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- =============================================================================
- SEQEDIT History File
- Copyright (c) 1994-95 Q Studios Corporation
- Contact: Peter Freese
- pfreese@qstudios.com or CIS:74170,543
- =============================================================================
- KEYBOARD FUNCTIONS:
- Esc Exit the editor
- F2 Save
- Ctrl F2 Save As
- F3 Load
- Enter Play the sequence continuously
- Space Play the sequence once
- Caps Lock Draw tiles unmasked (while pressed)
- 1/2 Go backward/forward one frame
- -/+ Change ticks per frame by ñ1
- < > Change view angle by 45 degrees
- / Set view angle to 0
- Insert Insert a new frame
- Ctrl Insert Insert a new frame before the current one
- Delete Delete the current frame
- B Toggle Blocking
- F Toggle trigger Firing
- H Toggle Hitscan
- S Toggle Smoke
- T Cycle between translucency levels 0, 1, and 2
- P Change Palookup by +1
- Alt P Select Palookup via dialog
- V Change tile for frame
- Pad +/- Change shade ñ1
- Ctrl Pad +/- Set shade to min/max
- Pad 0 Set shade to 0
- Alt Pad +/- Change relative global shade
- Page Up/Down Change tile by ñ1
- O Nudge global origin
- O LMouse Drag global origin
- These key modify the art file:
- Nudge tile origin
- Shift Set tile origin to respective edge
- Shift Pad 5 Set tile origin to center
- W Change tile vieW type
- O Ctrl Move Origin and adjust all frame offsets
- Frame flag legend:
- F Fire a trigger
- S Smoke tsprite
- T Mostly translucent
- t Partially translucent
- B Blocking
- H Hitscan
- R Remove when done
- L Loop when done
- -----------------------------------------------------------------------------
- 95/06/13
- This document created.
- The global origin (adjusted with the "O" key) affects only where tiles are
- displayed while you are editing.
- You have the option to save adjustments to tile origins when you exit.
- You cannot yet save, load, or play sequences, but you can try out the editing
- features.
- I'm releasing this program now in an incomplete state because it's extremely
- useful for adjusting tile origins (much better than editart).
- -----------------------------------------------------------------------------
- 95/07/13
- Somehow, I think I lost a revision to this text file. I'll document the
- information I lost again. The list of keyboard functions above is fairly self
- explanatory except for a few small items.
- Global shade is an editor concept which allows you to see how the sequence
- will look when it is played for a sprite in a sector with a non-zero shade.
- In other words, a dark sector might have a floor shade of 12, for example, so
- by setting the global shade to 12 you can see how the sequence would look in
- that sector. Setting global shade to a dark value also gives you the ability
- to see the difference in shade for sequence frames that have shades < 0.
- The status bar on the bottom of the screen has two parts. The left part (in
- yellow) describes the current frame:
- 1023 VIEW: SINGLE T:0 B:1 H:0 SH: -8 PAL: 0
- The first number is the tile number in the current frame.
- View is the view type of the current tile. Remember, if you change the view
- type, you are modifying the art file, since view mode is a tile attribute.
- T, B, and H are the frames translucency, blocking, and hitscan flags,
- respectively.
- SH is the shade of the current frame.
- PAL is the palookup for the current frame.
- The right part of the status line (in light gray) gives information about the
- sequence and the display mode:
- SH: 16 ANG: 45 FR: 1/ 8 TPF: 16
- SH is the global shade. This is only relevent to the display of the
- sequence in the editor. It is not saved with the sequence.
- ANG is the current angle from which the sequence is being viewed. This is
- only relevent if your are using non single view tiles.
- FR indicates the current frame and the total number of frames.
- TPF is the Ticks Per Frame for the sequence. Each ticks is 1/120th of a
- second, and lower numbers mean faster playback. You can calculate frame
- rate by dividing TPF into 120. For example 12 TPF would result in 10 frames
- per second, and 5 TPF would result in 24 frames per second.
- -----------------------------------------------------------------------------
- 95/07/27
- Loading a sequence now sets the current frame index to 0.
- You can no longer play a 0 length sequence.
- -----------------------------------------------------------------------------
- 95/11/08
- New version! Run slut to convert all your sequences.
- SeqEdit now supports multiple levels of translucency. The new level is the
- mostly opaque view.
- You can specify which frames fire off a trigger to the callback function with
- the "F" key.
- -----------------------------------------------------------------------------
- 96/02/05
- You can now use the Caps Lock key to cause tiles to be displayed unmasked.
- This is useful to check the size of the various tiles to make sure dudes don't
- bounce.
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