W MAP11 -- Expand sewer, dump fireplace
- Open *** 11/16 W QSEBMB -- Expand possible connect to
- map03
- Open *** 11/16 W TDAM -- Complete
- Open ** 11/16 W/P GMKALOO2 -- water parts
- Open ** 11/16 W/P MAP05 -- Water parts, some retexture
- Open ** 11/16 W/P MAP17 -- Water parts
- Open ** 11/16 W/P MAP27 -- Water Parts
- Open Jwilson *** 11/16 CR JCRYPT -- Optimize (playtest)
- Open *** 11/16 CR TLAIR -- Expand and complete
- Open *** 11/16 CR VAB002 -- Retex/resize, optimize,
- needs a theme
- Open ** 11/16 CR/P GMRUBBLE -- Cemetery/Crypt parts
- Open ** 11/16 CR/P GMKALOON -- Crypt parts
- Open Jwilson ** 11/16 CR/P GMNARNIA -- Crypt parts
- Open Jwilson ** 11/16 CR/P GMRIGMAR -- Keep stained glass crypt area
- Open Jwilson ** 11/16 CR/P GMSARNAT -- Keep Crypt areas
- Open ** 11/16 CR/P MAP10 -- Crypt part
- Open ** 11/16 CR/P TMAP04 -- Crypt part
- Open * 11/16 CR/S GMMADNES -- Optimize before use -
- Crypt scrap
- Open *** 11/16 M GMRUBBLE -- Turn into ruined mansion,
- optimize
- Open Kkilstro ** 11/16 M JHOUSE -- Resize doors, lighten and
- contrast, finish
- Open Kkilstro *** 11/16 M KREDRUMP -- Add exit, finish.
- (increase door swing)
- Open Jwilson *** 11/16 M MAP02B -- Expand/connect first area, basement
- from storage
- Open ** 11/16 M/P GMKALOO3 -- Mansion parts
- Open Jwilson ** 11/16 M/P GMKEDLES -- Mansion parts (library)
- Open ** 11/16 M/P MAP19 -- Expand
- Open ** 11/16 M/P MAP26 -- Mansion parts
- Open Jwilson * 11/16 M/S GMLORD -- Mansion Library area
- Open *** 11/16 F AREA1 -- Use as parts or expand
- Open *** 11/16 F DONOR2 -- Attach or Expand
- Open *** 11/16 F GMAQUILA -- Split caves for
- underwater, major retexture
- Open *** 11/16 F GMKINKEN -- Retexture as fortress,
- lose hedges, industrial
- Open *** 11/16 F GMSEPTIA -- Cut vines, make outdoor,
- fill out fortress, retex.
- Open *** 11/16 F GMSERVAG -- Rework tex., some rooms
- Play *** 11/16 F JALTAR --Playtest (crypt?)
- Open *** 11/16 F MAP14 -- Complete Secret area, add
- exit, optimize, test
- Open *** 11/16 F MAP31 -- Complete
- Open *** 11/16 F Map32 -- Complete
- Open ** 11/16 F TMAP02 -- Complete
- Open ** 11/16 F VAB001 -- Retex and resize, needs
- fewer tex and more room
- Open * 11/16 F/P JDTEMPLE -- Fortress parts
- Open * 11/16 F/P MAP04 -- Move river to a water map,
- possible expand
- Open * 11/16 F/P QSECMC -- Separate center area and
- hallway with grates
- Open * 11/16 F/P RIGMAR1 -- Fortress parts
- Open * 11/16 F/S GMCASTRA -- Fortress scrap
- Open *** 11/16 T GMKADATH -- Cut crappy areas to cut
- down map, finish
- Open ** 11/16 T GMMYRA -- Major rework, retexture,
- relight, Temple level
- Open Kkilstro ** 11/16 T JMAUS -- Contrast lighting, Optimize
- Open thamel ** 11/16 T MAP25 -- Complete and playtest
- Open * 11/16 T/P GMDACIA -- Temple Parts
- Open * 11/16 T/P MAP06 -- Temple Parts
- Open * 11/16 T/P MAP07 -- Use over/under, water area in
- another map
- Open * 11/16 T/P MAP12 -- Temple parts
- Open * 11/16 T/P MAP12B -- Temple Parts
- Open * 11/16 T/P MAP15 -- Temple parts
- Open * 11/16 T/P MAP16 -- Temple parts
- Open * 11/16 T/P MAP24 -- Temple parts
- Open * 11/16 T/P QSEEME -- Simplify/optimize, temple
- parts
- Open * 11/16 MI GMCASTR2 -- interesting structure
- Open * 11/16 MI GMKEDLES -- Nice general use Facade
- Open Jwilson * 11/16 MI GMPARLOR -- Scrap
- Open Jwilson * 11/16 MI GMRURITA -- Facade and Bedroom area
- Open * 11/16 MI GMTRAJAN -- Keep sewer, mansion,
- rework ceiling,furniture
- Open * 11/16 MI QSEZMZ -- Mine area
- Open * 11/16 MI TMAP03 -- Snow area
- =============================================================================
- Legend:
- =============================================================================
- Status:
- Open = Work In Progress
- Play = Needs only playtesting
- Done = Done
- Can = Cancelled
- Hold = On hold (see notes *)
- Pending = Needs some other item completed first (see notes *)
- _____________________________________________________________________________________
- _
- Owner:
- All =Major game decision requiring everyone's attention
- nnewhard = that genius-boy-programmer guy
- jwilson = that rockin' out guy
- thamel = that oatmeal and fruit guy
- kkilstro = that poop guy
- Gray = that lord guy
- Vab = that Andrew guy
- _____________________________________________________________________________________
- _
- Priority:
- ****** = I'm an anus-sniffer and can't use legends.
- ***** = Must be done ASAFP
- **** = High Priority
- *** = Soon, but higher priority items must be done first.
- ** = Must be done for game, but can wait until later.
- * = Could be done later, may not make it to game.
- _____________________________________________________________________________________
- _
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