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- Microtec Research Lod68K V6.4a Wed Sep 02 20:42:43 1992
- Command line: A:\68K\ASM\LOD68K.EXE @HERO,HERO,HERO
- LIST D,S
- *MAKE ABS HEROL
- *MAKE @echo .
- *MAKE @echo .
- *MAKE !if $d(WORK)
- *MAKE WORK=WORK.INC
- *MAKE !endif
- *MAKE !if $d(LABEL)
- *MAKE LABEL=LABEL.INC
- *MAKE !endif
- *MAKE !if $d(ACT_No)
- *MAKE ACT_No=ACT_No.INC
- *MAKE !endif
- *MAKE !if $d(CTRL_No)
- *MAKE CTRL_No=CTRL_No.INC
- *MAKE !endif
- *MAKE !if $d(GAME_SYM)
- *MAKE GAME_SYM=GAME_SYM.INC
- *MAKE !endif
- *MAKE !if $d(SCODE)
- *MAKE SCODE=SCODE.INC
- *MAKE !endif
- SECT HERO=12000H
- COMMON WORK=100000H
- INDEX ?A5,WORK,8000H
- LOAD GAME_SYM
- LOAD HERO_TBL
- LOAD HERO,MOVE_CHG,HERO_SET,HERO_ST2,DMG_SET,HERO_PM
- LOAD HERO_CML
- LOAD ATTACK
- END
- Microtec Research Lod68K V6.4a Wed Sep 02 20:42:43 1992
- OUTPUT MODULE NAME: HERO
- OUTPUT MODULE FORMAT: MOTOROLA S2
- SECTION SUMMARY
- ---------------
- SECTION ATTRIBUTE START END LENGTH ALIGN
- HERO NORMAL CODE 00012000 0001894B 0000694C 2 (WORD)
- WORK COMMON 00100000 0010FFFF 00010000 2 (WORD)
- MODULE SUMMARY
- --------------
- MODULE SECTION:START SECTION:END FILE
- GAME_SYM 0: 0: B:\044\GAME_SYM.OBJ
- HERO_TBL HERO:00012000 HERO:000120C5 B:\044\HERO_TBL.OBJ
- HERO HERO:000120C6 HERO:00013911 B:\044\HERO.OBJ
- WORK:00100000 WORK:0010FFFF
- MOVE_CHG HERO:00013912 HERO:00014557 B:\044\MOVE_CHG.OBJ
- WORK:00100000 WORK:0010FFFF
- HERO_SET HERO:00014558 HERO:0001552F B:\044\HERO_SET.OBJ
- WORK:00100000 WORK:0010FFFF
- HERO_ST2 HERO:00015530 HERO:0001601F B:\044\HERO_ST2.OBJ
- WORK:00100000 WORK:0010FFFF
- DMG_SET HERO:00016020 HERO:00016D59 B:\044\DMG_SET.OBJ
- WORK:00100000 WORK:0010FFFF
- HERO_PM HERO:00016D5A HERO:000175F3 B:\044\HERO_PM.OBJ
- WORK:00100000 WORK:0010FFFF
- HERO_CML HERO:000175F4 HERO:000178A3 B:\044\HERO_CML.OBJ
- WORK:00100000 WORK:0010FFFF
- ATTACK HERO:000178A4 HERO:0001894B B:\044\ATTACK.OBJ
- START ADDRESS: 00000000
- Load Completed
- Errors: 0, Warnings: 0
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